AbstractClipItem(const ItemInfo info, const QRectF& rect, double fps);
virtual ~ AbstractClipItem();
void updateSelectedKeyFrame();
+
+ /** @brief Move the selected keyframe (does not influence the effect, only the display in timeline).
+ * @param pos new Position
+ * @param value new Value */
void updateKeyFramePos(const GenTime pos, const double value);
int addKeyFrame(const GenTime pos, const double value);
bool hasKeyFrames() const;