// populate effects menu
for (int i = 0; i < topLevelItemCount(); i++) {
+ if (!topLevelItem(i)->childCount())
+ continue;
QMenu *sub = new QMenu(topLevelItem(i)->text(0), effectsMenu);
effectsMenu->addMenu(sub);
for (int j = 0; j < topLevelItem(i)->childCount(); j++) {