if (mainThread)
{
+
+ int rootComplexity;
+ if (Eval::useNNUE)
+ Eval::NNUE::evaluate(rootPos, true, &rootComplexity);
+ else
+ Eval::evaluate(rootPos, &rootComplexity);
+
+ mainThread->complexity = std::min(1.03 + (rootComplexity - 241) / 1552.0, 1.45);
+
if (mainThread->bestPreviousScore == VALUE_INFINITE)
for (int i = 0; i < 4; ++i)
mainThread->iterValue[i] = VALUE_ZERO;
multiPV = std::min(multiPV, rootMoves.size());
- complexityAverage.set(153, 1);
-
optimism[us] = optimism[~us] = VALUE_ZERO;
int searchAgainCounter = 0;
timeReduction = lastBestMoveDepth + 8 < completedDepth ? 1.57 : 0.65;
double reduction = (1.4 + mainThread->previousTimeReduction) / (2.08 * timeReduction);
double bestMoveInstability = 1 + 1.8 * totBestMoveChanges / Threads.size();
- int complexity = mainThread->complexityAverage.value();
- double complexPosition = std::min(1.03 + (complexity - 241) / 1552.0, 1.45);
- double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability * complexPosition;
+ double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability * mainThread->complexity;
// Cap used time in case of a single legal move for a better viewer experience in tournaments
// yielding correct scores and sufficiently fast moves.
(ss+2)->cutoffCnt = 0;
ss->doubleExtensions = (ss-1)->doubleExtensions;
Square prevSq = is_ok((ss-1)->currentMove) ? to_sq((ss-1)->currentMove) : SQ_NONE;
-
- // Initialize statScore to zero for the grandchildren of the current position.
- // So statScore is shared between all grandchildren and only the first grandchild
- // starts with statScore = 0. Later grandchildren start with the last calculated
- // statScore of the previous grandchild. This influences the reduction rules in
- // LMR which are based on the statScore of parent position.
- if (!rootNode)
- (ss+2)->statScore = 0;
+ ss->statScore = 0;
// Step 4. Transposition table lookup.
excludedMove = ss->excludedMove;
}
else if (excludedMove)
{
- // Providing the hint that this node's accumulator will be used often brings significant Elo gain (13 elo)
+ // Providing the hint that this node's accumulator will be used often brings significant Elo gain (13 Elo)
Eval::NNUE::hint_common_parent_position(pos);
eval = ss->staticEval;
complexity = abs(ss->staticEval - pos.psq_eg_stm());
tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
}
- thisThread->complexityAverage.update(complexity);
-
// Use static evaluation difference to improve quiet move ordering (~4 Elo)
if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
{
{
// Futility pruning for captures (~2 Elo)
if ( !givesCheck
- && !PvNode
&& lmrDepth < 6
&& !ss->inCheck
&& ss->staticEval + 182 + 230 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
lmrDepth = std::max(lmrDepth, 0);
- Bitboard occupied;
// Prune moves with negative SEE (~4 Elo)
- if (!pos.see_ge(move, occupied, Value(-24 * lmrDepth * lmrDepth - 15 * lmrDepth)))
+ if (!pos.see_ge(move, Value(-24 * lmrDepth * lmrDepth - 15 * lmrDepth)))
continue;
}
}
else if (singularBeta >= beta)
return singularBeta;
- // If the eval of ttMove is greater than beta, we reduce it (negative extension)
+ // If the eval of ttMove is greater than beta, we reduce it (negative extension) (~7 Elo)
else if (ttValue >= beta)
extension = -2 - !PvNode;
- // If the eval of ttMove is less than value, we reduce it (negative extension)
+ // If the eval of ttMove is less than value, we reduce it (negative extension) (~1 Elo)
else if (ttValue <= value)
extension = -1;
- // If the eval of ttMove is less than alpha, we reduce it (negative extension)
+ // If the eval of ttMove is less than alpha, we reduce it (negative extension) (~1 Elo)
else if (ttValue <= alpha)
extension = -1;
}
if (ttCapture)
r++;
- // Decrease reduction for PvNodes based on depth
+ // Decrease reduction for PvNodes based on depth (~2 Elo)
if (PvNode)
r -= 1 + 12 / (3 + depth);
if (singularQuietLMR)
r--;
- // Decrease reduction if we move a threatened piece (~1 Elo)
- if ( depth > 9
- && (mp.threatenedPieces & from_sq(move)))
- r--;
-
- // Increase reduction if next ply has a lot of fail high
+ // Increase reduction if next ply has a lot of fail high (~5 Elo)
if ((ss+1)->cutoffCnt > 3)
r++;
- // Decrease reduction if move is a killer and we have a good history
+ // Decrease reduction if move is a killer and we have a good history (~1 Elo)
if (move == ss->killers[0]
&& (*contHist[0])[movedPiece][to_sq(move)] >= 3722)
r--;
+ (*contHist[3])[movedPiece][to_sq(move)]
- 4182;
- // Decrease/increase reduction for moves with a good/bad history (~30 Elo)
+ // Decrease/increase reduction for moves with a good/bad history (~25 Elo)
r -= ss->statScore / (11791 + 3992 * (depth > 6 && depth < 19));
// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
{
alpha = value;
- // Reduce other moves if we have found at least one score improvement
+ // Reduce other moves if we have found at least one score improvement (~1 Elo)
if ( depth > 1
&& depth < 6
&& beta < 10534
bestValue = std::min(bestValue, maxValue);
// If no good move is found and the previous position was ttPv, then the previous
- // opponent move is probably good and the new position is added to the search tree.
+ // opponent move is probably good and the new position is added to the search tree. (~7 Elo)
if (bestValue <= alpha)
ss->ttPv = ss->ttPv || ((ss-1)->ttPv && depth > 3);
// qsearch() is the quiescence search function, which is called by the main search
// function with zero depth, or recursively with further decreasing depth per call.
- // (~155 elo)
+ // (~155 Elo)
template <NodeType nodeType>
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
prevSq);
int quietCheckEvasions = 0;
- Bitboard occupied;
// Step 5. Loop through all pseudo-legal moves until no moves remain
// or a beta cutoff occurs.
continue;
}
- if (futilityBase <= alpha && !pos.see_ge(move, occupied, VALUE_ZERO + 1))
+ if (futilityBase <= alpha && !pos.see_ge(move, VALUE_ZERO + 1))
{
bestValue = std::max(bestValue, futilityBase);
continue;
continue;
// Do not search moves with bad enough SEE values (~5 Elo)
- if (!pos.see_ge(move, occupied, Value(-110)))
+ if (!pos.see_ge(move, Value(-110)))
continue;
}