m_timelineContextClipMenu->addAction(actionCollection()->action("group_clip"));
m_timelineContextClipMenu->addAction(actionCollection()->action("ungroup_clip"));
m_timelineContextClipMenu->addAction(actionCollection()->action("split_audio"));
- m_timelineContextClipMenu->addAction(actionCollection()->action("set_audio_align_ref"));
- m_timelineContextClipMenu->addAction(actionCollection()->action("align_audio"));
+ if (KdenliveSettings::enableaudioalign()) {
+ m_timelineContextClipMenu->addAction(actionCollection()->action("set_audio_align_ref"));
+ m_timelineContextClipMenu->addAction(actionCollection()->action("align_audio"));
+ }
m_timelineContextClipMenu->addSeparator();
m_timelineContextClipMenu->addAction(actionCollection()->action("cut_timeline_clip"));
m_timelineContextClipMenu->addAction(actionCollection()->action(KStandardAction::name(KStandardAction::Copy)));
disconnect(m_effectStack, SIGNAL(removeEffect(ClipItem*, int, QDomElement)), m_activeTimeline->projectView(), SLOT(slotDeleteEffect(ClipItem*, int, QDomElement)));
disconnect(m_effectStack, SIGNAL(addEffect(ClipItem*, QDomElement)), trackView->projectView(), SLOT(slotAddEffect(ClipItem*, QDomElement)));
disconnect(m_effectStack, SIGNAL(changeEffectState(ClipItem*, int, int, bool)), m_activeTimeline->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, int, bool)));
- disconnect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, int, int)), m_activeTimeline->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, int, int)));
+ disconnect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, QList<int>, int)), m_activeTimeline->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, QList <int>, int)));
disconnect(m_effectStack, SIGNAL(refreshEffectStack(ClipItem*)), m_activeTimeline->projectView(), SLOT(slotRefreshEffects(ClipItem*)));
disconnect(m_effectStack, SIGNAL(reloadEffects()), this, SLOT(slotReloadEffects()));
disconnect(m_effectStack, SIGNAL(displayMessage(const QString&, int)), this, SLOT(slotGotProgressInfo(const QString&, int)));
connect(m_projectList, SIGNAL(gotFilterJobResults(const QString &, int, int, const QString &, stringMap)), trackView->projectView(), SLOT(slotGotFilterJobResults(const QString &, int, int, const QString &, stringMap)));
+ // Effect stack signals
connect(m_effectStack, SIGNAL(updateEffect(ClipItem*, int, QDomElement, QDomElement, int,bool)), trackView->projectView(), SLOT(slotUpdateClipEffect(ClipItem*, int, QDomElement, QDomElement, int,bool)));
connect(m_effectStack, SIGNAL(updateClipRegion(ClipItem*, int, QString)), trackView->projectView(), SLOT(slotUpdateClipRegion(ClipItem*, int, QString)));
connect(m_effectStack, SIGNAL(removeEffect(ClipItem*, int, QDomElement)), trackView->projectView(), SLOT(slotDeleteEffect(ClipItem*, int, QDomElement)));
connect(m_effectStack, SIGNAL(addEffect(ClipItem*, QDomElement)), trackView->projectView(), SLOT(slotAddEffect(ClipItem*, QDomElement)));
connect(m_effectStack, SIGNAL(changeEffectState(ClipItem*, int, int, bool)), trackView->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, int, bool)));
- connect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, int, int)), trackView->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, int, int)));
+ connect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, QList <int>, int)), trackView->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, QList <int>, int)));
connect(m_effectStack, SIGNAL(refreshEffectStack(ClipItem*)), trackView->projectView(), SLOT(slotRefreshEffects(ClipItem*)));
- connect(m_transitionConfig, SIGNAL(transitionUpdated(Transition *, QDomElement)), trackView->projectView() , SLOT(slotTransitionUpdated(Transition *, QDomElement)));
- connect(m_transitionConfig, SIGNAL(seekTimeline(int)), trackView->projectView() , SLOT(setCursorPos(int)));
connect(m_effectStack, SIGNAL(seekTimeline(int)), trackView->projectView() , SLOT(setCursorPos(int)));
connect(m_effectStack, SIGNAL(reloadEffects()), this, SLOT(slotReloadEffects()));
connect(m_effectStack, SIGNAL(displayMessage(const QString&, int)), this, SLOT(slotGotProgressInfo(const QString&, int)));
+
+ // Transition config signals
+ connect(m_transitionConfig, SIGNAL(transitionUpdated(Transition *, QDomElement)), trackView->projectView() , SLOT(slotTransitionUpdated(Transition *, QDomElement)));
+ connect(m_transitionConfig, SIGNAL(seekTimeline(int)), trackView->projectView() , SLOT(setCursorPos(int)));
connect(trackView->projectView(), SIGNAL(activateDocumentMonitor()), m_projectMonitor, SLOT(slotActivateMonitor()));
connect(trackView, SIGNAL(zoneMoved(int, int)), this, SLOT(slotZoneMoved(int, int)));