static void consumer_frame_show(mlt_consumer, Render * self, mlt_frame frame_ptr)
{
- // detect if the producer has finished playing. Is there a better way to do it ?
+ // detect if the producer has finished playing. Is there a better way to do it?
if (self->m_isBlocked) return;
if (mlt_properties_get_double(MLT_FRAME_PROPERTIES(frame_ptr), "_speed") == 0.0) {
self->emitConsumerStopped();