]> git.sesse.net Git - nageru/commitdiff
Use the new Movit functionality to save a texture upload for the preview.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 5 Oct 2015 18:50:00 +0000 (20:50 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 5 Oct 2015 18:50:00 +0000 (20:50 +0200)
mixer.cpp
pbo_frame_allocator.cpp
pbo_frame_allocator.h

index 988d7e44e9910bcb6dc0dfe8b208e55918e0bd33..c340656d78bbe694f03d1e11fce91e99cb82b0a0 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -123,7 +123,7 @@ Mixer::Mixer(const QSurfaceFormat &format)
        printf("Configuring first card...\n");
        cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b);  // 0xbd4f
        cards[0].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 0, _1, _2, _3, _4, _5, _6, _7));
-       cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
+       cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
        cards[0].usb->set_video_frame_allocator(cards[0].frame_allocator.get());
        cards[0].usb->configure_card();
        cards[0].surface = create_surface(format);
@@ -135,7 +135,7 @@ Mixer::Mixer(const QSurfaceFormat &format)
                printf("Configuring second card...\n");
                cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
                cards[1].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 1, _1, _2, _3, _4, _5, _6, _7));
-               cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
+               cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
                cards[1].usb->set_video_frame_allocator(cards[1].frame_allocator.get());
                cards[1].usb->configure_card();
        }
@@ -201,7 +201,8 @@ void Mixer::bm_frame(int card_index, uint16_t timecode,
                std::unique_lock<std::mutex> lock(bmusb_mutex);
                card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
        }
-       GLuint pbo = (GLint)(intptr_t)video_frame.userdata;
+       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
+       GLuint pbo = userdata->pbo;
        check_error();
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
        check_error();
@@ -209,6 +210,18 @@ void Mixer::bm_frame(int card_index, uint16_t timecode,
        check_error();
        //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
        //check_error();
+
+       // Upload the textures.
+       glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
+       check_error();
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280, 720, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22));
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
+       check_error();
+       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280/2, 720, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(1280 * 25 + 22));
+       check_error();
+       glBindTexture(GL_TEXTURE_2D, 0);
+       check_error();
        GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
        check_error();
        assert(fence != nullptr);
@@ -404,19 +417,19 @@ void Mixer::thread_func()
                        check_error();
                        glDeleteSync(card->new_data_ready_fence);
                        check_error();
-                       GLint input_tex_pbo = (GLint)(intptr_t)card->new_frame.userdata;
-                       input[card_index]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
-                       input[card_index]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
+                       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame.userdata;
+                       input[card_index]->set_texture_num(0, userdata->tex_y);
+                       input[card_index]->set_texture_num(1, userdata->tex_cbcr);
 
                        if (NUM_CARDS == 1) {
                                // Set to the other one, too.
-                               input[1]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
-                               input[1]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
+                               input[1]->set_texture_num(0, userdata->tex_y);
+                               input[1]->set_texture_num(1, userdata->tex_cbcr);
                        }
 
                        if (card_index == 0) {
-                               preview_input->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
-                               preview_input->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
+                               preview_input->set_texture_num(0, userdata->tex_y);
+                               preview_input->set_texture_num(1, userdata->tex_cbcr);
                        }
                }
 
index 1018403c88da24c0128db4ac919d5e5c5b71f3d0..5f9d1bda9b659cc929c998bb37b274dbe1009ad8 100644 (file)
@@ -8,9 +8,10 @@
 
 using namespace std;
 
-PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
+PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
         : frame_size(frame_size), buffer(buffer)
 {
+       userdata.reset(new Userdata[num_queued_frames]);
        for (size_t i = 0; i < num_queued_frames; ++i) {
                GLuint pbo;
                glGenBuffers(1, &pbo);
@@ -25,13 +26,36 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, size_t num_queued_frames
                frame.data2 = frame.data + frame_size / 2;
                check_error();
                frame.size = frame_size;
-               frame.userdata = (void *)(intptr_t)pbo;
+               frame.userdata = &userdata[i];
+               userdata[i].pbo = pbo;
                frame.owner = this;
                frame.interleaved = true;
+
+               // Create textures.
+               glGenTextures(1, &userdata[i].tex_y);
+               check_error();
+               glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               check_error();
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+               check_error();
+
+               glGenTextures(1, &userdata[i].tex_cbcr);
+               check_error();
+               glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr);
+               check_error();
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               check_error();
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
+               check_error();
+
                freelist.push(frame);
        }
        glBindBuffer(buffer, 0);
        check_error();
+       glBindTexture(GL_TEXTURE_2D, 0);
+       check_error();
 }
 
 PBOFrameAllocator::~PBOFrameAllocator()
@@ -39,7 +63,7 @@ PBOFrameAllocator::~PBOFrameAllocator()
        while (!freelist.empty()) {
                Frame frame = freelist.front();
                freelist.pop();
-               GLuint pbo = (intptr_t)frame.userdata;
+               GLuint pbo = ((Userdata *)frame.userdata)->pbo;
                glBindBuffer(buffer, pbo);
                check_error();
                glUnmapBuffer(buffer);
@@ -47,6 +71,13 @@ PBOFrameAllocator::~PBOFrameAllocator()
                glBindBuffer(buffer, 0);
                check_error();
                glDeleteBuffers(1, &pbo);
+               check_error();
+               GLuint tex_y = ((Userdata *)frame.userdata)->tex_y;
+               glDeleteTextures(1, &tex_y);
+               check_error();
+               GLuint tex_cbcr = ((Userdata *)frame.userdata)->tex_cbcr;
+               glDeleteTextures(1, &tex_cbcr);
+               check_error();
        }
 }
 //static int sumsum = 0;
index 825d01f5034429db4a0f8a1baa2e67a31f3f3cbe..5050f6fbdd1d34579627ba36605b7b3f609a1029 100644 (file)
@@ -15,13 +15,19 @@ public:
        // Note: You need to have an OpenGL context when calling
        // the constructor.
        PBOFrameAllocator(size_t frame_size,
+                         GLuint width, GLuint height,
                          size_t num_queued_frames = 16,  // FIXME: should be 6
                          GLenum buffer = GL_PIXEL_UNPACK_BUFFER_ARB,
                          GLenum permissions = GL_MAP_WRITE_BIT,
                          GLenum map_bits = GL_MAP_FLUSH_EXPLICIT_BIT);
        ~PBOFrameAllocator() override;
-        Frame alloc_frame() override;
-        void release_frame(Frame frame) override;
+       Frame alloc_frame() override;
+       void release_frame(Frame frame) override;
+
+       struct Userdata {
+               GLuint pbo;
+               GLuint tex_y, tex_cbcr;
+       };
 
 private:
        size_t frame_size;
@@ -29,6 +35,7 @@ private:
        std::mutex freelist_mutex;
        std::queue<Frame> freelist;
        GLenum buffer;
+       std::unique_ptr<Userdata[]> userdata;
 };
 
 #endif  // !defined(_PBO_FRAME_ALLOCATOR)