#endif
-#define Min(x, y) (((x) < (y)) ? (x) : (y))
-#define Max(x, y) (((x) < (y)) ? (y) : (x))
-
////
//// Configuration
////
const int PLY_MAX = 100;
const int PLY_MAX_PLUS_2 = PLY_MAX + 2;
+const Bitboard FileABB = 0x0101010101010101ULL;
+const Bitboard FileBBB = FileABB << 1;
+const Bitboard FileCBB = FileABB << 2;
+const Bitboard FileDBB = FileABB << 3;
+const Bitboard FileEBB = FileABB << 4;
+const Bitboard FileFBB = FileABB << 5;
+const Bitboard FileGBB = FileABB << 6;
+const Bitboard FileHBB = FileABB << 7;
+
+const Bitboard Rank1BB = 0xFF;
+const Bitboard Rank2BB = Rank1BB << (8 * 1);
+const Bitboard Rank3BB = Rank1BB << (8 * 2);
+const Bitboard Rank4BB = Rank1BB << (8 * 3);
+const Bitboard Rank5BB = Rank1BB << (8 * 4);
+const Bitboard Rank6BB = Rank1BB << (8 * 5);
+const Bitboard Rank7BB = Rank1BB << (8 * 6);
+const Bitboard Rank8BB = Rank1BB << (8 * 7);
+
enum ValueType {
VALUE_TYPE_NONE = 0,
VALUE_TYPE_UPPER = 1,
extern const Value PieceValueEndgame[17];
extern int SquareDistance[64][64];
-inline Value piece_value_midgame(Piece p) {
- return PieceValueMidgame[p];
-}
-
-inline Value piece_value_endgame(Piece p) {
- return PieceValueEndgame[p];
-}
-
inline Value value_mate_in(int ply) {
return VALUE_MATE - ply;
}
return Color(c ^ 1);
}
-inline char piece_type_to_char(PieceType pt) {
- static const char ch[] = " PNBRQK";
- return ch[pt];
-}
-
inline Square make_square(File f, Rank r) {
return Square((r << 3) | f);
}
return relative_rank(c, rank_of(s));
}
-inline SquareColor square_color(Square s) {
+inline SquareColor color_of(Square s) {
return SquareColor(int(rank_of(s) + s) & 1);
}
-inline bool opposite_color_squares(Square s1, Square s2) {
+inline bool opposite_colors(Square s1, Square s2) {
int s = s1 ^ s2;
return ((s >> 3) ^ s) & 1;
}
return SquareDistance[s1][s2];
}
+inline char piece_type_to_char(PieceType pt) {
+ return " PNBRQK"[pt];
+}
+
inline char file_to_char(File f) {
return char(f - FILE_A + int('a'));
}
inline const std::string square_to_string(Square s) {
char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
- return std::string(ch);
+ return ch;
}
inline Square pawn_push(Color c) {