update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
stat_bonus(depth) * bonus);
thisThread->mainHistory[~us][from_to((ss - 1)->currentMove)]
- << stat_bonus(depth) * bonus * 57 / 100;
+ << stat_bonus(depth) * bonus / 2;
}
return value;
}
{
assert(pos.capture_stage(move));
+ // Prefetch the TT entry for the resulting position
+ prefetch(TT.first_entry(pos.key_after(move)));
+
ss->currentMove = move;
ss->continuationHistory =
&thisThread
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
stat_bonus(depth) * bonus);
thisThread->mainHistory[~us][from_to((ss - 1)->currentMove)]
- << stat_bonus(depth) * bonus * 61 / 100;
+ << stat_bonus(depth) * bonus / 2;
}
if (PvNode)