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[casparcg] / core / mixer / gpu / device_buffer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "device_buffer.h"\r
23 \r
24 #include "fence.h"\r
25 \r
26 #include <common/exception/exceptions.h>\r
27 #include <common/gl/gl_check.h>\r
28 \r
29 #include <gl/glew.h>\r
30 \r
31 #include <tbb/atomic.h>\r
32 \r
33 namespace caspar { namespace core {\r
34         \r
35 static GLenum FORMAT[] = {0, GL_RED, GL_RG, GL_BGR, GL_BGRA};\r
36 static GLenum INTERNAL_FORMAT[] = {0, GL_R8, GL_RG8, GL_RGB8, GL_RGBA8};        \r
37 \r
38 unsigned int format(size_t stride)\r
39 {\r
40         return FORMAT[stride];\r
41 }\r
42 \r
43 static tbb::atomic<int> g_total_count;\r
44 \r
45 struct device_buffer::implementation : boost::noncopyable\r
46 {\r
47         GLuint id_;\r
48 \r
49         const size_t width_;\r
50         const size_t height_;\r
51         const size_t stride_;\r
52 \r
53         fence            fence_;\r
54 \r
55 public:\r
56         implementation(size_t width, size_t height, size_t stride) \r
57                 : width_(width)\r
58                 , height_(height)\r
59                 , stride_(stride)\r
60         {       \r
61                 GL(glGenTextures(1, &id_));\r
62                 GL(glBindTexture(GL_TEXTURE_2D, id_));\r
63                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));\r
64                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));\r
65                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));\r
66                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));\r
67                 GL(glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT[stride_], width_, height_, 0, FORMAT[stride_], GL_UNSIGNED_BYTE, NULL));\r
68                 GL(glBindTexture(GL_TEXTURE_2D, 0));\r
69                 CASPAR_LOG(trace) << "[device_buffer] [" << ++g_total_count << L"] allocated size:" << width*height*stride;     \r
70         }       \r
71 \r
72         ~implementation()\r
73         {\r
74                 try\r
75                 {\r
76                         GL(glDeleteTextures(1, &id_));\r
77                         //CASPAR_LOG(trace) << "[device_buffer] [" << --g_total_count << L"] deallocated size:" << width_*height_*stride_;\r
78                 }\r
79                 catch(...)\r
80                 {\r
81                         CASPAR_LOG_CURRENT_EXCEPTION();\r
82                 }\r
83         }\r
84         \r
85         void bind()\r
86         {\r
87                 GL(glBindTexture(GL_TEXTURE_2D, id_));\r
88         }\r
89 \r
90         void bind(int index)\r
91         {\r
92                 GL(glActiveTexture(GL_TEXTURE0+index));\r
93                 bind();\r
94         }\r
95 \r
96         void unbind()\r
97         {\r
98                 GL(glBindTexture(GL_TEXTURE_2D, 0));\r
99         }\r
100 \r
101         void begin_read()\r
102         {\r
103                 bind();\r
104                 GL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, FORMAT[stride_], GL_UNSIGNED_BYTE, NULL));\r
105                 unbind();\r
106                 fence_.set();\r
107         }\r
108         \r
109         bool ready() const\r
110         {\r
111                 return fence_.ready();\r
112         }\r
113 };\r
114 \r
115 device_buffer::device_buffer(size_t width, size_t height, size_t stride) : impl_(new implementation(width, height, stride)){}\r
116 size_t device_buffer::stride() const { return impl_->stride_; }\r
117 size_t device_buffer::width() const { return impl_->width_; }\r
118 size_t device_buffer::height() const { return impl_->height_; }\r
119 void device_buffer::bind(int index){impl_->bind(index);}\r
120 void device_buffer::unbind(){impl_->unbind();}\r
121 void device_buffer::begin_read(){impl_->begin_read();}\r
122 bool device_buffer::ready() const{return impl_->ready();}\r
123 int device_buffer::id() const{ return impl_->id_;}\r
124 \r
125 \r
126 }}