]> git.sesse.net Git - nageru/blobdiff - pbo_frame_allocator.cpp
Use the new Movit functionality to save a texture upload for the preview.
[nageru] / pbo_frame_allocator.cpp
index 59013bf5e385528f6c79b07afd1a140c0f07b555..5f9d1bda9b659cc929c998bb37b274dbe1009ad8 100644 (file)
@@ -1,11 +1,17 @@
 #include "pbo_frame_allocator.h"
+
+#include <stdint.h>
+#include <stdio.h>
+#include <cstddef>
+
 #include "util.h"
 
 using namespace std;
 
-PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
+PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
         : frame_size(frame_size), buffer(buffer)
 {
+       userdata.reset(new Userdata[num_queued_frames]);
        for (size_t i = 0; i < num_queued_frames; ++i) {
                GLuint pbo;
                glGenBuffers(1, &pbo);
@@ -20,13 +26,36 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames
                frame.data2 = frame.data + frame_size / 2;
                check_error();
                frame.size = frame_size;
-               frame.userdata = (void *)(intptr_t)pbo;
+               frame.userdata = &userdata[i];
+               userdata[i].pbo = pbo;
                frame.owner = this;
                frame.interleaved = true;
+
+               // Create textures.
+               glGenTextures(1, &userdata[i].tex_y);
+               check_error();
+               glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               check_error();
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+               check_error();
+
+               glGenTextures(1, &userdata[i].tex_cbcr);
+               check_error();
+               glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               check_error();
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
+               check_error();
+
                freelist.push(frame);
        }
        glBindBuffer(buffer, 0);
        check_error();
+       glBindTexture(GL_TEXTURE_2D, 0);
+       check_error();
 }
 
 PBOFrameAllocator::~PBOFrameAllocator()
@@ -34,7 +63,7 @@ PBOFrameAllocator::~PBOFrameAllocator()
        while (!freelist.empty()) {
                Frame frame = freelist.front();
                freelist.pop();
-               GLuint pbo = (intptr_t)frame.userdata;
+               GLuint pbo = ((Userdata *)frame.userdata)->pbo;
                glBindBuffer(buffer, pbo);
                check_error();
                glUnmapBuffer(buffer);
@@ -42,6 +71,13 @@ PBOFrameAllocator::~PBOFrameAllocator()
                glBindBuffer(buffer, 0);
                check_error();
                glDeleteBuffers(1, &pbo);
+               check_error();
+               GLuint tex_y = ((Userdata *)frame.userdata)->tex_y;
+               glDeleteTextures(1, &tex_y);
+               check_error();
+               GLuint tex_cbcr = ((Userdata *)frame.userdata)->tex_cbcr;
+               glDeleteTextures(1, &tex_cbcr);
+               check_error();
        }
 }
 //static int sumsum = 0;