if (!items.isEmpty()) {
for (int i = 0; i < items.count(); i++) {
+ if (!items.at(i)->isEnabled()) continue;
if (items.at(i)->type() == type()) {
// Collision! Don't move.
//kDebug()<<"/// COLLISION WITH ITEM: "<<items.at(i)->boundingRect()<<", POS: "<<items.at(i)->pos()<<", ME: "<<newPos;