#include "thread.h"
#include "tt.h"
#include "uci.h"
+#include "endgame.h"
#include "syzygy/tbprobe.h"
#include <grpc/grpc.h>
#include <grpc++/server_builder.h>
#include "hashprobe.h"
#include "hashprobe.grpc.pb.h"
+#include "tt.h"
using grpc::Server;
using grpc::ServerBuilder;
HashProbeLine *line = response->add_line();
FillMove(&pos, em->move, line->mutable_move());
setup_states->push_back(StateInfo());
- pos.do_move(em->move, setup_states->back(), pos.gives_check(em->move));
+ pos.do_move(em->move, setup_states->back());
ProbeMove(&pos, setup_states.get(), !invert, line);
pos.undo_move(em->move);
}
if (type_of(move) == CASTLING) {
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
}
-
- decoded->set_from_sq(UCI::square(from));
- decoded->set_to_sq(UCI::square(to));
-
- if (type_of(move) == PROMOTION) {
- decoded->set_promotion(std::string() + " PNBRQK"[promotion_type(move)]);
- }
Piece moved_piece = pos->moved_piece(move);
std::string pretty;
pv.push(entry->move());
seen.insert(pos->key());
setup_states->push_back(StateInfo());
- pos->do_move(entry->move(), setup_states->back(), pos->gives_check(entry->move()));
+ pos->do_move(entry->move(), setup_states->back());
entry = TT.probe(pos->key(), found);
}
Bitboards::init();
Position::init();
Bitbases::init();
+ Endgames::init();
Search::init();
- Pawns::init();
Threads.set(Options["Threads"]);
Search::clear(); // After threads are up