if (m_projectMonitor->isActive()) {
if (m_activeTimeline)
m_activeTimeline->projectView()->slotSeekToPreviousSnap();
- }
+ } else m_clipMonitor->slotSeekToPreviousSnap();
}
void MainWindow::slotSnapForward() {
if (m_projectMonitor->isActive()) {
if (m_activeTimeline)
m_activeTimeline->projectView()->slotSeekToNextSnap();
- }
+ } else m_clipMonitor->slotSeekToNextSnap();
}
void MainWindow::slotClipStart() {