along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "tbprobe.h"
+
+#include <sys/stat.h>
#include <algorithm>
#include <atomic>
+#include <cassert>
#include <cstdint>
-#include <cstring> // For std::memset and std::memcpy
+#include <cstdlib>
+#include <cstring>
#include <deque>
#include <fstream>
+#include <initializer_list>
#include <iostream>
-#include <list>
#include <mutex>
#include <sstream>
#include <string_view>
#include <type_traits>
+#include <utility>
+#include <vector>
#include "../bitboard.h"
+#include "../misc.h"
#include "../movegen.h"
#include "../position.h"
#include "../search.h"
#include "../types.h"
#include "../uci.h"
-#include "tbprobe.h"
-
#ifndef _WIN32
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/mman.h>
-#include <sys/stat.h>
+ #include <fcntl.h>
+ #include <sys/mman.h>
+ #include <unistd.h>
#else
-#define WIN32_LEAN_AND_MEAN
-#ifndef NOMINMAX
-# define NOMINMAX // Disable macros min() and max()
-#endif
-#include <windows.h>
+ #define WIN32_LEAN_AND_MEAN
+ #ifndef NOMINMAX
+ #define NOMINMAX // Disable macros min() and max()
+ #endif
+ #include <windows.h>
#endif
using namespace Stockfish::Tablebases;
namespace {
-constexpr int TBPIECES = 7; // Max number of supported pieces
-constexpr int MAX_DTZ = 1 << 18; // Max DTZ supported, large enough to deal with the syzygy TB limit.
+constexpr int TBPIECES = 7; // Max number of supported pieces
+constexpr int MAX_DTZ =
+ 1 << 18; // Max DTZ supported, large enough to deal with the syzygy TB limit.
-enum { BigEndian, LittleEndian };
-enum TBType { WDL, DTZ }; // Used as template parameter
+enum {
+ BigEndian,
+ LittleEndian
+};
+enum TBType {
+ WDL,
+ DTZ
+}; // Used as template parameter
// Each table has a set of flags: all of them refer to DTZ tables, the last one to WDL tables
-enum TBFlag { STM = 1, Mapped = 2, WinPlies = 4, LossPlies = 8, Wide = 16, SingleValue = 128 };
+enum TBFlag {
+ STM = 1,
+ Mapped = 2,
+ WinPlies = 4,
+ LossPlies = 8,
+ Wide = 16,
+ SingleValue = 128
+};
inline WDLScore operator-(WDLScore d) { return WDLScore(-int(d)); }
-inline Square operator^(Square s, int i) { return Square(int(s) ^ i); }
+inline Square operator^(Square s, int i) { return Square(int(s) ^ i); }
constexpr std::string_view PieceToChar = " PNBRQK pnbrqk";
int MapPawns[SQUARE_NB];
int MapB1H1H7[SQUARE_NB];
int MapA1D1D4[SQUARE_NB];
-int MapKK[10][SQUARE_NB]; // [MapA1D1D4][SQUARE_NB]
+int MapKK[10][SQUARE_NB]; // [MapA1D1D4][SQUARE_NB]
-int Binomial[6][SQUARE_NB]; // [k][n] k elements from a set of n elements
-int LeadPawnIdx[6][SQUARE_NB]; // [leadPawnsCnt][SQUARE_NB]
-int LeadPawnsSize[6][4]; // [leadPawnsCnt][FILE_A..FILE_D]
+int Binomial[6][SQUARE_NB]; // [k][n] k elements from a set of n elements
+int LeadPawnIdx[6][SQUARE_NB]; // [leadPawnsCnt][SQUARE_NB]
+int LeadPawnsSize[6][4]; // [leadPawnsCnt][FILE_A..FILE_D]
// Comparison function to sort leading pawns in ascending MapPawns[] order
bool pawns_comp(Square i, Square j) { return MapPawns[i] < MapPawns[j]; }
-int off_A1H8(Square sq) { return int(rank_of(sq)) - file_of(sq); }
-
-constexpr Value WDL_to_value[] = {
- -VALUE_MATE + MAX_PLY + 1,
- VALUE_DRAW - 2,
- VALUE_DRAW,
- VALUE_DRAW + 2,
- VALUE_MATE - MAX_PLY - 1
-};
+int off_A1H8(Square sq) { return int(rank_of(sq)) - file_of(sq); }
+
+constexpr Value WDL_to_value[] = {-VALUE_MATE + MAX_PLY + 1, VALUE_DRAW - 2, VALUE_DRAW,
+ VALUE_DRAW + 2, VALUE_MATE - MAX_PLY - 1};
template<typename T, int Half = sizeof(T) / 2, int End = sizeof(T) - 1>
-inline void swap_endian(T& x)
-{
- static_assert(std::is_unsigned<T>::value, "Argument of swap_endian not unsigned");
+inline void swap_endian(T& x) {
+ static_assert(std::is_unsigned_v<T>, "Argument of swap_endian not unsigned");
- uint8_t tmp, *c = (uint8_t*)&x;
+ uint8_t tmp, *c = (uint8_t*) &x;
for (int i = 0; i < Half; ++i)
tmp = c[i], c[i] = c[End - i], c[End - i] = tmp;
}
-template<> inline void swap_endian<uint8_t>(uint8_t&) {}
+template<>
+inline void swap_endian<uint8_t>(uint8_t&) {}
-template<typename T, int LE> T number(void* addr)
-{
+template<typename T, int LE>
+T number(void* addr) {
T v;
- if ((uintptr_t)addr & (alignof(T) - 1)) // Unaligned pointer (very rare)
+ if (uintptr_t(addr) & (alignof(T) - 1)) // Unaligned pointer (very rare)
std::memcpy(&v, addr, sizeof(T));
else
- v = *((T*)addr);
+ v = *((T*) addr);
if (LE != IsLittleEndian)
swap_endian(v);
// like captures and pawn moves but we can easily recover the correct dtz of the
// previous move if we know the position's WDL score.
int dtz_before_zeroing(WDLScore wdl) {
- return wdl == WDLWin ? 1 :
- wdl == WDLCursedWin ? 101 :
- wdl == WDLBlessedLoss ? -101 :
- wdl == WDLLoss ? -1 : 0;
+ return wdl == WDLWin ? 1
+ : wdl == WDLCursedWin ? 101
+ : wdl == WDLBlessedLoss ? -101
+ : wdl == WDLLoss ? -1
+ : 0;
}
// Return the sign of a number (-1, 0, 1)
-template <typename T> int sign_of(T val) {
+template<typename T>
+int sign_of(T val) {
return (T(0) < val) - (val < T(0));
}
-// Numbers in little endian used by sparseIndex[] to point into blockLength[]
+// Numbers in little-endian used by sparseIndex[] to point into blockLength[]
struct SparseEntry {
char block[4]; // Number of block
char offset[2]; // Offset within the block
static_assert(sizeof(SparseEntry) == 6, "SparseEntry must be 6 bytes");
-using Sym = uint16_t; // Huffman symbol
+using Sym = uint16_t; // Huffman symbol
struct LR {
- enum Side { Left, Right };
+ enum Side {
+ Left,
+ Right
+ };
- uint8_t lr[3]; // The first 12 bits is the left-hand symbol, the second 12
- // bits is the right-hand symbol. If symbol has length 1,
- // then the left-hand symbol is the stored value.
+ uint8_t lr[3]; // The first 12 bits is the left-hand symbol, the second 12
+ // bits is the right-hand symbol. If the symbol has length 1,
+ // then the left-hand symbol is the stored value.
template<Side S>
Sym get() {
- return S == Left ? ((lr[1] & 0xF) << 8) | lr[0] :
- S == Right ? (lr[2] << 4) | (lr[1] >> 4) : (assert(false), Sym(-1));
+ return S == Left ? ((lr[1] & 0xF) << 8) | lr[0]
+ : S == Right ? (lr[2] << 4) | (lr[1] >> 4)
+ : (assert(false), Sym(-1));
}
};
// class TBFile memory maps/unmaps the single .rtbw and .rtbz files. Files are
// memory mapped for best performance. Files are mapped at first access: at init
// time only existence of the file is checked.
-class TBFile : public std::ifstream {
+class TBFile: public std::ifstream {
std::string fname;
-public:
+ public:
// Look for and open the file among the Paths directories where the .rtbw
// and .rtbz files can be found. Multiple directories are separated by ";"
// on Windows and by ":" on Unix-based operating systems.
constexpr char SepChar = ';';
#endif
std::stringstream ss(Paths);
- std::string path;
+ std::string path;
while (std::getline(ss, path, SepChar))
{
// Memory map the file and check it.
uint8_t* map(void** baseAddress, uint64_t* mapping, TBType type) {
if (is_open())
- close(); // Need to re-open to get native file descriptor
+ close(); // Need to re-open to get native file descriptor
#ifndef _WIN32
struct stat statbuf;
- int fd = ::open(fname.c_str(), O_RDONLY);
+ int fd = ::open(fname.c_str(), O_RDONLY);
if (fd == -1)
return *baseAddress = nullptr, nullptr;
exit(EXIT_FAILURE);
}
- *mapping = statbuf.st_size;
+ *mapping = statbuf.st_size;
*baseAddress = mmap(nullptr, statbuf.st_size, PROT_READ, MAP_SHARED, fd, 0);
-#if defined(MADV_RANDOM)
+ #if defined(MADV_RANDOM)
madvise(*baseAddress, statbuf.st_size, MADV_RANDOM);
-#endif
+ #endif
::close(fd);
if (*baseAddress == MAP_FAILED)
#else
// Note FILE_FLAG_RANDOM_ACCESS is only a hint to Windows and as such may get ignored.
HANDLE fd = CreateFileA(fname.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr,
- OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS, nullptr);
+ OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS, nullptr);
if (fd == INVALID_HANDLE_VALUE)
return *baseAddress = nullptr, nullptr;
exit(EXIT_FAILURE);
}
- *mapping = (uint64_t)mmap;
+ *mapping = uint64_t(mmap);
*baseAddress = MapViewOfFile(mmap, FILE_MAP_READ, 0, 0, 0);
if (!*baseAddress)
exit(EXIT_FAILURE);
}
#endif
- uint8_t* data = (uint8_t*)*baseAddress;
+ uint8_t* data = (uint8_t*) *baseAddress;
- constexpr uint8_t Magics[][4] = { { 0xD7, 0x66, 0x0C, 0xA5 },
- { 0x71, 0xE8, 0x23, 0x5D } };
+ constexpr uint8_t Magics[][4] = {{0xD7, 0x66, 0x0C, 0xA5}, {0x71, 0xE8, 0x23, 0x5D}};
if (memcmp(data, Magics[type == WDL], 4))
{
return *baseAddress = nullptr, nullptr;
}
- return data + 4; // Skip Magics's header
+ return data + 4; // Skip Magics's header
}
static void unmap(void* baseAddress, uint64_t mapping) {
munmap(baseAddress, mapping);
#else
UnmapViewOfFile(baseAddress);
- CloseHandle((HANDLE)mapping);
+ CloseHandle((HANDLE) mapping);
#endif
}
};
std::string TBFile::Paths;
-// struct PairsData contains low level indexing information to access TB data.
-// There are 8, 4 or 2 PairsData records for each TBTable, according to type of
-// table and if positions have pawns or not. It is populated at first access.
+// struct PairsData contains low-level indexing information to access TB data.
+// There are 8, 4, or 2 PairsData records for each TBTable, according to the type
+// of table and if positions have pawns or not. It is populated at first access.
struct PairsData {
- uint8_t flags; // Table flags, see enum TBFlag
- uint8_t maxSymLen; // Maximum length in bits of the Huffman symbols
- uint8_t minSymLen; // Minimum length in bits of the Huffman symbols
- uint32_t blocksNum; // Number of blocks in the TB file
- size_t sizeofBlock; // Block size in bytes
- size_t span; // About every span values there is a SparseIndex[] entry
- Sym* lowestSym; // lowestSym[l] is the symbol of length l with the lowest value
- LR* btree; // btree[sym] stores the left and right symbols that expand sym
- uint16_t* blockLength; // Number of stored positions (minus one) for each block: 1..65536
- uint32_t blockLengthSize; // Size of blockLength[] table: padded so it's bigger than blocksNum
- SparseEntry* sparseIndex; // Partial indices into blockLength[]
- size_t sparseIndexSize; // Size of SparseIndex[] table
- uint8_t* data; // Start of Huffman compressed data
- std::vector<uint64_t> base64; // base64[l - min_sym_len] is the 64bit-padded lowest symbol of length l
- std::vector<uint8_t> symlen; // Number of values (-1) represented by a given Huffman symbol: 1..256
- Piece pieces[TBPIECES]; // Position pieces: the order of pieces defines the groups
- uint64_t groupIdx[TBPIECES+1]; // Start index used for the encoding of the group's pieces
- int groupLen[TBPIECES+1]; // Number of pieces in a given group: KRKN -> (3, 1)
- uint16_t map_idx[4]; // WDLWin, WDLLoss, WDLCursedWin, WDLBlessedLoss (used in DTZ)
+ uint8_t flags; // Table flags, see enum TBFlag
+ uint8_t maxSymLen; // Maximum length in bits of the Huffman symbols
+ uint8_t minSymLen; // Minimum length in bits of the Huffman symbols
+ uint32_t blocksNum; // Number of blocks in the TB file
+ size_t sizeofBlock; // Block size in bytes
+ size_t span; // About every span values there is a SparseIndex[] entry
+ Sym* lowestSym; // lowestSym[l] is the symbol of length l with the lowest value
+ LR* btree; // btree[sym] stores the left and right symbols that expand sym
+ uint16_t* blockLength; // Number of stored positions (minus one) for each block: 1..65536
+ uint32_t blockLengthSize; // Size of blockLength[] table: padded so it's bigger than blocksNum
+ SparseEntry* sparseIndex; // Partial indices into blockLength[]
+ size_t sparseIndexSize; // Size of SparseIndex[] table
+ uint8_t* data; // Start of Huffman compressed data
+ std::vector<uint64_t>
+ base64; // base64[l - min_sym_len] is the 64bit-padded lowest symbol of length l
+ std::vector<uint8_t>
+ symlen; // Number of values (-1) represented by a given Huffman symbol: 1..256
+ Piece pieces[TBPIECES]; // Position pieces: the order of pieces defines the groups
+ uint64_t groupIdx[TBPIECES + 1]; // Start index used for the encoding of the group's pieces
+ int groupLen[TBPIECES + 1]; // Number of pieces in a given group: KRKN -> (3, 1)
+ uint16_t map_idx[4]; // WDLWin, WDLLoss, WDLCursedWin, WDLBlessedLoss (used in DTZ)
};
// struct TBTable contains indexing information to access the corresponding TBFile.
// first access, when the corresponding file is memory mapped.
template<TBType Type>
struct TBTable {
- using Ret = typename std::conditional<Type == WDL, WDLScore, int>::type;
+ using Ret = std::conditional_t<Type == WDL, WDLScore, int>;
static constexpr int Sides = Type == WDL ? 2 : 1;
std::atomic_bool ready;
- void* baseAddress;
- uint8_t* map;
- uint64_t mapping;
- Key key;
- Key key2;
- int pieceCount;
- bool hasPawns;
- bool hasUniquePieces;
- uint8_t pawnCount[2]; // [Lead color / other color]
- PairsData items[Sides][4]; // [wtm / btm][FILE_A..FILE_D or 0]
-
- PairsData* get(int stm, int f) {
- return &items[stm % Sides][hasPawns ? f : 0];
- }
-
- TBTable() : ready(false), baseAddress(nullptr) {}
+ void* baseAddress;
+ uint8_t* map;
+ uint64_t mapping;
+ Key key;
+ Key key2;
+ int pieceCount;
+ bool hasPawns;
+ bool hasUniquePieces;
+ uint8_t pawnCount[2]; // [Lead color / other color]
+ PairsData items[Sides][4]; // [wtm / btm][FILE_A..FILE_D or 0]
+
+ PairsData* get(int stm, int f) { return &items[stm % Sides][hasPawns ? f : 0]; }
+
+ TBTable() :
+ ready(false),
+ baseAddress(nullptr) {}
explicit TBTable(const std::string& code);
explicit TBTable(const TBTable<WDL>& wdl);
};
template<>
-TBTable<WDL>::TBTable(const std::string& code) : TBTable() {
+TBTable<WDL>::TBTable(const std::string& code) :
+ TBTable() {
StateInfo st;
- Position pos;
+ Position pos;
- key = pos.set(code, WHITE, &st).material_key();
+ key = pos.set(code, WHITE, &st).material_key();
pieceCount = pos.count<ALL_PIECES>();
- hasPawns = pos.pieces(PAWN);
+ hasPawns = pos.pieces(PAWN);
hasUniquePieces = false;
- for (Color c : { WHITE, BLACK })
+ for (Color c : {WHITE, BLACK})
for (PieceType pt = PAWN; pt < KING; ++pt)
if (popcount(pos.pieces(c, pt)) == 1)
hasUniquePieces = true;
// Set the leading color. In case both sides have pawns the leading color
- // is the side with less pawns because this leads to better compression.
- bool c = !pos.count<PAWN>(BLACK)
- || ( pos.count<PAWN>(WHITE)
- && pos.count<PAWN>(BLACK) >= pos.count<PAWN>(WHITE));
+ // is the side with fewer pawns because this leads to better compression.
+ bool c = !pos.count<PAWN>(BLACK)
+ || (pos.count<PAWN>(WHITE) && pos.count<PAWN>(BLACK) >= pos.count<PAWN>(WHITE));
pawnCount[0] = pos.count<PAWN>(c ? WHITE : BLACK);
pawnCount[1] = pos.count<PAWN>(c ? BLACK : WHITE);
}
template<>
-TBTable<DTZ>::TBTable(const TBTable<WDL>& wdl) : TBTable() {
+TBTable<DTZ>::TBTable(const TBTable<WDL>& wdl) :
+ TBTable() {
// Use the corresponding WDL table to avoid recalculating all from scratch
- key = wdl.key;
- key2 = wdl.key2;
- pieceCount = wdl.pieceCount;
- hasPawns = wdl.hasPawns;
+ key = wdl.key;
+ key2 = wdl.key2;
+ pieceCount = wdl.pieceCount;
+ hasPawns = wdl.hasPawns;
hasUniquePieces = wdl.hasUniquePieces;
- pawnCount[0] = wdl.pawnCount[0];
- pawnCount[1] = wdl.pawnCount[1];
+ pawnCount[0] = wdl.pawnCount[0];
+ pawnCount[1] = wdl.pawnCount[1];
}
// class TBTables creates and keeps ownership of the TBTable objects, one for
-// each TB file found. It supports a fast, hash based, table lookup. Populated
+// each TB file found. It supports a fast, hash-based, table lookup. Populated
// at init time, accessed at probe time.
class TBTables {
- struct Entry
- {
- Key key;
+ struct Entry {
+ Key key;
TBTable<WDL>* wdl;
TBTable<DTZ>* dtz;
- template <TBType Type>
+ template<TBType Type>
TBTable<Type>* get() const {
- return (TBTable<Type>*)(Type == WDL ? (void*)wdl : (void*)dtz);
+ return (TBTable<Type>*) (Type == WDL ? (void*) wdl : (void*) dtz);
}
};
- static constexpr int Size = 1 << 12; // 4K table, indexed by key's 12 lsb
+ static constexpr int Size = 1 << 12; // 4K table, indexed by key's 12 lsb
static constexpr int Overflow = 1; // Number of elements allowed to map to the last bucket
Entry hashTable[Size + Overflow];
std::deque<TBTable<DTZ>> dtzTable;
void insert(Key key, TBTable<WDL>* wdl, TBTable<DTZ>* dtz) {
- uint32_t homeBucket = (uint32_t)key & (Size - 1);
- Entry entry{ key, wdl, dtz };
+ uint32_t homeBucket = uint32_t(key) & (Size - 1);
+ Entry entry{key, wdl, dtz};
// Ensure last element is empty to avoid overflow when looking up
- for (uint32_t bucket = homeBucket; bucket < Size + Overflow - 1; ++bucket) {
+ for (uint32_t bucket = homeBucket; bucket < Size + Overflow - 1; ++bucket)
+ {
Key otherKey = hashTable[bucket].key;
- if (otherKey == key || !hashTable[bucket].get<WDL>()) {
+ if (otherKey == key || !hashTable[bucket].get<WDL>())
+ {
hashTable[bucket] = entry;
return;
}
// Robin Hood hashing: If we've probed for longer than this element,
// insert here and search for a new spot for the other element instead.
- uint32_t otherHomeBucket = (uint32_t)otherKey & (Size - 1);
- if (otherHomeBucket > homeBucket) {
+ uint32_t otherHomeBucket = uint32_t(otherKey) & (Size - 1);
+ if (otherHomeBucket > homeBucket)
+ {
std::swap(entry, hashTable[bucket]);
- key = otherKey;
+ key = otherKey;
homeBucket = otherHomeBucket;
}
}
exit(EXIT_FAILURE);
}
-public:
+ public:
template<TBType Type>
TBTable<Type>* get(Key key) {
- for (const Entry* entry = &hashTable[(uint32_t)key & (Size - 1)]; ; ++entry) {
+ for (const Entry* entry = &hashTable[uint32_t(key) & (Size - 1)];; ++entry)
+ {
if (entry->key == key || !entry->get<Type>())
return entry->get<Type>();
}
dtzTable.clear();
}
size_t size() const { return wdlTable.size(); }
- void add(const std::vector<PieceType>& pieces);
+ void add(const std::vector<PieceType>& pieces);
};
TBTables TBTables;
for (PieceType pt : pieces)
code += PieceToChar[pt];
- TBFile file(code.insert(code.find('K', 1), "v") + ".rtbw"); // KRK -> KRvK
+ TBFile file(code.insert(code.find('K', 1), "v") + ".rtbw"); // KRK -> KRvK
- if (!file.is_open()) // Only WDL file is checked
+ if (!file.is_open()) // Only WDL file is checked
return;
file.close();
- MaxCardinality = std::max((int)pieces.size(), MaxCardinality);
+ MaxCardinality = std::max(int(pieces.size()), MaxCardinality);
wdlTable.emplace_back(code);
dtzTable.emplace_back(wdlTable.back());
// Insert into the hash keys for both colors: KRvK with KR white and black
- insert(wdlTable.back().key , &wdlTable.back(), &dtzTable.back());
+ insert(wdlTable.back().key, &wdlTable.back(), &dtzTable.back());
insert(wdlTable.back().key2, &wdlTable.back(), &dtzTable.back());
}
// mostly-draw or mostly-win tables this can leave many 64-byte blocks only half-filled, so
// in such cases blocks are 32 bytes long. The blocks of DTZ tables are up to 1024 bytes long.
// The generator picks the size that leads to the smallest table. The "book" of symbols and
-// Huffman codes is the same for all blocks in the table. A non-symmetric pawnless TB file
+// Huffman codes are the same for all blocks in the table. A non-symmetric pawnless TB file
// will have one table for wtm and one for btm, a TB file with pawns will have tables per
-// file a,b,c,d also in this case one set for wtm and one for btm.
+// file a,b,c,d also, in this case, one set for wtm and one for btm.
int decompress_pairs(PairsData* d, uint64_t idx) {
// Special case where all table positions store the same value
uint32_t k = uint32_t(idx / d->span);
// Then we read the corresponding SparseIndex[] entry
- uint32_t block = number<uint32_t, LittleEndian>(&d->sparseIndex[k].block);
- int offset = number<uint16_t, LittleEndian>(&d->sparseIndex[k].offset);
+ uint32_t block = number<uint32_t, LittleEndian>(&d->sparseIndex[k].block);
+ int offset = number<uint16_t, LittleEndian>(&d->sparseIndex[k].offset);
- // Now compute the difference idx - I(k). From definition of k we know that
+ // Now compute the difference idx - I(k). From the definition of k, we know that
//
// idx = k * d->span + idx % d->span (2)
//
// Sum the above to offset to find the offset corresponding to our idx
offset += diff;
- // Move to previous/next block, until we reach the correct block that contains idx,
+ // Move to the previous/next block, until we reach the correct block that contains idx,
// that is when 0 <= offset <= d->blockLength[block]
while (offset < 0)
offset += d->blockLength[--block] + 1;
offset -= d->blockLength[block++] + 1;
// Finally, we find the start address of our block of canonical Huffman symbols
- uint32_t* ptr = (uint32_t*)(d->data + ((uint64_t)block * d->sizeofBlock));
+ uint32_t* ptr = (uint32_t*) (d->data + (uint64_t(block) * d->sizeofBlock));
// Read the first 64 bits in our block, this is a (truncated) sequence of
// unknown number of symbols of unknown length but we know the first one
- // is at the beginning of this 64 bits sequence.
- uint64_t buf64 = number<uint64_t, BigEndian>(ptr); ptr += 2;
+ // is at the beginning of this 64-bit sequence.
+ uint64_t buf64 = number<uint64_t, BigEndian>(ptr);
+ ptr += 2;
int buf64Size = 64;
Sym sym;
while (true)
{
- int len = 0; // This is the symbol length - d->min_sym_len
+ int len = 0; // This is the symbol length - d->min_sym_len
// Now get the symbol length. For any symbol s64 of length l right-padded
// to 64 bits we know that d->base64[l-1] >= s64 >= d->base64[l] so we
// Now add the value of the lowest symbol of length len to get our symbol
sym += number<Sym, LittleEndian>(&d->lowestSym[len]);
- // If our offset is within the number of values represented by symbol sym
- // we are done...
+ // If our offset is within the number of values represented by symbol sym,
+ // we are done.
if (offset < d->symlen[sym] + 1)
break;
// ...otherwise update the offset and continue to iterate
offset -= d->symlen[sym] + 1;
- len += d->minSymLen; // Get the real length
- buf64 <<= len; // Consume the just processed symbol
+ len += d->minSymLen; // Get the real length
+ buf64 <<= len; // Consume the just processed symbol
buf64Size -= len;
- if (buf64Size <= 32) { // Refill the buffer
+ if (buf64Size <= 32)
+ { // Refill the buffer
buf64Size += 32;
- buf64 |= (uint64_t)number<uint32_t, BigEndian>(ptr++) << (64 - buf64Size);
+ buf64 |= uint64_t(number<uint32_t, BigEndian>(ptr++)) << (64 - buf64Size);
}
}
- // Ok, now we have our symbol that expands into d->symlen[sym] + 1 symbols.
+ // Now we have our symbol that expands into d->symlen[sym] + 1 symbols.
// We binary-search for our value recursively expanding into the left and
// right child symbols until we reach a leaf node where symlen[sym] + 1 == 1
// that will store the value we need.
// If a symbol contains 36 sub-symbols (d->symlen[sym] + 1 = 36) and
// expands in a pair (d->symlen[left] = 23, d->symlen[right] = 11), then
- // we know that, for instance the ten-th value (offset = 10) will be on
+ // we know that, for instance, the tenth value (offset = 10) will be on
// the left side because in Recursive Pairing child symbols are adjacent.
if (offset < d->symlen[left] + 1)
sym = left;
- else {
+ else
+ {
offset -= d->symlen[left] + 1;
sym = d->btree[sym].get<LR::Right>();
}
bool check_dtz_stm(TBTable<DTZ>* entry, int stm, File f) {
auto flags = entry->get(stm, f)->flags;
- return (flags & TBFlag::STM) == stm
- || ((entry->key == entry->key2) && !entry->hasPawns);
+ return (flags & TBFlag::STM) == stm || ((entry->key == entry->key2) && !entry->hasPawns);
}
// DTZ scores are sorted by frequency of occurrence and then assigned the
// values 0, 1, 2, ... in order of decreasing frequency. This is done for each
// of the four WDLScore values. The mapping information necessary to reconstruct
-// the original values is stored in the TB file and read during map[] init.
+// the original values are stored in the TB file and read during map[] init.
WDLScore map_score(TBTable<WDL>*, File, int value, WDLScore) { return WDLScore(value - 2); }
int map_score(TBTable<DTZ>* entry, File f, int value, WDLScore wdl) {
- constexpr int WDLMap[] = { 1, 3, 0, 2, 0 };
+ constexpr int WDLMap[] = {1, 3, 0, 2, 0};
auto flags = entry->get(0, f)->flags;
- uint8_t* map = entry->map;
+ uint8_t* map = entry->map;
uint16_t* idx = entry->get(0, f)->map_idx;
- if (flags & TBFlag::Mapped) {
+ if (flags & TBFlag::Mapped)
+ {
if (flags & TBFlag::Wide)
- value = ((uint16_t *)map)[idx[WDLMap[wdl + 2]] + value];
+ value = ((uint16_t*) map)[idx[WDLMap[wdl + 2]] + value];
else
value = map[idx[WDLMap[wdl + 2]] + value];
}
// DTZ tables store distance to zero in number of moves or plies. We
- // want to return plies, so we have convert to plies when needed.
- if ( (wdl == WDLWin && !(flags & TBFlag::WinPlies))
- || (wdl == WDLLoss && !(flags & TBFlag::LossPlies))
- || wdl == WDLCursedWin
- || wdl == WDLBlessedLoss)
+ // want to return plies, so we have to convert to plies when needed.
+ if ((wdl == WDLWin && !(flags & TBFlag::WinPlies))
+ || (wdl == WDLLoss && !(flags & TBFlag::LossPlies)) || wdl == WDLCursedWin
+ || wdl == WDLBlessedLoss)
value *= 2;
return value + 1;
}
+// A temporary fix for the compiler bug with AVX-512. (#4450)
+#ifdef USE_AVX512
+ #if defined(__clang__) && defined(__clang_major__) && __clang_major__ >= 15
+ #define CLANG_AVX512_BUG_FIX __attribute__((optnone))
+ #endif
+#endif
+
+#ifndef CLANG_AVX512_BUG_FIX
+ #define CLANG_AVX512_BUG_FIX
+#endif
+
// Compute a unique index out of a position and use it to probe the TB file. To
-// encode k pieces of same type and color, first sort the pieces by square in
+// encode k pieces of the same type and color, first sort the pieces by square in
// ascending order s1 <= s2 <= ... <= sk then compute the unique index as:
//
// idx = Binomial[1][s1] + Binomial[2][s2] + ... + Binomial[k][sk]
//
template<typename T, typename Ret = typename T::Ret>
-Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* result) {
+CLANG_AVX512_BUG_FIX Ret
+do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* result) {
- Square squares[TBPIECES];
- Piece pieces[TBPIECES];
- uint64_t idx;
- int next = 0, size = 0, leadPawnsCnt = 0;
+ Square squares[TBPIECES];
+ Piece pieces[TBPIECES];
+ uint64_t idx;
+ int next = 0, size = 0, leadPawnsCnt = 0;
PairsData* d;
- Bitboard b, leadPawns = 0;
- File tbFile = FILE_A;
+ Bitboard b, leadPawns = 0;
+ File tbFile = FILE_A;
// A given TB entry like KRK has associated two material keys: KRvk and Kvkr.
// If both sides have the same pieces keys are equal. In this case TB tables
- // only store the 'white to move' case, so if the position to lookup has black
+ // only stores the 'white to move' case, so if the position to lookup has black
// to move, we need to switch the color and flip the squares before to lookup.
bool symmetricBlackToMove = (entry->key == entry->key2 && pos.side_to_move());
- // TB files are calculated for white as stronger side. For instance we have
- // KRvK, not KvKR. A position where stronger side is white will have its
- // material key == entry->key, otherwise we have to switch the color and
+ // TB files are calculated for white as the stronger side. For instance, we
+ // have KRvK, not KvKR. A position where the stronger side is white will have
+ // its material key == entry->key, otherwise we have to switch the color and
// flip the squares before to lookup.
bool blackStronger = (pos.material_key() != entry->key);
// For pawns, TB files store 4 separate tables according if leading pawn is on
// file a, b, c or d after reordering. The leading pawn is the one with maximum
// MapPawns[] value, that is the one most toward the edges and with lowest rank.
- if (entry->hasPawns) {
+ if (entry->hasPawns)
+ {
// In all the 4 tables, pawns are at the beginning of the piece sequence and
// their color is the reference one. So we just pick the first one.
// Now we are ready to get all the position pieces (but the lead pawns) and
// directly map them to the correct color and square.
b = pos.pieces() ^ leadPawns;
- do {
- Square s = pop_lsb(b);
- squares[size] = s ^ flipSquares;
+ do
+ {
+ Square s = pop_lsb(b);
+ squares[size] = s ^ flipSquares;
pieces[size++] = Piece(pos.piece_on(s) ^ flipColor);
} while (b);
// Encode leading pawns starting with the one with minimum MapPawns[] and
// proceeding in ascending order.
- if (entry->hasPawns) {
+ if (entry->hasPawns)
+ {
idx = LeadPawnIdx[leadPawnsCnt][squares[0]];
std::stable_sort(squares + 1, squares + leadPawnsCnt, pawns_comp);
for (int i = 1; i < leadPawnsCnt; ++i)
idx += Binomial[i][MapPawns[squares[i]]];
- goto encode_remaining; // With pawns we have finished special treatments
+ goto encode_remaining; // With pawns we have finished special treatments
}
// In positions without pawns, we further flip the squares to ensure leading
// Look for the first piece of the leading group not on the A1-D4 diagonal
// and ensure it is mapped below the diagonal.
- for (int i = 0; i < d->groupLen[0]; ++i) {
+ for (int i = 0; i < d->groupLen[0]; ++i)
+ {
if (!off_A1H8(squares[i]))
continue;
- if (off_A1H8(squares[i]) > 0) // A1-H8 diagonal flip: SQ_A3 -> SQ_C1
+ if (off_A1H8(squares[i]) > 0) // A1-H8 diagonal flip: SQ_A3 -> SQ_C1
for (int j = i; j < size; ++j)
squares[j] = Square(((squares[j] >> 3) | (squares[j] << 3)) & 63);
break;
// Rs "together" in 62 * 61 / 2 ways (we divide by 2 because rooks can be
// swapped and still get the same position.)
//
- // In case we have at least 3 unique pieces (included kings) we encode them
+ // In case we have at least 3 unique pieces (including kings) we encode them
// together.
- if (entry->hasUniquePieces) {
+ if (entry->hasUniquePieces)
+ {
- int adjust1 = squares[1] > squares[0];
+ int adjust1 = squares[1] > squares[0];
int adjust2 = (squares[2] > squares[0]) + (squares[2] > squares[1]);
// First piece is below a1-h8 diagonal. MapA1D1D4[] maps the b1-d1-d3
// triangle to 0...5. There are 63 squares for second piece and and 62
// (mapped to 0...61) for the third.
if (off_A1H8(squares[0]))
- idx = ( MapA1D1D4[squares[0]] * 63
- + (squares[1] - adjust1)) * 62
- + squares[2] - adjust2;
+ idx = (MapA1D1D4[squares[0]] * 63 + (squares[1] - adjust1)) * 62 + squares[2] - adjust2;
// First piece is on a1-h8 diagonal, second below: map this occurrence to
// 6 to differentiate from the above case, rank_of() maps a1-d4 diagonal
// to 0...3 and finally MapB1H1H7[] maps the b1-h1-h7 triangle to 0..27.
else if (off_A1H8(squares[1]))
- idx = ( 6 * 63 + rank_of(squares[0]) * 28
- + MapB1H1H7[squares[1]]) * 62
- + squares[2] - adjust2;
+ idx = (6 * 63 + rank_of(squares[0]) * 28 + MapB1H1H7[squares[1]]) * 62 + squares[2]
+ - adjust2;
// First two pieces are on a1-h8 diagonal, third below
else if (off_A1H8(squares[2]))
- idx = 6 * 63 * 62 + 4 * 28 * 62
- + rank_of(squares[0]) * 7 * 28
- + (rank_of(squares[1]) - adjust1) * 28
- + MapB1H1H7[squares[2]];
+ idx = 6 * 63 * 62 + 4 * 28 * 62 + rank_of(squares[0]) * 7 * 28
+ + (rank_of(squares[1]) - adjust1) * 28 + MapB1H1H7[squares[2]];
// All 3 pieces on the diagonal a1-h8
else
- idx = 6 * 63 * 62 + 4 * 28 * 62 + 4 * 7 * 28
- + rank_of(squares[0]) * 7 * 6
- + (rank_of(squares[1]) - adjust1) * 6
- + (rank_of(squares[2]) - adjust2);
- } else
+ idx = 6 * 63 * 62 + 4 * 28 * 62 + 4 * 7 * 28 + rank_of(squares[0]) * 7 * 6
+ + (rank_of(squares[1]) - adjust1) * 6 + (rank_of(squares[2]) - adjust2);
+ }
+ else
// We don't have at least 3 unique pieces, like in KRRvKBB, just map
// the kings.
idx = MapKK[MapA1D1D4[squares[0]]][squares[1]];
idx *= d->groupIdx[0];
Square* groupSq = squares + d->groupLen[0];
- // Encode remaining pawns then pieces according to square, in ascending order
+ // Encode remaining pawns and then pieces according to square, in ascending order
bool remainingPawns = entry->hasPawns && entry->pawnCount[1];
while (d->groupLen[++next])
uint64_t n = 0;
// Map down a square if "comes later" than a square in the previous
- // groups (similar to what done earlier for leading group pieces).
+ // groups (similar to what was done earlier for leading group pieces).
for (int i = 0; i < d->groupLen[next]; ++i)
{
- auto f = [&](Square s) { return groupSq[i] > s; };
+ auto f = [&](Square s) { return groupSq[i] > s; };
auto adjust = std::count_if(squares, groupSq, f);
n += Binomial[i + 1][groupSq[i] - adjust - 8 * remainingPawns];
}
}
// Group together pieces that will be encoded together. The general rule is that
-// a group contains pieces of same type and color. The exception is the leading
+// a group contains pieces of the same type and color. The exception is the leading
// group that, in case of positions without pawns, can be formed by 3 different
// pieces (default) or by the king pair when there is not a unique piece apart
// from the kings. When there are pawns, pawns are always first in pieces[].
else
d->groupLen[++n] = 1;
- d->groupLen[++n] = 0; // Zero-terminated
+ d->groupLen[++n] = 0; // Zero-terminated
// The sequence in pieces[] defines the groups, but not the order in which
// they are encoded. If the pieces in a group g can be combined on the board
// pawns/pieces -> remaining pawns -> remaining pieces. In particular the
// first group is at order[0] position and the remaining pawns, when present,
// are at order[1] position.
- bool pp = e.hasPawns && e.pawnCount[1]; // Pawns on both sides
- int next = pp ? 2 : 1;
- int freeSquares = 64 - d->groupLen[0] - (pp ? d->groupLen[1] : 0);
- uint64_t idx = 1;
+ bool pp = e.hasPawns && e.pawnCount[1]; // Pawns on both sides
+ int next = pp ? 2 : 1;
+ int freeSquares = 64 - d->groupLen[0] - (pp ? d->groupLen[1] : 0);
+ uint64_t idx = 1;
for (int k = 0; next < n || k == order[0] || k == order[1]; ++k)
- if (k == order[0]) // Leading pawns or pieces
+ if (k == order[0]) // Leading pawns or pieces
{
d->groupIdx[0] = idx;
- idx *= e.hasPawns ? LeadPawnsSize[d->groupLen[0]][f]
- : e.hasUniquePieces ? 31332 : 462;
+ idx *= e.hasPawns ? LeadPawnsSize[d->groupLen[0]][f] : e.hasUniquePieces ? 31332 : 462;
}
- else if (k == order[1]) // Remaining pawns
+ else if (k == order[1]) // Remaining pawns
{
d->groupIdx[1] = idx;
idx *= Binomial[d->groupLen[1]][48 - d->groupLen[0]];
}
- else // Remaining pieces
+ else // Remaining pieces
{
d->groupIdx[next] = idx;
idx *= Binomial[d->groupLen[next]][freeSquares];
// In Recursive Pairing each symbol represents a pair of children symbols. So
// read d->btree[] symbols data and expand each one in his left and right child
-// symbol until reaching the leafs that represent the symbol value.
+// symbol until reaching the leaves that represent the symbol value.
uint8_t set_symlen(PairsData* d, Sym s, std::vector<bool>& visited) {
- visited[s] = true; // We can set it now because tree is acyclic
- Sym sr = d->btree[s].get<LR::Right>();
+ visited[s] = true; // We can set it now because tree is acyclic
+ Sym sr = d->btree[s].get<LR::Right>();
if (sr == 0xFFF)
return 0;
d->flags = *data++;
- if (d->flags & TBFlag::SingleValue) {
+ if (d->flags & TBFlag::SingleValue)
+ {
d->blocksNum = d->blockLengthSize = 0;
- d->span = d->sparseIndexSize = 0; // Broken MSVC zero-init
- d->minSymLen = *data++; // Here we store the single value
+ d->span = d->sparseIndexSize = 0; // Broken MSVC zero-init
+ d->minSymLen = *data++; // Here we store the single value
return data;
}
// element stores the biggest index that is the tb size.
uint64_t tbSize = d->groupIdx[std::find(d->groupLen, d->groupLen + 7, 0) - d->groupLen];
- d->sizeofBlock = 1ULL << *data++;
- d->span = 1ULL << *data++;
- d->sparseIndexSize = size_t((tbSize + d->span - 1) / d->span); // Round up
- auto padding = number<uint8_t, LittleEndian>(data++);
- d->blocksNum = number<uint32_t, LittleEndian>(data); data += sizeof(uint32_t);
- d->blockLengthSize = d->blocksNum + padding; // Padded to ensure SparseIndex[]
- // does not point out of range.
+ d->sizeofBlock = 1ULL << *data++;
+ d->span = 1ULL << *data++;
+ d->sparseIndexSize = size_t((tbSize + d->span - 1) / d->span); // Round up
+ auto padding = number<uint8_t, LittleEndian>(data++);
+ d->blocksNum = number<uint32_t, LittleEndian>(data);
+ data += sizeof(uint32_t);
+ d->blockLengthSize = d->blocksNum + padding; // Padded to ensure SparseIndex[]
+ // does not point out of range.
d->maxSymLen = *data++;
d->minSymLen = *data++;
- d->lowestSym = (Sym*)data;
+ d->lowestSym = (Sym*) data;
d->base64.resize(d->maxSymLen - d->minSymLen + 1);
+ // See https://en.wikipedia.org/wiki/Huffman_coding
// The canonical code is ordered such that longer symbols (in terms of
- // the number of bits of their Huffman code) have lower numeric value,
+ // the number of bits of their Huffman code) have a lower numeric value,
// so that d->lowestSym[i] >= d->lowestSym[i+1] (when read as LittleEndian).
// Starting from this we compute a base64[] table indexed by symbol length
// and containing 64 bit values so that d->base64[i] >= d->base64[i+1].
- // See https://en.wikipedia.org/wiki/Huffman_coding
- for (int i = d->base64.size() - 2; i >= 0; --i) {
+
+ // Implementation note: we first cast the unsigned size_t "base64.size()"
+ // to a signed int "base64_size" variable and then we are able to subtract 2,
+ // avoiding unsigned overflow warnings.
+
+ int base64_size = static_cast<int>(d->base64.size());
+ for (int i = base64_size - 2; i >= 0; --i)
+ {
d->base64[i] = (d->base64[i + 1] + number<Sym, LittleEndian>(&d->lowestSym[i])
- - number<Sym, LittleEndian>(&d->lowestSym[i + 1])) / 2;
+ - number<Sym, LittleEndian>(&d->lowestSym[i + 1]))
+ / 2;
- assert(d->base64[i] * 2 >= d->base64[i+1]);
+ assert(d->base64[i] * 2 >= d->base64[i + 1]);
}
// Now left-shift by an amount so that d->base64[i] gets shifted 1 bit more
// than d->base64[i+1] and given the above assert condition, we ensure that
// d->base64[i] >= d->base64[i+1]. Moreover for any symbol s64 of length i
// and right-padded to 64 bits holds d->base64[i-1] >= s64 >= d->base64[i].
- for (size_t i = 0; i < d->base64.size(); ++i)
- d->base64[i] <<= 64 - i - d->minSymLen; // Right-padding to 64 bits
+ for (int i = 0; i < base64_size; ++i)
+ d->base64[i] <<= 64 - i - d->minSymLen; // Right-padding to 64 bits
- data += d->base64.size() * sizeof(Sym);
- d->symlen.resize(number<uint16_t, LittleEndian>(data)); data += sizeof(uint16_t);
- d->btree = (LR*)data;
+ data += base64_size * sizeof(Sym);
+ d->symlen.resize(number<uint16_t, LittleEndian>(data));
+ data += sizeof(uint16_t);
+ d->btree = (LR*) data;
// The compression scheme used is "Recursive Pairing", that replaces the most
// frequent adjacent pair of symbols in the source message by a new symbol,
// reevaluating the frequencies of all of the symbol pairs with respect to
// the extended alphabet, and then repeating the process.
- // See http://www.larsson.dogma.net/dcc99.pdf
+ // See https://web.archive.org/web/20201106232444/http://www.larsson.dogma.net/dcc99.pdf
std::vector<bool> visited(d->symlen.size());
for (Sym sym = 0; sym < d->symlen.size(); ++sym)
e.map = data;
- for (File f = FILE_A; f <= maxFile; ++f) {
+ for (File f = FILE_A; f <= maxFile; ++f)
+ {
auto flags = e.get(0, f)->flags;
- if (flags & TBFlag::Mapped) {
- if (flags & TBFlag::Wide) {
- data += (uintptr_t)data & 1; // Word alignment, we may have a mixed table
- for (int i = 0; i < 4; ++i) { // Sequence like 3,x,x,x,1,x,0,2,x,x
- e.get(0, f)->map_idx[i] = (uint16_t)((uint16_t *)data - (uint16_t *)e.map + 1);
+ if (flags & TBFlag::Mapped)
+ {
+ if (flags & TBFlag::Wide)
+ {
+ data += uintptr_t(data) & 1; // Word alignment, we may have a mixed table
+ for (int i = 0; i < 4; ++i)
+ { // Sequence like 3,x,x,x,1,x,0,2,x,x
+ e.get(0, f)->map_idx[i] = uint16_t((uint16_t*) data - (uint16_t*) e.map + 1);
data += 2 * number<uint16_t, LittleEndian>(data) + 2;
}
}
- else {
- for (int i = 0; i < 4; ++i) {
- e.get(0, f)->map_idx[i] = (uint16_t)(data - e.map + 1);
+ else
+ {
+ for (int i = 0; i < 4; ++i)
+ {
+ e.get(0, f)->map_idx[i] = uint16_t(data - e.map + 1);
data += *data + 1;
}
}
}
}
- return data += (uintptr_t)data & 1; // Word alignment
+ return data += uintptr_t(data) & 1; // Word alignment
}
-// Populate entry's PairsData records with data from the just memory mapped file.
+// Populate entry's PairsData records with data from the just memory-mapped file.
// Called at first access.
template<typename T>
void set(T& e, uint8_t* data) {
PairsData* d;
- enum { Split = 1, HasPawns = 2 };
+ enum {
+ Split = 1,
+ HasPawns = 2
+ };
- assert(e.hasPawns == bool(*data & HasPawns));
+ assert(e.hasPawns == bool(*data & HasPawns));
assert((e.key != e.key2) == bool(*data & Split));
- data++; // First byte stores flags
+ data++; // First byte stores flags
- const int sides = T::Sides == 2 && (e.key != e.key2) ? 2 : 1;
+ const int sides = T::Sides == 2 && (e.key != e.key2) ? 2 : 1;
const File maxFile = e.hasPawns ? FILE_D : FILE_A;
- bool pp = e.hasPawns && e.pawnCount[1]; // Pawns on both sides
+ bool pp = e.hasPawns && e.pawnCount[1]; // Pawns on both sides
assert(!pp || e.pawnCount[0]);
- for (File f = FILE_A; f <= maxFile; ++f) {
+ for (File f = FILE_A; f <= maxFile; ++f)
+ {
for (int i = 0; i < sides; i++)
*e.get(i, f) = PairsData();
- int order[][2] = { { *data & 0xF, pp ? *(data + 1) & 0xF : 0xF },
- { *data >> 4, pp ? *(data + 1) >> 4 : 0xF } };
+ int order[][2] = {{*data & 0xF, pp ? *(data + 1) & 0xF : 0xF},
+ {*data >> 4, pp ? *(data + 1) >> 4 : 0xF}};
data += 1 + pp;
for (int k = 0; k < e.pieceCount; ++k, ++data)
for (int i = 0; i < sides; i++)
- e.get(i, f)->pieces[k] = Piece(i ? *data >> 4 : *data & 0xF);
+ e.get(i, f)->pieces[k] = Piece(i ? *data >> 4 : *data & 0xF);
for (int i = 0; i < sides; ++i)
set_groups(e, e.get(i, f), order[i], f);
}
- data += (uintptr_t)data & 1; // Word alignment
+ data += uintptr_t(data) & 1; // Word alignment
for (File f = FILE_A; f <= maxFile; ++f)
for (int i = 0; i < sides; i++)
data = set_dtz_map(e, data, maxFile);
for (File f = FILE_A; f <= maxFile; ++f)
- for (int i = 0; i < sides; i++) {
- (d = e.get(i, f))->sparseIndex = (SparseEntry*)data;
+ for (int i = 0; i < sides; i++)
+ {
+ (d = e.get(i, f))->sparseIndex = (SparseEntry*) data;
data += d->sparseIndexSize * sizeof(SparseEntry);
}
for (File f = FILE_A; f <= maxFile; ++f)
- for (int i = 0; i < sides; i++) {
- (d = e.get(i, f))->blockLength = (uint16_t*)data;
+ for (int i = 0; i < sides; i++)
+ {
+ (d = e.get(i, f))->blockLength = (uint16_t*) data;
data += d->blockLengthSize * sizeof(uint16_t);
}
for (File f = FILE_A; f <= maxFile; ++f)
- for (int i = 0; i < sides; i++) {
- data = (uint8_t*)(((uintptr_t)data + 0x3F) & ~0x3F); // 64 byte alignment
+ for (int i = 0; i < sides; i++)
+ {
+ data = (uint8_t*) ((uintptr_t(data) + 0x3F) & ~0x3F); // 64 byte alignment
(d = e.get(i, f))->data = data;
data += d->blocksNum * d->sizeofBlock;
}
}
-// If the TB file corresponding to the given position is already memory mapped
-// then return its base address, otherwise try to memory map and init it. Called
-// at every probe, memory map and init only at first access. Function is thread
+// If the TB file corresponding to the given position is already memory-mapped
+// then return its base address, otherwise, try to memory map and init it. Called
+// at every probe, memory map, and init only at first access. Function is thread
// safe and can be called concurrently.
template<TBType Type>
void* mapped(TBTable<Type>& e, const Position& pos) {
// Use 'acquire' to avoid a thread reading 'ready' == true while
// another is still working. (compiler reordering may cause this).
if (e.ready.load(std::memory_order_acquire))
- return e.baseAddress; // Could be nullptr if file does not exist
+ return e.baseAddress; // Could be nullptr if file does not exist
std::scoped_lock<std::mutex> lk(mutex);
- if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock
+ if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock
return e.baseAddress;
// Pieces strings in decreasing order for each color, like ("KPP","KR")
std::string fname, w, b;
- for (PieceType pt = KING; pt >= PAWN; --pt) {
+ for (PieceType pt = KING; pt >= PAWN; --pt)
+ {
w += std::string(popcount(pos.pieces(WHITE, pt)), PieceToChar[pt]);
b += std::string(popcount(pos.pieces(BLACK, pt)), PieceToChar[pt]);
}
- fname = (e.key == pos.material_key() ? w + 'v' + b : b + 'v' + w)
- + (Type == WDL ? ".rtbw" : ".rtbz");
+ fname =
+ (e.key == pos.material_key() ? w + 'v' + b : b + 'v' + w) + (Type == WDL ? ".rtbw" : ".rtbz");
uint8_t* data = TBFile(fname).map(&e.baseAddress, &e.mapping, Type);
template<TBType Type, typename Ret = typename TBTable<Type>::Ret>
Ret probe_table(const Position& pos, ProbeState* result, WDLScore wdl = WDLDraw) {
- if (pos.count<ALL_PIECES>() == 2) // KvK
+ if (pos.count<ALL_PIECES>() == 2) // KvK
return Ret(WDLDraw);
TBTable<Type>* entry = TBTables.get<Type>(pos.material_key());
}
// For a position where the side to move has a winning capture it is not necessary
-// to store a winning value so the generator treats such positions as "don't cares"
+// to store a winning value so the generator treats such positions as "don't care"
// and tries to assign to it a value that improves the compression ratio. Similarly,
// if the side to move has a drawing capture, then the position is at least drawn.
// If the position is won, then the TB needs to store a win value. But if the
// their results and must probe the position itself. The "best" result of these
// probes is the correct result for the position.
// DTZ tables do not store values when a following move is a zeroing winning move
-// (winning capture or winning pawn move). Also DTZ store wrong values for positions
+// (winning capture or winning pawn move). Also, DTZ store wrong values for positions
// where the best move is an ep-move (even if losing). So in all these cases set
// the state to ZEROING_BEST_MOVE.
template<bool CheckZeroingMoves>
WDLScore search(Position& pos, ProbeState* result) {
- WDLScore value, bestValue = WDLLoss;
+ WDLScore value, bestValue = WDLLoss;
StateInfo st;
- auto moveList = MoveList<LEGAL>(pos);
+ auto moveList = MoveList<LEGAL>(pos);
size_t totalCount = moveList.size(), moveCount = 0;
for (const Move move : moveList)
{
- if ( !pos.capture(move)
- && (!CheckZeroingMoves || type_of(pos.moved_piece(move)) != PAWN))
+ if (!pos.capture(move) && (!CheckZeroingMoves || type_of(pos.moved_piece(move)) != PAWN))
continue;
moveCount++;
if (value >= WDLWin)
{
- *result = ZEROING_BEST_MOVE; // Winning DTZ-zeroing move
+ *result = ZEROING_BEST_MOVE; // Winning DTZ-zeroing move
return value;
}
}
// DTZ stores a "don't care" value if bestValue is a win
if (bestValue >= value)
- return *result = ( bestValue > WDLDraw
- || noMoreMoves ? ZEROING_BEST_MOVE : OK), bestValue;
+ return *result = (bestValue > WDLDraw || noMoreMoves ? ZEROING_BEST_MOVE : OK), bestValue;
return *result = OK, value;
}
-} // namespace
+} // namespace
-/// Tablebases::init() is called at startup and after every change to
-/// "SyzygyPath" UCI option to (re)create the various tables. It is not thread
-/// safe, nor it needs to be.
+// Tablebases::init() is called at startup and after every change to
+// "SyzygyPath" UCI option to (re)create the various tables. It is not thread
+// safe, nor it needs to be.
void Tablebases::init(const std::string& paths) {
TBTables.clear();
MaxCardinality = 0;
- TBFile::Paths = paths;
+ TBFile::Paths = paths;
if (paths.empty() || paths == "<empty>")
return;
// MapKK[] encodes all the 462 possible legal positions of two kings where
// the first is in the a1-d1-d4 triangle. If the first king is on the a1-d4
- // diagonal, the other one shall not to be above the a1-h8 diagonal.
+ // diagonal, the other one shall not be above the a1-h8 diagonal.
std::vector<std::pair<int, Square>> bothOnDiagonal;
code = 0;
for (int idx = 0; idx < 10; idx++)
for (Square s1 = SQ_A1; s1 <= SQ_D4; ++s1)
- if (MapA1D1D4[s1] == idx && (idx || s1 == SQ_B1)) // SQ_B1 is mapped to 0
+ if (MapA1D1D4[s1] == idx && (idx || s1 == SQ_B1)) // SQ_B1 is mapped to 0
{
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
if ((PseudoAttacks[KING][s1] | s1) & s2)
- continue; // Illegal position
+ continue; // Illegal position
else if (!off_A1H8(s1) && off_A1H8(s2) > 0)
- continue; // First on diagonal, second above
+ continue; // First on diagonal, second above
else if (!off_A1H8(s1) && !off_A1H8(s2))
bothOnDiagonal.emplace_back(idx, s2);
MapKK[idx][s2] = code++;
}
- // Legal positions with both kings on diagonal are encoded as last ones
+ // Legal positions with both kings on a diagonal are encoded as last ones
for (auto p : bothOnDiagonal)
MapKK[p.first][p.second] = code++;
// are Binomial[k][n] ways to choose k elements from a set of n elements.
Binomial[0][0] = 1;
- for (int n = 1; n < 64; n++) // Squares
- for (int k = 0; k < 6 && k <= n; ++k) // Pieces
- Binomial[k][n] = (k > 0 ? Binomial[k - 1][n - 1] : 0)
- + (k < n ? Binomial[k ][n - 1] : 0);
+ for (int n = 1; n < 64; n++) // Squares
+ for (int k = 0; k < 6 && k <= n; ++k) // Pieces
+ Binomial[k][n] =
+ (k > 0 ? Binomial[k - 1][n - 1] : 0) + (k < n ? Binomial[k][n - 1] : 0);
// MapPawns[s] encodes squares a2-h7 to 0..47. This is the number of possible
// available squares when the leading one is in 's'. Moreover the pawn with
- // highest MapPawns[] is the leading pawn, the one nearest the edge and,
- // among pawns with same file, the one with lowest rank.
- int availableSquares = 47; // Available squares when lead pawn is in a2
+ // highest MapPawns[] is the leading pawn, the one nearest the edge, and
+ // among pawns with the same file, the one with the lowest rank.
+ int availableSquares = 47; // Available squares when lead pawn is in a2
// Init the tables for the encoding of leading pawns group: with 7-men TB we
// can have up to 5 leading pawns (KPPPPPK).
// due to mirroring: sq == a3 -> no a2, h2, so MapPawns[a3] = 45
if (leadPawnsCnt == 1)
{
- MapPawns[sq] = availableSquares--;
+ MapPawns[sq] = availableSquares--;
MapPawns[flip_file(sq)] = availableSquares--;
}
LeadPawnIdx[leadPawnsCnt][sq] = idx;
}
// Add entries in TB tables if the corresponding ".rtbw" file exists
- for (PieceType p1 = PAWN; p1 < KING; ++p1) {
+ for (PieceType p1 = PAWN; p1 < KING; ++p1)
+ {
TBTables.add({KING, p1, KING});
- for (PieceType p2 = PAWN; p2 <= p1; ++p2) {
+ for (PieceType p2 = PAWN; p2 <= p1; ++p2)
+ {
TBTables.add({KING, p1, p2, KING});
TBTables.add({KING, p1, KING, p2});
for (PieceType p3 = PAWN; p3 < KING; ++p3)
TBTables.add({KING, p1, p2, KING, p3});
- for (PieceType p3 = PAWN; p3 <= p2; ++p3) {
+ for (PieceType p3 = PAWN; p3 <= p2; ++p3)
+ {
TBTables.add({KING, p1, p2, p3, KING});
- for (PieceType p4 = PAWN; p4 <= p3; ++p4) {
+ for (PieceType p4 = PAWN; p4 <= p3; ++p4)
+ {
TBTables.add({KING, p1, p2, p3, p4, KING});
for (PieceType p5 = PAWN; p5 <= p4; ++p5)
TBTables.add({KING, p1, p2, p3, p4, KING, p5});
}
- for (PieceType p4 = PAWN; p4 < KING; ++p4) {
+ for (PieceType p4 = PAWN; p4 < KING; ++p4)
+ {
TBTables.add({KING, p1, p2, p3, KING, p4});
for (PieceType p5 = PAWN; p5 <= p4; ++p5)
// then do not accept moves leading to dtz + 50-move-counter == 100.
int Tablebases::probe_dtz(Position& pos, ProbeState* result) {
- *result = OK;
+ *result = OK;
WDLScore wdl = search<true>(pos, result);
- if (*result == FAIL || wdl == WDLDraw) // DTZ tables don't store draws
+ if (*result == FAIL || wdl == WDLDraw) // DTZ tables don't store draws
return 0;
- // DTZ stores a 'don't care' value in this case, or even a plain wrong
+ // DTZ stores a 'don't care value in this case, or even a plain wrong
// one as in case the best move is a losing ep, so it cannot be probed.
if (*result == ZEROING_BEST_MOVE)
return dtz_before_zeroing(wdl);
// DTZ stores results for the other side, so we need to do a 1-ply search and
// find the winning move that minimizes DTZ.
StateInfo st;
- int minDTZ = 0xFFFF;
+ int minDTZ = 0xFFFF;
for (const Move move : MoveList<LEGAL>(pos))
{
// For zeroing moves we want the dtz of the move _before_ doing it,
// otherwise we will get the dtz of the next move sequence. Search the
// position after the move to get the score sign (because even in a
- // winning position we could make a losing capture or going for a draw).
- dtz = zeroing ? -dtz_before_zeroing(search<false>(pos, result))
- : -probe_dtz(pos, result);
+ // winning position we could make a losing capture or go for a draw).
+ dtz = zeroing ? -dtz_before_zeroing(search<false>(pos, result)) : -probe_dtz(pos, result);
// If the move mates, force minDTZ to 1
if (dtz == 1 && pos.checkers() && MoveList<LEGAL>(pos).size() == 0)
bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves) {
ProbeState result = OK;
- StateInfo st;
+ StateInfo st;
// Obtain 50-move counter for the root position
int cnt50 = pos.rule50_count();
{
// In case of a zeroing move, dtz is one of -101/-1/0/1/101
WDLScore wdl = -probe_wdl(pos, &result);
- dtz = dtz_before_zeroing(wdl);
+ dtz = dtz_before_zeroing(wdl);
}
else if (pos.is_draw(1))
{
- // In case a root move leads to a draw by repetition or
- // 50-move rule, we set dtz to zero. Note: since we are
- // only 1 ply from the root, this must be a true 3-fold
- // repetition inside the game history.
+ // In case a root move leads to a draw by repetition or 50-move rule,
+ // we set dtz to zero. Note: since we are only 1 ply from the root,
+ // this must be a true 3-fold repetition inside the game history.
dtz = 0;
}
else
{
// Otherwise, take dtz for the new position and correct by 1 ply
dtz = -probe_dtz(pos, &result);
- dtz = dtz > 0 ? dtz + 1
- : dtz < 0 ? dtz - 1 : dtz;
+ dtz = dtz > 0 ? dtz + 1 : dtz < 0 ? dtz - 1 : dtz;
}
// Make sure that a mating move is assigned a dtz value of 1
- if ( pos.checkers()
- && dtz == 2
- && MoveList<LEGAL>(pos).size() == 0)
+ if (pos.checkers() && dtz == 2 && MoveList<LEGAL>(pos).size() == 0)
dtz = 1;
pos.undo_move(m.pv[0]);
// Better moves are ranked higher. Certain wins are ranked equally.
// Losing moves are ranked equally unless a 50-move draw is in sight.
- int r = dtz > 0 ? (dtz + cnt50 <= 99 && !rep ? MAX_DTZ : MAX_DTZ - (dtz + cnt50))
- : dtz < 0 ? (-dtz * 2 + cnt50 < 100 ? -MAX_DTZ : -MAX_DTZ + (-dtz + cnt50))
- : 0;
+ int r = dtz > 0 ? (dtz + cnt50 <= 99 && !rep ? MAX_DTZ : MAX_DTZ - (dtz + cnt50))
+ : dtz < 0 ? (-dtz * 2 + cnt50 < 100 ? -MAX_DTZ : -MAX_DTZ + (-dtz + cnt50))
+ : 0;
m.tbRank = r;
// Determine the score to be displayed for this move. Assign at least
// 1 cp to cursed wins and let it grow to 49 cp as the positions gets
// closer to a real win.
- m.tbScore = r >= bound ? VALUE_MATE - MAX_PLY - 1
- : r > 0 ? Value((std::max( 3, r - (MAX_DTZ - 200)) * int(PawnValue)) / 200)
- : r == 0 ? VALUE_DRAW
- : r > -bound ? Value((std::min(-3, r + (MAX_DTZ - 200)) * int(PawnValue)) / 200)
- : -VALUE_MATE + MAX_PLY + 1;
+ m.tbScore = r >= bound ? VALUE_MATE - MAX_PLY - 1
+ : r > 0 ? Value((std::max(3, r - (MAX_DTZ - 200)) * int(PawnValue)) / 200)
+ : r == 0 ? VALUE_DRAW
+ : r > -bound ? Value((std::min(-3, r + (MAX_DTZ - 200)) * int(PawnValue)) / 200)
+ : -VALUE_MATE + MAX_PLY + 1;
}
return true;
// A return value false indicates that not all probes were successful.
bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoves& rootMoves) {
- static const int WDL_to_rank[] = { -MAX_DTZ, -MAX_DTZ + 101, 0, MAX_DTZ - 101, MAX_DTZ };
+ static const int WDL_to_rank[] = {-MAX_DTZ, -MAX_DTZ + 101, 0, MAX_DTZ - 101, MAX_DTZ};
ProbeState result = OK;
- StateInfo st;
- WDLScore wdl;
+ StateInfo st;
+ WDLScore wdl;
bool rule50 = Options["Syzygy50MoveRule"];
m.tbRank = WDL_to_rank[wdl + 2];
if (!rule50)
- wdl = wdl > WDLDraw ? WDLWin
- : wdl < WDLDraw ? WDLLoss : WDLDraw;
+ wdl = wdl > WDLDraw ? WDLWin : wdl < WDLDraw ? WDLLoss : WDLDraw;
m.tbScore = WDL_to_value[wdl + 2];
}
return true;
}
-} // namespace Stockfish
+} // namespace Stockfish