unsigned frame_rate_nom = 0, frame_rate_den = 0;
bool interlaced = false;
bool has_signal = false;
+ bool is_connected = true; // If false, then has_signal makes no sense.
};
struct AudioFormat {
void set_video_frame_allocator(FrameAllocator *allocator) override
{
video_frame_allocator = allocator;
+ if (owned_video_frame_allocator.get() != allocator) {
+ owned_video_frame_allocator.reset();
+ }
}
FrameAllocator *get_video_frame_allocator() override
void set_audio_frame_allocator(FrameAllocator *allocator) override
{
audio_frame_allocator = allocator;
+ if (owned_audio_frame_allocator.get() != allocator) {
+ owned_audio_frame_allocator.reset();
+ }
}
FrameAllocator *get_audio_frame_allocator() override
FrameAllocator *video_frame_allocator = nullptr;
FrameAllocator *audio_frame_allocator = nullptr;
+ std::unique_ptr<FrameAllocator> owned_video_frame_allocator;
+ std::unique_ptr<FrameAllocator> owned_audio_frame_allocator;
frame_callback_t frame_callback = nullptr;
std::thread dequeue_thread;