printf("Configuring first card...\n");
cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b); // 0xbd4f
cards[0].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 0, _1, _2, _3, _4, _5, _6, _7));
- cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
+ cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
cards[0].usb->set_video_frame_allocator(cards[0].frame_allocator.get());
cards[0].usb->configure_card();
cards[0].surface = create_surface(format);
printf("Configuring second card...\n");
cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
cards[1].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 1, _1, _2, _3, _4, _5, _6, _7));
- cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
+ cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
cards[1].usb->set_video_frame_allocator(cards[1].frame_allocator.get());
cards[1].usb->configure_card();
}
std::unique_lock<std::mutex> lock(bmusb_mutex);
card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
}
- GLuint pbo = (GLint)(intptr_t)video_frame.userdata;
+ const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
+ GLuint pbo = userdata->pbo;
check_error();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
check_error();
check_error();
//glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
//check_error();
+
+ // Upload the textures.
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
+ check_error();
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280, 720, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22));
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
+ check_error();
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280/2, 720, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(1280 * 25 + 22));
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, 0);
+ check_error();
GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
check_error();
assert(fence != nullptr);
check_error();
glDeleteSync(card->new_data_ready_fence);
check_error();
- GLint input_tex_pbo = (GLint)(intptr_t)card->new_frame.userdata;
- input[card_index]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
- input[card_index]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
+ const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame.userdata;
+ input[card_index]->set_texture_num(0, userdata->tex_y);
+ input[card_index]->set_texture_num(1, userdata->tex_cbcr);
if (NUM_CARDS == 1) {
// Set to the other one, too.
- input[1]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
- input[1]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
+ input[1]->set_texture_num(0, userdata->tex_y);
+ input[1]->set_texture_num(1, userdata->tex_cbcr);
}
if (card_index == 0) {
- preview_input->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
- preview_input->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
+ preview_input->set_texture_num(0, userdata->tex_y);
+ preview_input->set_texture_num(1, userdata->tex_cbcr);
}
}
using namespace std;
-PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
+PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
: frame_size(frame_size), buffer(buffer)
{
+ userdata.reset(new Userdata[num_queued_frames]);
for (size_t i = 0; i < num_queued_frames; ++i) {
GLuint pbo;
glGenBuffers(1, &pbo);
frame.data2 = frame.data + frame_size / 2;
check_error();
frame.size = frame_size;
- frame.userdata = (void *)(intptr_t)pbo;
+ frame.userdata = &userdata[i];
+ userdata[i].pbo = pbo;
frame.owner = this;
frame.interleaved = true;
+
+ // Create textures.
+ glGenTextures(1, &userdata[i].tex_y);
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ check_error();
+
+ glGenTextures(1, &userdata[i].tex_cbcr);
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
+ check_error();
+
freelist.push(frame);
}
glBindBuffer(buffer, 0);
check_error();
+ glBindTexture(GL_TEXTURE_2D, 0);
+ check_error();
}
PBOFrameAllocator::~PBOFrameAllocator()
while (!freelist.empty()) {
Frame frame = freelist.front();
freelist.pop();
- GLuint pbo = (intptr_t)frame.userdata;
+ GLuint pbo = ((Userdata *)frame.userdata)->pbo;
glBindBuffer(buffer, pbo);
check_error();
glUnmapBuffer(buffer);
glBindBuffer(buffer, 0);
check_error();
glDeleteBuffers(1, &pbo);
+ check_error();
+ GLuint tex_y = ((Userdata *)frame.userdata)->tex_y;
+ glDeleteTextures(1, &tex_y);
+ check_error();
+ GLuint tex_cbcr = ((Userdata *)frame.userdata)->tex_cbcr;
+ glDeleteTextures(1, &tex_cbcr);
+ check_error();
}
}
//static int sumsum = 0;
// Note: You need to have an OpenGL context when calling
// the constructor.
PBOFrameAllocator(size_t frame_size,
+ GLuint width, GLuint height,
size_t num_queued_frames = 16, // FIXME: should be 6
GLenum buffer = GL_PIXEL_UNPACK_BUFFER_ARB,
GLenum permissions = GL_MAP_WRITE_BIT,
GLenum map_bits = GL_MAP_FLUSH_EXPLICIT_BIT);
~PBOFrameAllocator() override;
- Frame alloc_frame() override;
- void release_frame(Frame frame) override;
+ Frame alloc_frame() override;
+ void release_frame(Frame frame) override;
+
+ struct Userdata {
+ GLuint pbo;
+ GLuint tex_y, tex_cbcr;
+ };
private:
size_t frame_size;
std::mutex freelist_mutex;
std::queue<Frame> freelist;
GLenum buffer;
+ std::unique_ptr<Userdata[]> userdata;
};
#endif // !defined(_PBO_FRAME_ALLOCATOR)