connect(m_keyframeWidget, SIGNAL(positionChanged(int)), this, SLOT(slotPositionChanged(int)));
connect(m_keyframeWidget, SIGNAL(keyframeAdded(int)), this, SLOT(slotAddKeyframe(int)));
connect(m_keyframeWidget, SIGNAL(keyframeRemoved(int)), this, SLOT(slotRemoveKeyframe(int)));
+ connect(m_keyframeWidget, SIGNAL(keyframeMoved(int,int)), this, SLOT(slotMoveKeyframe(int,int)));
connect(m_scene, SIGNAL(addKeyframe()), this, SLOT(slotAddKeyframe()));
slotPositionChanged(0, false);
QList <BPoint> p;
qreal relPos = (pos - keyframe1) / (qreal)(keyframe2 - keyframe1 + 1);
- for (int i = 0; i < p1.count(); ++i) {
+ int count = qMin(p1.count(), p2.count());
+ for (int i = 0; i < count; ++i) {
BPoint bp;
for (int j = 0; j < 3; ++j) {
if (p1.at(i)[j] != p2.at(i)[j])
slotPositionChanged(m_keyframeWidget->getPosition(), false);
}
+void RotoWidget::slotMoveKeyframe(int oldPos, int newPos)
+{
+ if (m_data.canConvert(QVariant::Map)) {
+ QMap<QString, QVariant> map = m_data.toMap();
+ map[QString::number(newPos + m_in).rightJustified(qRound(log10((double)m_out)), '0')] = map.take(QString::number(oldPos + m_in).rightJustified(qRound(log10((double)m_out)), '0'));
+ m_data = QVariant(map);
+ }
+
+ slotPositionChanged(m_keyframeWidget->getPosition(), false);
+ emit valueChanged();
+}
+
#include "rotowidget.moc"