&& ss->staticEval >= beta - 20 * depth - improvement / 13 + 253 + complexity / 25
&& !excludedMove
&& pos.non_pawn_material(us)
- && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
+ && (ss->ply >= thisThread->nmpMinPly))
{
assert(eval - beta >= 0);
assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
// Do verification search at high depths, with null move pruning disabled
- // for us, until ply exceeds nmpMinPly.
+ // until ply exceeds nmpMinPly.
thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / 4;
- thisThread->nmpColor = us;
Value v = search<NonPV>(pos, ss, beta-1, beta, depth-R, false);
if ((ss+1)->cutoffCnt > 3)
r++;
- // Decrease reduction if move is a killer and we have a good history (~1 Elo)
- if (move == ss->killers[0]
- && (*contHist[0])[movedPiece][to_sq(move)] >= 3722)
- r--;
-
ss->statScore = 2 * thisThread->mainHistory[us][from_to(move)]
+ (*contHist[0])[movedPiece][to_sq(move)]
+ (*contHist[1])[movedPiece][to_sq(move)]