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[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 \r
24 #include "image_kernel.h"\r
25 #include "../write_frame.h"\r
26 #include "../gpu/ogl_device.h"\r
27 #include "../gpu/host_buffer.h"\r
28 #include "../gpu/device_buffer.h"\r
29 #include "../../video_channel_context.h"\r
30 \r
31 #include <common/exception/exceptions.h>\r
32 #include <common/gl/gl_check.h>\r
33 \r
34 #include <core/producer/frame/frame_transform.h>\r
35 #include <core/producer/frame/pixel_format.h>\r
36 #include <core/video_format.h>\r
37 \r
38 #include <gl/glew.h>\r
39 \r
40 #include <boost/foreach.hpp>\r
41 \r
42 #include <algorithm>\r
43 #include <deque>\r
44 \r
45 using namespace boost::assign;\r
46 \r
47 namespace caspar { namespace core {\r
48         \r
49 typedef std::deque<render_item>                         layer;\r
50 \r
51 class image_renderer\r
52 {\r
53         video_channel_context&                                  channel_;       \r
54         image_kernel                                                    kernel_;        \r
55         std::shared_ptr<device_buffer>                  active_buffer_;\r
56 public:\r
57         image_renderer(video_channel_context& channel)\r
58                 : channel_(channel)\r
59         {\r
60         }\r
61         \r
62         boost::unique_future<safe_ptr<host_buffer>> render(std::deque<layer>&& layers)\r
63         {               \r
64                 auto layers2 = std::move(layers);\r
65                 return channel_.ogl().begin_invoke([=]() mutable\r
66                 {\r
67                         return do_render(std::move(layers2));\r
68                 });\r
69         }\r
70         \r
71 private:\r
72         safe_ptr<host_buffer> do_render(std::deque<layer>&& layers)\r
73         {\r
74                 std::shared_ptr<device_buffer> layer_key_buffer;\r
75 \r
76                 auto draw_buffer = create_device_buffer(4);\r
77                                 \r
78                 BOOST_FOREACH(auto& layer, layers)\r
79                         draw_layer(std::move(layer), draw_buffer, layer_key_buffer);\r
80                 \r
81                 auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
82                 channel_.ogl().attach(*draw_buffer);\r
83                 host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
84                 \r
85                 active_buffer_ = draw_buffer;\r
86 \r
87                 channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
88                         \r
89                 return host_buffer;\r
90         }\r
91 \r
92         void draw_layer(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
93         {                               \r
94                 if(layer.empty())\r
95                         return;\r
96 \r
97                 std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer = std::make_pair(0, nullptr); // int is fields flag\r
98                                 \r
99                 if(layer.front().blend_mode != blend_mode::normal && has_overlapping_items(layer))\r
100                 {\r
101                         auto layer_draw_buffer = create_device_buffer(4); // int is fields flag\r
102                         auto layer_blend_mode = layer.front().blend_mode;\r
103 \r
104                         BOOST_FOREACH(auto& item, layer)\r
105                         {\r
106                                 item.blend_mode = blend_mode::normal; // Disable blending and just merge.\r
107                                 draw_item(std::move(item), *layer_draw_buffer, local_key_buffer, layer_key_buffer);             \r
108                         }\r
109                         \r
110                         render_item item;\r
111                         item.pix_desc.pix_fmt   = pixel_format::bgra;\r
112                         item.pix_desc.planes    = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
113                         item.textures                   = list_of(layer_draw_buffer);\r
114                         item.transform                  = frame_transform();\r
115                         item.blend_mode                 = layer_blend_mode;\r
116 \r
117                         kernel_.draw(channel_.ogl(), std::move(item), *draw_buffer, nullptr, nullptr);\r
118                 }\r
119                 else // fast path\r
120                 {\r
121                         BOOST_FOREACH(auto& item, layer)                \r
122                                 draw_item(std::move(item), *draw_buffer, local_key_buffer, layer_key_buffer);           \r
123                 }                                       \r
124 \r
125                 CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::field_mode::progressive);\r
126 \r
127                 std::swap(local_key_buffer.second, layer_key_buffer);\r
128         }\r
129 \r
130         void draw_item(render_item&&                                                                    item, \r
131                                    device_buffer&                                                                       draw_buffer, \r
132                                    std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
133                                    std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
134         {                                                                                       \r
135                 if(item.transform.is_key)\r
136                 {\r
137                         if(!local_key_buffer.second)\r
138                         {\r
139                                 local_key_buffer.first = 0;\r
140                                 local_key_buffer.second = create_device_buffer(1);\r
141                         }\r
142                         \r
143                         local_key_buffer.first |= item.transform.field_mode; // Add field to flag.\r
144                         kernel_.draw(channel_.ogl(), std::move(item), *local_key_buffer.second, nullptr, nullptr);\r
145                 }\r
146                 else\r
147                 {\r
148                         kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
149                         local_key_buffer.first ^= item.transform.field_mode; // Remove field from flag.\r
150                         \r
151                         if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
152                         {\r
153                                 local_key_buffer.first = 0;\r
154                                 local_key_buffer.second.reset();\r
155                         }\r
156                 }\r
157         }\r
158 \r
159         bool has_overlapping_items(const layer& layer)\r
160         {               \r
161                 auto upper_count = boost::range::count_if(layer, [&](const render_item& item)\r
162                 {\r
163                         return !item.transform.is_key && (item.transform.field_mode & field_mode::upper);\r
164                 });\r
165 \r
166                 auto lower_count = boost::range::count_if(layer, [&](const render_item& item)\r
167                 {\r
168                         return  !item.transform.is_key && (item.transform.field_mode & field_mode::lower);\r
169                 });\r
170 \r
171                 return upper_count > 1 || lower_count > 1;\r
172         }                       \r
173                 \r
174         safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
175         {\r
176                 auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
177                 channel_.ogl().clear(*buffer);\r
178                 return buffer;\r
179         }\r
180 };\r
181 \r
182                 \r
183 struct image_mixer::implementation : boost::noncopyable\r
184 {       \r
185         ogl_device&                                                             ogl_;\r
186         image_renderer                                                  renderer_;\r
187         std::vector<frame_transform>                    transform_stack_;\r
188         blend_mode::type                                                active_blend_mode_;\r
189         std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
190 public:\r
191         implementation(video_channel_context& video_channel) \r
192                 : ogl_(video_channel.ogl())\r
193                 , renderer_(video_channel)\r
194                 , transform_stack_(1)\r
195                 , active_blend_mode_(blend_mode::normal)                \r
196         {\r
197         }\r
198 \r
199         void begin_layer(blend_mode::type blend_mode)\r
200         {\r
201                 active_blend_mode_ = blend_mode;\r
202                 layers_ += layer();\r
203         }\r
204                 \r
205         void begin(core::basic_frame& frame)\r
206         {\r
207                 transform_stack_.push_back(transform_stack_.back()*frame.get_frame_transform());\r
208         }\r
209                 \r
210         void visit(core::write_frame& frame)\r
211         {       \r
212                 if(transform_stack_.back().field_mode == field_mode::empty)\r
213                         return;\r
214                 \r
215                 core::render_item item;\r
216                 item.pix_desc   = frame.get_pixel_format_desc();\r
217                 item.textures   = frame.get_textures();\r
218                 item.transform  = transform_stack_.back();\r
219                 item.blend_mode = active_blend_mode_;   \r
220 \r
221                 layers_.back() += item;\r
222         }\r
223 \r
224         void end()\r
225         {\r
226                 transform_stack_.pop_back();\r
227         }\r
228 \r
229         void end_layer()\r
230         {               \r
231         }\r
232         \r
233         boost::unique_future<safe_ptr<host_buffer>> render()\r
234         {\r
235                 return renderer_.render(std::move(layers_));\r
236         }\r
237 \r
238         safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
239         {\r
240                 return make_safe<write_frame>(ogl_, tag, desc);\r
241         }\r
242 };\r
243 \r
244 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
245 void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
246 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
247 void image_mixer::end(){impl_->end();}\r
248 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
249 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
250 void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
251 void image_mixer::end_layer(){impl_->end_layer();}\r
252 image_mixer& image_mixer::operator=(image_mixer&& other)\r
253 {\r
254         impl_ = std::move(other.impl_);\r
255         return *this;\r
256 }\r
257 \r
258 }}