>= beta
&& eval >= beta && eval < 29462 // smaller than TB wins
&& (!ttMove || ttCapture))
- return eval;
+ return (eval + beta) / 2;
// Step 9. Null move search with verification search (~35 Elo)
if (!PvNode && (ss - 1)->currentMove != MOVE_NULL && (ss - 1)->statScore < 17257 && eval >= beta
// Step 18. Full-depth search when LMR is skipped
else if (!PvNode || moveCount > 1)
{
- // Increase reduction for cut nodes without ttMove (~1 Elo)
- if (!ttMove && cutNode)
+ // Increase reduction if ttMove is not present (~1 Elo)
+ if (!ttMove)
r += 2;
// Note that if expected reduction is high, we reduce search depth by 1 here
// will be generated.
Square prevSq = is_ok((ss - 1)->currentMove) ? to_sq((ss - 1)->currentMove) : SQ_NONE;
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &thisThread->captureHistory,
- contHist, &thisThread->pawnHistory, prevSq);
+ contHist, &thisThread->pawnHistory);
int quietCheckEvasions = 0;
thisThread->pawnHistory[pawn_structure(pos)][moved_piece][to_sq(bestMove)]
<< quietMoveBonus;
- int moveMalus = bestValue > beta + 168 ? quietMoveMalus // larger malus
- : stat_malus(depth); // smaller malus
-
// Decrease stats for all non-best quiet moves
for (int i = 0; i < quietCount; ++i)
{
thisThread->pawnHistory[pawn_structure(pos)][pos.moved_piece(quietsSearched[i])]
[to_sq(quietsSearched[i])]
- << -moveMalus;
- thisThread->mainHistory[us][from_to(quietsSearched[i])] << -moveMalus;
+ << -quietMoveMalus;
+ thisThread->mainHistory[us][from_to(quietsSearched[i])] << -quietMoveMalus;
update_continuation_histories(ss, pos.moved_piece(quietsSearched[i]),
- to_sq(quietsSearched[i]), -moveMalus);
+ to_sq(quietsSearched[i]), -quietMoveMalus);
}
}
else