Square epSquare;
// Not copied when making a move (will be recomputed anyhow)
- int repetition;
Key key;
Bitboard checkersBB;
Piece capturedPiece;
Bitboard blockersForKing[COLOR_NB];
Bitboard pinners[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB];
+ int repetition;
};
/// A list to keep track of the position states along the setup moves (from the
}
inline bool Position::castling_impeded(CastlingRights cr) const {
+ assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
+
return byTypeBB[ALL_PIECES] & castlingPath[cr];
}
inline Square Position::castling_rook_square(CastlingRights cr) const {
+ assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
+
return castlingRookSquare[cr];
}