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[casparcg] / core / mixer / gpu / ogl_device.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 // TODO: Smart GC\r
21 \r
22 #include "../../stdafx.h"\r
23 \r
24 #include "ogl_device.h"\r
25 \r
26 #include "shader.h"\r
27 \r
28 #include <common/exception/exceptions.h>\r
29 #include <common/utility/assert.h>\r
30 #include <common/gl/gl_check.h>\r
31 \r
32 #include <boost/foreach.hpp>\r
33 \r
34 #include <gl/glew.h>\r
35 \r
36 namespace caspar { namespace core {\r
37 \r
38 ogl_device::ogl_device() \r
39         : executor_(L"ogl_device")\r
40         , pattern_(nullptr)\r
41         , attached_texture_(0)\r
42         , active_shader_(0)\r
43 {\r
44         CASPAR_LOG(info) << L"Initializing OpenGL Device.";\r
45 \r
46         std::fill(binded_textures_.begin(), binded_textures_.end(), 0);\r
47         std::fill(viewport_.begin(), viewport_.end(), 0);\r
48         std::fill(scissor_.begin(), scissor_.end(), 0);\r
49         std::fill(blend_func_.begin(), blend_func_.end(), 0);\r
50         \r
51         invoke([=]\r
52         {\r
53                 context_.reset(new sf::Context());\r
54                 context_->SetActive(true);\r
55                 \r
56                 if (glewInit() != GLEW_OK)\r
57                         BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));\r
58                                                 \r
59                 CASPAR_LOG(info) << L"OpenGL " << version();\r
60 \r
61                 if(!GLEW_VERSION_3_0)\r
62                         CASPAR_LOG(warning) << "Missing OpenGL 3.0 support.";\r
63         \r
64                 CASPAR_LOG(info) << L"Successfully initialized GLEW.";\r
65 \r
66                 GL(glGenFramebuffers(1, &fbo_));                \r
67                 GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
68                 GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
69         //GL(glDisable(GL_MULTISAMPLE_ARB));\r
70 \r
71                 CASPAR_LOG(info) << L"Successfully initialized OpenGL Device.";\r
72         });\r
73 }\r
74 \r
75 ogl_device::~ogl_device()\r
76 {\r
77         invoke([=]\r
78         {\r
79                 BOOST_FOREACH(auto& pool, device_pools_)\r
80                         pool.clear();\r
81                 BOOST_FOREACH(auto& pool, host_pools_)\r
82                         pool.clear();\r
83                 glDeleteFramebuffersEXT(1, &fbo_);\r
84         });\r
85 }\r
86 \r
87 safe_ptr<device_buffer> ogl_device::allocate_device_buffer(size_t width, size_t height, size_t stride)\r
88 {\r
89         std::shared_ptr<device_buffer> buffer;\r
90         try\r
91         {\r
92                 buffer.reset(new device_buffer(width, height, stride));\r
93         }\r
94         catch(...)\r
95         {\r
96                 try\r
97                 {\r
98                         yield();\r
99                         gc().wait();\r
100                                         \r
101                         // Try again\r
102                         buffer.reset(new device_buffer(width, height, stride));\r
103                 }\r
104                 catch(...)\r
105                 {\r
106                         CASPAR_LOG(error) << L"ogl: create_device_buffer failed!";\r
107                         throw;\r
108                 }\r
109         }\r
110         return make_safe_ptr(buffer);\r
111 }\r
112                                 \r
113 safe_ptr<device_buffer> ogl_device::create_device_buffer(size_t width, size_t height, size_t stride)\r
114 {\r
115         CASPAR_VERIFY(stride > 0 && stride < 5);\r
116         CASPAR_VERIFY(width > 0 && height > 0);\r
117         auto& pool = device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
118         std::shared_ptr<device_buffer> buffer;\r
119         if(!pool->items.try_pop(buffer))                \r
120                 buffer = executor_.invoke([&]{return allocate_device_buffer(width, height, stride);}, high_priority);                   \r
121         \r
122         //++pool->usage_count;\r
123 \r
124         return safe_ptr<device_buffer>(buffer.get(), [=](device_buffer*) mutable\r
125         {               \r
126                 pool->items.push(buffer);       \r
127         });\r
128 }\r
129 \r
130 safe_ptr<host_buffer> ogl_device::allocate_host_buffer(size_t size, host_buffer::usage_t usage)\r
131 {\r
132         std::shared_ptr<host_buffer> buffer;\r
133 \r
134         try\r
135         {\r
136                 buffer.reset(new host_buffer(size, usage));\r
137                 if(usage == host_buffer::write_only)\r
138                         buffer->map();\r
139                 else\r
140                         buffer->unmap();                        \r
141         }\r
142         catch(...)\r
143         {\r
144                 try\r
145                 {\r
146                         yield();\r
147                         gc().wait();\r
148 \r
149                         // Try again\r
150                         buffer.reset(new host_buffer(size, usage));\r
151                         if(usage == host_buffer::write_only)\r
152                                 buffer->map();\r
153                         else\r
154                                 buffer->unmap();        \r
155                 }\r
156                 catch(...)\r
157                 {\r
158                         CASPAR_LOG(error) << L"ogl: create_host_buffer failed!";\r
159                         throw;          \r
160                 }\r
161         }\r
162 \r
163         return make_safe_ptr(buffer);\r
164 }\r
165         \r
166 safe_ptr<host_buffer> ogl_device::create_host_buffer(size_t size, host_buffer::usage_t usage)\r
167 {\r
168         CASPAR_VERIFY(usage == host_buffer::write_only || usage == host_buffer::read_only);\r
169         CASPAR_VERIFY(size > 0);\r
170         auto& pool = host_pools_[usage][size];\r
171         std::shared_ptr<host_buffer> buffer;\r
172         if(!pool->items.try_pop(buffer))        \r
173                 buffer = executor_.invoke([=]{return allocate_host_buffer(size, usage);}, high_priority);       \r
174         \r
175         //++pool->usage_count;\r
176 \r
177         auto self = shared_from_this();\r
178         return safe_ptr<host_buffer>(buffer.get(), [=](host_buffer*) mutable\r
179         {\r
180                 self->executor_.begin_invoke([=]() mutable\r
181                 {               \r
182                         if(usage == host_buffer::write_only)\r
183                                 buffer->map();\r
184                         else\r
185                                 buffer->unmap();\r
186 \r
187                         pool->items.push(buffer);\r
188                 }, high_priority);      \r
189         });\r
190 }\r
191 \r
192 safe_ptr<ogl_device> ogl_device::create()\r
193 {\r
194         return safe_ptr<ogl_device>(new ogl_device());\r
195 }\r
196 \r
197 //template<typename T>\r
198 //void flush_pool(buffer_pool<T>& pool)\r
199 //{     \r
200 //      if(pool.flush_count.fetch_and_increment() < 16)\r
201 //              return;\r
202 //\r
203 //      if(pool.usage_count.fetch_and_store(0) < pool.items.size())\r
204 //      {\r
205 //              std::shared_ptr<T> buffer;\r
206 //              pool.items.try_pop(buffer);\r
207 //      }\r
208 //\r
209 //      pool.flush_count = 0;\r
210 //      pool.usage_count = 0;\r
211 //}\r
212 \r
213 void ogl_device::flush()\r
214 {\r
215         GL(glFlush());  \r
216                 \r
217         //try\r
218         //{\r
219         //      BOOST_FOREACH(auto& pools, device_pools_)\r
220         //      {\r
221         //              BOOST_FOREACH(auto& pool, pools)\r
222         //                      flush_pool(*pool.second);\r
223         //      }\r
224         //      BOOST_FOREACH(auto& pools, host_pools_)\r
225         //      {\r
226         //              BOOST_FOREACH(auto& pool, pools)\r
227         //                      flush_pool(*pool.second);\r
228         //      }\r
229         //}\r
230         //catch(...)\r
231         //{\r
232         //      CASPAR_LOG_CURRENT_EXCEPTION();\r
233         //}\r
234 }\r
235 \r
236 void ogl_device::yield()\r
237 {\r
238         executor_.yield();\r
239 }\r
240 \r
241 boost::unique_future<void> ogl_device::gc()\r
242 {       \r
243         return begin_invoke([=]\r
244         {\r
245                 CASPAR_LOG(info) << " ogl: Running GC.";                \r
246         \r
247                 try\r
248                 {\r
249                         BOOST_FOREACH(auto& pools, device_pools_)\r
250                         {\r
251                                 BOOST_FOREACH(auto& pool, pools)\r
252                                         pool.second->items.clear();\r
253                         }\r
254                         BOOST_FOREACH(auto& pools, host_pools_)\r
255                         {\r
256                                 BOOST_FOREACH(auto& pool, pools)\r
257                                         pool.second->items.clear();\r
258                         }\r
259                 }\r
260                 catch(...)\r
261                 {\r
262                         CASPAR_LOG_CURRENT_EXCEPTION();\r
263                 }\r
264         }, high_priority);\r
265 }\r
266 \r
267 std::wstring ogl_device::version()\r
268 {       \r
269         static std::wstring ver = L"Not found";\r
270         try\r
271         {\r
272                 ver = widen(invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));})\r
273                 + " "   + invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));}));                      \r
274         }\r
275         catch(...){}\r
276 \r
277         return ver;\r
278 }\r
279 \r
280 \r
281 void ogl_device::enable(GLenum cap)\r
282 {\r
283         auto& val = caps_[cap];\r
284         if(!val)\r
285         {\r
286                 glEnable(cap);\r
287                 val = true;\r
288         }\r
289 }\r
290 \r
291 void ogl_device::disable(GLenum cap)\r
292 {\r
293         auto& val = caps_[cap];\r
294         if(val)\r
295         {\r
296                 glDisable(cap);\r
297                 val = false;\r
298         }\r
299 }\r
300 \r
301 void ogl_device::viewport(size_t x, size_t y, size_t width, size_t height)\r
302 {\r
303         if(x != viewport_[0] || y != viewport_[1] || width != viewport_[2] || height != viewport_[3])\r
304         {               \r
305                 glViewport(x, y, width, height);\r
306                 viewport_[0] = x;\r
307                 viewport_[1] = y;\r
308                 viewport_[2] = width;\r
309                 viewport_[3] = height;\r
310         }\r
311 }\r
312 \r
313 void ogl_device::scissor(size_t x, size_t y, size_t width, size_t height)\r
314 {\r
315         if(x != scissor_[0] || y != scissor_[1] || width != scissor_[2] || height != scissor_[3])\r
316         {               \r
317                 glScissor(x, y, width, height);\r
318                 scissor_[0] = x;\r
319                 scissor_[1] = y;\r
320                 scissor_[2] = width;\r
321                 scissor_[3] = height;\r
322         }\r
323 }\r
324 \r
325 void ogl_device::stipple_pattern(const GLubyte* pattern)\r
326 {\r
327         if(pattern_ != pattern)\r
328         {               \r
329                 glPolygonStipple(pattern);\r
330                 pattern_ = pattern;\r
331         }\r
332 }\r
333 \r
334 void ogl_device::attach(device_buffer& texture)\r
335 {       \r
336         if(attached_texture_ != texture.id())\r
337         {\r
338                 GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0, GL_TEXTURE_2D, texture.id(), 0));\r
339                 attached_texture_ = texture.id();\r
340         }\r
341 }\r
342 \r
343 void ogl_device::clear(device_buffer& texture)\r
344 {       \r
345         attach(texture);\r
346         GL(glClear(GL_COLOR_BUFFER_BIT));\r
347 }\r
348 \r
349 void ogl_device::use(shader& shader)\r
350 {\r
351         if(active_shader_ != shader.id())\r
352         {               \r
353                 GL(glUseProgramObjectARB(shader.id())); \r
354                 active_shader_ = shader.id();\r
355         }\r
356 }\r
357 \r
358 void ogl_device::blend_func(int c1, int c2, int a1, int a2)\r
359 {\r
360         std::array<int, 4> func = {c1, c2, a1, a2};\r
361 \r
362         if(blend_func_ != func)\r
363         {\r
364                 blend_func_ = func;\r
365                 GL(glBlendFuncSeparate(c1, c2, a1, a2));\r
366         }\r
367 }\r
368 \r
369 void ogl_device::blend_func(int c1, int c2)\r
370 {\r
371         blend_func(c1, c2, c1, c2);\r
372 }\r
373 \r
374 }}\r
375 \r