const Score RookSemiopenFile = make_score(19, 10);
const Score BishopPawns = make_score( 8, 12);
const Score MinorBehindPawn = make_score(16, 0);
- const Score TrappedRook = make_score(90, 0);
+ const Score TrappedRook = make_score(92, 0);
const Score Unstoppable = make_score( 0, 20);
// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
// scores, indexed by a calculated integer number.
Score KingDanger[128];
+ const int ScalePawnSpan[2] = { 38, 56 };
// apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow
Score apply_weight(Score v, const Weight& w) {
if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq)))
&& (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1)
&& !ei.pi->semiopen_side(Us, file_of(ksq), file_of(s) < file_of(ksq)))
- score -= (TrappedRook - make_score(mob * 8, 0)) * (1 + !pos.can_castle(Us));
+ score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us));
}
// An important Chess960 pattern: A cornered bishop blocked by a friendly
const Color Them = (Us == WHITE ? BLACK : WHITE);
- Bitboard b, weakEnemies;
+ Bitboard b, weakEnemies, protectedEnemies;
Score score = SCORE_ZERO;
+ // Protected enemies
+ protectedEnemies = (pos.pieces(Them) ^ pos.pieces(Them,PAWN))
+ & ei.attackedBy[Them][PAWN]
+ & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]);
+
+ if(protectedEnemies)
+ score += Threat[0][type_of(pos.piece_on(lsb(protectedEnemies)))];
+
// Enemies not defended by a pawn and under our attack
weakEnemies = pos.pieces(Them)
& ~ei.attackedBy[Them][PAWN]
}
// Scale winning side if position is more drawish than it appears
- ScaleFactor sf = eg_value(score) > VALUE_DRAW ? ei.mi->scale_factor(pos, WHITE)
- : ei.mi->scale_factor(pos, BLACK);
+ Color strongSide = eg_value(score) > VALUE_DRAW ? WHITE : BLACK;
+ ScaleFactor sf = ei.mi->scale_factor(pos, strongSide);
- // If we don't already have an unusual scale factor, check for opposite
- // colored bishop endgames, and use a lower scale for those.
+ // If we don't already have an unusual scale factor, check for certain
+ // types of endgames, and use a lower scale for those.
if ( ei.mi->game_phase() < PHASE_MIDGAME
- && pos.opposite_bishops()
&& (sf == SCALE_FACTOR_NORMAL || sf == SCALE_FACTOR_ONEPAWN))
{
- // Ignoring any pawns, do both sides only have a single bishop and no
- // other pieces?
- if ( pos.non_pawn_material(WHITE) == BishopValueMg
- && pos.non_pawn_material(BLACK) == BishopValueMg)
- {
- // Check for KBP vs KB with only a single pawn that is almost
- // certainly a draw or at least two pawns.
- bool one_pawn = (pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK) == 1);
- sf = one_pawn ? ScaleFactor(8) : ScaleFactor(32);
+ if (pos.opposite_bishops()) {
+ // Ignoring any pawns, do both sides only have a single bishop and no
+ // other pieces?
+ if ( pos.non_pawn_material(WHITE) == BishopValueMg
+ && pos.non_pawn_material(BLACK) == BishopValueMg)
+ {
+ // Check for KBP vs KB with only a single pawn that is almost
+ // certainly a draw or at least two pawns.
+ bool one_pawn = (pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK) == 1);
+ sf = one_pawn ? ScaleFactor(8) : ScaleFactor(32);
+ }
+ else
+ // Endgame with opposite-colored bishops, but also other pieces. Still
+ // a bit drawish, but not as drawish as with only the two bishops.
+ sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL);
+ } else if ( abs(eg_value(score)) <= BishopValueEg
+ && ei.pi->pawn_span(strongSide) <= 1
+ && !pos.pawn_passed(~strongSide, pos.king_square(~strongSide))) {
+ // Endings where weaker side can be place his king in front of the opponent's pawns are drawish.
+ sf = ScaleFactor(ScalePawnSpan[ei.pi->pawn_span(strongSide)]);
}
- else
- // Endgame with opposite-colored bishops, but also other pieces. Still
- // a bit drawish, but not as drawish as with only the two bishops.
- sf = ScaleFactor(50 * sf / SCALE_FACTOR_NORMAL);
}
// Interpolate between a middlegame and a (scaled by 'sf') endgame score