Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
int castlingRights[COLOR_NB];
- int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
};
-typedef HashTable<Entry, 16384> Table;
+typedef HashTable<Entry, 131072> Table;
Entry* probe(const Position& pos);