collection->addAction("delete_track", deleteTrack);
connect(deleteTrack, SIGNAL(triggered()), this, SLOT(slotDeleteTrack()));
+ KAction *changeTrack = new KAction(KIcon(), i18n("Change Track"), this);
+ collection->addAction("change_track", changeTrack);
+ connect(changeTrack, SIGNAL(triggered()), this, SLOT(slotChangeTrack()));
+
KAction *addGuide = new KAction(KIcon("document-new"), i18n("Add Guide"), this);
collection->addAction("add_guide", addGuide);
connect(addGuide, SIGNAL(triggered()), this, SLOT(slotAddGuide()));
disconnect(m_activeTimeline, SIGNAL(cursorMoved()), m_projectMonitor, SLOT(activateMonitor()));
disconnect(m_activeTimeline, SIGNAL(insertTrack(int)), this, SLOT(slotInsertTrack(int)));
disconnect(m_activeTimeline, SIGNAL(deleteTrack(int)), this, SLOT(slotDeleteTrack(int)));
+ disconnect(m_activeTimeline, SIGNAL(changeTrack(int)), this, SLOT(slotChangeTrack(int)));
disconnect(m_activeDocument, SIGNAL(docModified(bool)), this, SLOT(slotUpdateDocumentState(bool)));
disconnect(effectStack, SIGNAL(updateClipEffect(ClipItem*, QDomElement, QDomElement, int)), m_activeTimeline->projectView(), SLOT(slotUpdateClipEffect(ClipItem*, QDomElement, QDomElement, int)));
disconnect(effectStack, SIGNAL(removeEffect(ClipItem*, QDomElement)), m_activeTimeline->projectView(), SLOT(slotDeleteEffect(ClipItem*, QDomElement)));
connect(trackView, SIGNAL(cursorMoved()), m_projectMonitor, SLOT(activateMonitor()));
connect(trackView, SIGNAL(insertTrack(int)), this, SLOT(slotInsertTrack(int)));
connect(trackView, SIGNAL(deleteTrack(int)), this, SLOT(slotDeleteTrack(int)));
+ connect(trackView, SIGNAL(changeTrack(int)), this, SLOT(slotChangeTrack(int)));
connect(trackView, SIGNAL(mousePosition(int)), this, SLOT(slotUpdateMousePosition(int)));
connect(m_projectMonitor, SIGNAL(renderPosition(int)), trackView, SLOT(moveCursorPos(int)));
connect(m_projectMonitor, SIGNAL(zoneUpdated(QPoint)), trackView, SLOT(slotSetZone(QPoint)));
m_activeTimeline->projectView()->slotDeleteTrack(ix);
}
+void MainWindow::slotChangeTrack(int ix) {
+ m_projectMonitor->activateMonitor();
+ if (m_activeTimeline)
+ m_activeTimeline->projectView()->slotChangeTrack(ix);
+}
+
void MainWindow::slotEditGuide() {
if (m_activeTimeline)
m_activeTimeline->projectView()->slotEditGuide();