/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2009 Marco Costalba
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
// Constructors
Position();
- Position(const Position& pos);
- Position(const std::string& fen);
+ explicit Position(const Position& pos);
+ explicit Position(const std::string& fen);
// Text input/output
void from_fen(const std::string& fen);
void print(Move m = MOVE_NONE) const;
// Copying
- void fast_copy(const Position& pos);
void flipped_copy(const Position& pos);
// The piece on a given square
bool move_is_passed_pawn_push(Move m) const;
bool move_attacks_square(Move m, Square s) const;
+ // Piece captured with previous moves
+ PieceType captured_piece() const;
+
// Information about pawns
bool pawn_is_passed(Color c, Square s) const;
static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
Color sideToMove;
int gamePly;
Key history[MaxGameLength];
+ int castleRightsMask[64];
File initialKFile, initialKRFile, initialQRFile;
StateInfo startState;
StateInfo* st;
// Static variables
- static int castleRightsMask[64];
static Key zobrist[2][8][64];
static Key zobEp[64];
static Key zobCastle[16];
return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
}
+inline PieceType Position::captured_piece() const {
+ return st->capture;
+}
+
#endif // !defined(POSITION_H_INCLUDED)