/** @brief Scope renderer. Must emit signalScopeRenderingFinished()
when calculation has finished, to allow multi-threading.
accelerationFactor hints how much faster than usual the calculation should be accomplished, if possible. */
- virtual QImage renderScope(uint accelerationFactor, const QImage) = 0;
+ virtual QImage renderScope(uint accelerationFactor) = 0;
/** @brief Background renderer. Must emit signalBackgroundRenderingFinished(). @see renderScope */
virtual QImage renderBackground(uint accelerationFactor) = 0;
done in this abstract class. */
void slotActiveMonitorChanged(bool isClipMonitor);
-private slots:
+protected slots:
void customContextMenuRequested(const QPoint &pos);
/** To be called when a new frame has been received.
The scope then decides whether and when it wants to recalculate the scope, depending