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[casparcg] / core / mixer / gpu / ogl_device.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 // TODO: Smart GC\r
21 \r
22 #include "../../stdafx.h"\r
23 \r
24 #include "ogl_device.h"\r
25 \r
26 #include "shader.h"\r
27 \r
28 #include <common/exception/exceptions.h>\r
29 #include <common/utility/assert.h>\r
30 #include <common/gl/gl_check.h>\r
31 \r
32 #include <boost/foreach.hpp>\r
33 \r
34 #include <gl/glew.h>\r
35 \r
36 namespace caspar { namespace core {\r
37 \r
38 ogl_device::ogl_device() \r
39         : executor_(L"ogl_device")\r
40         , pattern_(nullptr)\r
41         , attached_texture_(0)\r
42         , active_shader_(0)\r
43 {\r
44         std::fill(binded_textures_.begin(), binded_textures_.end(), 0);\r
45         std::fill(viewport_.begin(), viewport_.end(), 0);\r
46         std::fill(scissor_.begin(), scissor_.end(), 0);\r
47         std::fill(blend_func_.begin(), blend_func_.end(), 0);\r
48         \r
49         invoke([=]\r
50         {\r
51                 context_.reset(new sf::Context());\r
52                 context_->SetActive(true);\r
53                 \r
54                 if (glewInit() != GLEW_OK)\r
55                         BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));\r
56                                 \r
57                 if(!GLEW_VERSION_3_2)\r
58                         CASPAR_LOG(warning) << "Missing OpenGL 3.2 support.";\r
59         \r
60                 GL(glGenFramebuffers(1, &fbo_));                \r
61                 GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
62                 GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
63         GL(glDisable(GL_MULTISAMPLE_ARB));\r
64         });\r
65 }\r
66 \r
67 ogl_device::~ogl_device()\r
68 {\r
69         invoke([=]\r
70         {\r
71                 BOOST_FOREACH(auto& pool, device_pools_)\r
72                         pool.clear();\r
73                 BOOST_FOREACH(auto& pool, host_pools_)\r
74                         pool.clear();\r
75                 glDeleteFramebuffersEXT(1, &fbo_);\r
76         });\r
77 }\r
78                                 \r
79 safe_ptr<device_buffer> ogl_device::create_device_buffer(size_t width, size_t height, size_t stride)\r
80 {\r
81         CASPAR_VERIFY(stride > 0 && stride < 5);\r
82         CASPAR_VERIFY(width > 0 && height > 0);\r
83         auto& pool = device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
84         std::shared_ptr<device_buffer> buffer;\r
85         if(!pool->items.try_pop(buffer))                \r
86         {\r
87                 executor_.invoke([&]\r
88                 {       \r
89                         try\r
90                         {\r
91                                 buffer.reset(new device_buffer(width, height, stride));\r
92                         }\r
93                         catch(...)\r
94                         {\r
95                                 try\r
96                                 {\r
97                                         yield();\r
98                                         gc().wait();\r
99                                         \r
100                                         // Try again\r
101                                         buffer.reset(new device_buffer(width, height, stride));\r
102                                 }\r
103                                 catch(...)\r
104                                 {\r
105                                         CASPAR_LOG(error) << L"ogl: create_device_buffer failed!";\r
106                                         throw;\r
107                                 }\r
108                         }\r
109                 }, high_priority);      \r
110         }\r
111         \r
112         ++pool->usage_count;\r
113 \r
114         return safe_ptr<device_buffer>(buffer.get(), [=](device_buffer*) mutable\r
115         {               \r
116                 pool->items.push(buffer);       \r
117         });\r
118 }\r
119         \r
120 safe_ptr<host_buffer> ogl_device::create_host_buffer(size_t size, host_buffer::usage_t usage)\r
121 {\r
122         CASPAR_VERIFY(usage == host_buffer::write_only || usage == host_buffer::read_only);\r
123         CASPAR_VERIFY(size > 0);\r
124         auto& pool = host_pools_[usage][size];\r
125         std::shared_ptr<host_buffer> buffer;\r
126         if(!pool->items.try_pop(buffer))\r
127         {\r
128                 executor_.invoke([&]\r
129                 {\r
130                         try\r
131                         {\r
132                                 buffer.reset(new host_buffer(size, usage));\r
133                                 if(usage == host_buffer::write_only)\r
134                                         buffer->map();\r
135                                 else\r
136                                         buffer->unmap();                        \r
137                         }\r
138                         catch(...)\r
139                         {\r
140                                 try\r
141                                 {\r
142                                         yield();\r
143                                         gc().wait();\r
144 \r
145                                         // Try again\r
146                                         buffer.reset(new host_buffer(size, usage));\r
147                                         if(usage == host_buffer::write_only)\r
148                                                 buffer->map();\r
149                                         else\r
150                                                 buffer->unmap();        \r
151                                 }\r
152                                 catch(...)\r
153                                 {\r
154                                         CASPAR_LOG(error) << L"ogl: create_host_buffer failed!";\r
155                                         throw;          \r
156                                 }\r
157                         }\r
158                 }, high_priority);      \r
159         }\r
160         \r
161         ++pool->usage_count;\r
162 \r
163         return safe_ptr<host_buffer>(buffer.get(), [=](host_buffer*) mutable\r
164         {\r
165                 executor_.begin_invoke([=]() mutable\r
166                 {               \r
167                         if(usage == host_buffer::write_only)\r
168                                 buffer->map();\r
169                         else\r
170                                 buffer->unmap();\r
171 \r
172                         pool->items.push(buffer);\r
173                 }, high_priority);      \r
174         });\r
175 }\r
176 \r
177 template<typename T>\r
178 void flush_pool(buffer_pool<T>& pool)\r
179 {       \r
180         if(pool.flush_count.fetch_and_increment() < 16)\r
181                 return;\r
182 \r
183         if(pool.usage_count.fetch_and_store(0) < pool.items.size())\r
184         {\r
185                 std::shared_ptr<T> buffer;\r
186                 pool.items.try_pop(buffer);\r
187         }\r
188 \r
189         pool.flush_count = 0;\r
190         pool.usage_count = 0;\r
191 }\r
192 \r
193 void ogl_device::flush()\r
194 {\r
195         GL(glFlush());  \r
196                 \r
197         try\r
198         {\r
199                 BOOST_FOREACH(auto& pools, device_pools_)\r
200                 {\r
201                         BOOST_FOREACH(auto& pool, pools)\r
202                                 flush_pool(*pool.second);\r
203                 }\r
204                 BOOST_FOREACH(auto& pools, host_pools_)\r
205                 {\r
206                         BOOST_FOREACH(auto& pool, pools)\r
207                                 flush_pool(*pool.second);\r
208                 }\r
209         }\r
210         catch(...)\r
211         {\r
212                 CASPAR_LOG_CURRENT_EXCEPTION();\r
213         }\r
214 }\r
215 \r
216 void ogl_device::yield()\r
217 {\r
218         executor_.yield();\r
219 }\r
220 \r
221 boost::unique_future<void> ogl_device::gc()\r
222 {       \r
223         return begin_invoke([=]\r
224         {\r
225                 CASPAR_LOG(info) << " ogl: Running GC.";                \r
226         \r
227                 try\r
228                 {\r
229                         BOOST_FOREACH(auto& pools, device_pools_)\r
230                         {\r
231                                 BOOST_FOREACH(auto& pool, pools)\r
232                                         pool.second->items.clear();\r
233                         }\r
234                         BOOST_FOREACH(auto& pools, host_pools_)\r
235                         {\r
236                                 BOOST_FOREACH(auto& pool, pools)\r
237                                         pool.second->items.clear();\r
238                         }\r
239                 }\r
240                 catch(...)\r
241                 {\r
242                         CASPAR_LOG_CURRENT_EXCEPTION();\r
243                 }\r
244         }, high_priority);\r
245 }\r
246 \r
247 std::wstring ogl_device::get_version()\r
248 {       \r
249         static std::wstring ver = L"Not found";\r
250         try\r
251         {\r
252                 ogl_device tmp;\r
253                 ver = widen(tmp.invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));})\r
254                 + " "   + tmp.invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));}));                  \r
255         }\r
256         catch(...){}\r
257 \r
258         return ver;\r
259 }\r
260 \r
261 \r
262 void ogl_device::enable(GLenum cap)\r
263 {\r
264         auto& val = caps_[cap];\r
265         if(!val)\r
266         {\r
267                 glEnable(cap);\r
268                 val = true;\r
269         }\r
270 }\r
271 \r
272 void ogl_device::disable(GLenum cap)\r
273 {\r
274         auto& val = caps_[cap];\r
275         if(val)\r
276         {\r
277                 glDisable(cap);\r
278                 val = false;\r
279         }\r
280 }\r
281 \r
282 void ogl_device::viewport(size_t x, size_t y, size_t width, size_t height)\r
283 {\r
284         if(x != viewport_[0] || y != viewport_[1] || width != viewport_[2] || height != viewport_[3])\r
285         {               \r
286                 glViewport(x, y, width, height);\r
287                 viewport_[0] = x;\r
288                 viewport_[1] = y;\r
289                 viewport_[2] = width;\r
290                 viewport_[3] = height;\r
291         }\r
292 }\r
293 \r
294 void ogl_device::scissor(size_t x, size_t y, size_t width, size_t height)\r
295 {\r
296         if(x != scissor_[0] || y != scissor_[1] || width != scissor_[2] || height != scissor_[3])\r
297         {               \r
298                 glScissor(x, y, width, height);\r
299                 scissor_[0] = x;\r
300                 scissor_[1] = y;\r
301                 scissor_[2] = width;\r
302                 scissor_[3] = height;\r
303         }\r
304 }\r
305 \r
306 void ogl_device::stipple_pattern(const GLubyte* pattern)\r
307 {\r
308         if(pattern_ != pattern)\r
309         {               \r
310                 glPolygonStipple(pattern);\r
311                 pattern_ = pattern;\r
312         }\r
313 }\r
314 \r
315 void ogl_device::attach(device_buffer& texture)\r
316 {       \r
317         if(attached_texture_ != texture.id())\r
318         {\r
319                 GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0, GL_TEXTURE_2D, texture.id(), 0));\r
320                 attached_texture_ = texture.id();\r
321         }\r
322 }\r
323 \r
324 void ogl_device::clear(device_buffer& texture)\r
325 {       \r
326         attach(texture);\r
327         GL(glClear(GL_COLOR_BUFFER_BIT));\r
328 }\r
329 \r
330 void ogl_device::use(shader& shader)\r
331 {\r
332         if(active_shader_ != shader.id())\r
333         {               \r
334                 GL(glUseProgramObjectARB(shader.id())); \r
335                 active_shader_ = shader.id();\r
336         }\r
337 }\r
338 \r
339 void ogl_device::blend_func_separate(int c1, int c2, int a1, int a2)\r
340 {\r
341         std::array<int, 4> func = {c1, c2, a1, a2};\r
342 \r
343         if(blend_func_ != func)\r
344         {\r
345                 blend_func_ = func;\r
346                 glBlendFuncSeparate(c1, c2, a1, a2);\r
347         }\r
348 }\r
349 \r
350 }}\r
351 \r