void updateClipTypeActions(ClipItem *clip);
/** Whether an item can be moved to a new position without colliding with similar items */
bool itemCollision(AbstractClipItem *item, ItemInfo newPos);
+ /** Selects all items in the scene rect, and sets ok to false if a group going over several tracks is found in it */
+ QList<QGraphicsItem *> checkForGroups(const QRectF &rect, bool &ok);
private slots:
void slotRefreshGuides();