mobility += MobilityBonus[Piece][mob];
- // Add a bonus if a slider is pinning an enemy piece
- if ( (Piece == BISHOP || Piece == ROOK || Piece == QUEEN)
- && (PseudoAttacks[Piece][pos.king_square(Them)] & s))
- {
- b = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
-
- assert(b);
-
- if (!more_than_one(b) && (b & pos.pieces(Them)))
- score += ThreatBonus[Piece][type_of(pos.piece_on(lsb(b)))];
+ if (Piece == BISHOP && (PseudoAttacks[Piece][pos.king_square(Them)] & s)) {
+ const Bitboard between = BetweenBB[s][pos.king_square(Them)] & pos.pieces();
+ if (!more_than_one(between))
+ score += make_score(25, 25);
}
// Decrease score if we are attacked by an enemy pawn. Remaining part
& ~ei.attackedBy[Them][0];
if (undefendedMinors)
- score += more_than_one(undefendedMinors) ? UndefendedMinorPenalty * 2
- : UndefendedMinorPenalty;
+ score += UndefendedMinorPenalty;
// Enemy pieces not defended by a pawn and under our attack
weakEnemies = pos.pieces(Them)