//connect(m_monitorManager, SIGNAL(connectMonitors()), this, SLOT(slotConnectMonitors()));
connect(m_monitorManager, SIGNAL(raiseMonitor(AbstractMonitor *)), this, SLOT(slotRaiseMonitor(AbstractMonitor *)));
connect(m_monitorManager, SIGNAL(checkColorScopes()), this, SLOT(slotUpdateColorScopes()));
+ connect(m_monitorManager, SIGNAL(clearScopes()), this, SLOT(slotClearColorScopes()));
connect(m_effectList, SIGNAL(addEffect(const QDomElement)), this, SLOT(slotAddEffect(const QDomElement)));
connect(m_effectList, SIGNAL(reloadEffects()), this, SLOT(slotReloadEffects()));
}
}
+void MainWindow::slotClearColorScopes()
+{
+ for (int i = 0; i < m_gfxScopesList.count(); i++) {
+ static_cast<AbstractGfxScopeWidget *>(m_gfxScopesList.at(i)->widget())->slotClearMonitor();
+ }
+}
+
void MainWindow::slotOpenStopmotion()
{
if (m_stopmotion == NULL) {