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[casparcg] / modules / ogl / consumer / ogl_consumer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 \r
21 #define NOMINMAX\r
22 \r
23 #include <windows.h>\r
24 #include <Glee.h>\r
25 #include <SFML/Window.hpp>\r
26 \r
27 #include "ogl_consumer.h"\r
28 \r
29 #include <core/video_format.h>\r
30 #include <core/consumer/frame/read_frame.h>\r
31 \r
32 #include <common/gl/gl_check.h>\r
33 #include <common/concurrency/executor.h>\r
34 #include <common/memory/safe_ptr.h>\r
35 #include <common/memory/memcpy.h>\r
36 #include <common/diagnostics/graph.h>\r
37 #include <common/utility/timer.h>\r
38 \r
39 #include <boost/thread.hpp>\r
40 #include <boost/timer.hpp>\r
41 \r
42 #include <algorithm>\r
43 #include <array>\r
44 \r
45 namespace caspar {\r
46 \r
47 struct ogl_consumer::implementation : boost::noncopyable\r
48 {               \r
49         boost::timer clock_;\r
50         boost::unique_future<void> active_;\r
51                 \r
52         float width_;\r
53         float height_;\r
54 \r
55         GLuint                            texture_;\r
56         std::array<GLuint, 2> pbos_;\r
57 \r
58         const bool windowed_;\r
59         unsigned int screen_width_;\r
60         unsigned int screen_height_;\r
61         const unsigned int screen_index_;\r
62                                 \r
63         const stretch stretch_;\r
64         core::video_format_desc format_desc_;\r
65         \r
66         sf::Window window_;\r
67         \r
68         safe_ptr<diagnostics::graph> graph_;\r
69         boost::timer perf_timer_;\r
70 \r
71         size_t square_width_;\r
72         size_t square_height_;\r
73 \r
74         executor executor_;\r
75 public:\r
76         implementation(unsigned int screen_index, stretch stretch, bool windowed) \r
77                 : stretch_(stretch)\r
78                 , windowed_(windowed)\r
79                 , texture_(0)\r
80                 , screen_index_(screen_index)\r
81                 , graph_(diagnostics::create_graph(narrow(print())))\r
82                 , executor_(print())\r
83         {               \r
84                 graph_->add_guide("frame-time", 0.5);\r
85                 graph_->set_color("frame-time", diagnostics::color(1.0f, 0.0f, 0.0f));\r
86         }\r
87 \r
88         ~implementation()\r
89         {\r
90                 CASPAR_LOG(info) << print() << L" Shutting down.";      \r
91         }\r
92 \r
93         void initialize(const core::video_format_desc& format_desc)\r
94         {\r
95                 if(!GLEE_VERSION_2_1)\r
96                         BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 2.1 support."));\r
97                 \r
98                 format_desc_ = format_desc;\r
99 \r
100                 square_width_ = format_desc_.width;\r
101                 square_height_ = format_desc_.height;\r
102                                                 \r
103                 if(format_desc_.format == core::video_format::pal)\r
104                 {\r
105                         square_width_ = 768;\r
106                         square_height_ = 576;\r
107                 }\r
108                 else if(format_desc_.format == core::video_format::ntsc)\r
109                 {\r
110                         square_width_ = 720;\r
111                         square_height_ = 547;\r
112                 }\r
113 \r
114                 screen_width_ = format_desc.width;\r
115                 screen_height_ = format_desc.height;\r
116 #ifdef _WIN32\r
117                 DISPLAY_DEVICE d_device;                        \r
118                 memset(&d_device, 0, sizeof(d_device));\r
119                 d_device.cb = sizeof(d_device);\r
120 \r
121                 std::vector<DISPLAY_DEVICE> displayDevices;\r
122                 for(int n = 0; EnumDisplayDevices(NULL, n, &d_device, NULL); ++n)\r
123                 {\r
124                         displayDevices.push_back(d_device);\r
125                         memset(&d_device, 0, sizeof(d_device));\r
126                         d_device.cb = sizeof(d_device);\r
127                 }\r
128 \r
129                 if(screen_index_ >= displayDevices.size())\r
130                         BOOST_THROW_EXCEPTION(out_of_range() << arg_name_info("screen_index_") << msg_info(narrow(print())));\r
131                 \r
132                 DEVMODE devmode;\r
133                 memset(&devmode, 0, sizeof(devmode));\r
134                 \r
135                 if(!EnumDisplaySettings(displayDevices[screen_index_].DeviceName, ENUM_CURRENT_SETTINGS, &devmode))\r
136                         BOOST_THROW_EXCEPTION(invalid_operation() << arg_name_info("screen_index") << msg_info(narrow(print()) + " EnumDisplaySettings"));\r
137                 \r
138                 screen_width_ = windowed_ ? square_width_ : devmode.dmPelsWidth;\r
139                 screen_height_ = windowed_ ? square_height_ : devmode.dmPelsHeight;\r
140 #else\r
141                 if(!windowed)\r
142                         BOOST_THROW_EXCEPTION(not_supported() << msg_info(narrow(print() + " doesn't support non-Win32 fullscreen"));\r
143 \r
144                 if(screen_index != 0)\r
145                         CASPAR_LOG(warning) << print() << " only supports screen_index=0 for non-Win32";\r
146 #endif          \r
147                 executor_.start();\r
148                 executor_.invoke([=]\r
149                 {\r
150                         window_.Create(sf::VideoMode(screen_width_, screen_height_, 32), narrow(print()), windowed_ ? sf::Style::Resize : sf::Style::Fullscreen);\r
151                         window_.ShowMouseCursor(false);\r
152                         window_.SetPosition(devmode.dmPosition.x, devmode.dmPosition.y);\r
153                         window_.SetSize(screen_width_, screen_height_);\r
154                         window_.SetActive();\r
155                         GL(glEnable(GL_TEXTURE_2D));\r
156                         GL(glDisable(GL_DEPTH_TEST));           \r
157                         GL(glClearColor(0.0, 0.0, 0.0, 0.0));\r
158                         GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
159                         glLoadIdentity();\r
160                                 \r
161                         calculate_aspect();\r
162                         \r
163                         glGenTextures(1, &texture_);\r
164                         glBindTexture(GL_TEXTURE_2D, texture_);\r
165                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r
166                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r
167                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r
168                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r
169                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, format_desc_.width, format_desc_.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
170                         glBindTexture(GL_TEXTURE_2D, 0);\r
171                         \r
172                         GL(glGenBuffers(2, pbos_.data()));\r
173                         \r
174                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[0]);\r
175                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
176                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[1]);\r
177                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
178                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);\r
179                 });\r
180                 active_ = executor_.begin_invoke([]{});\r
181                 CASPAR_LOG(info) << print() << " Sucessfully initialized.";\r
182         }\r
183 \r
184         void calculate_aspect()\r
185         {\r
186                 if(windowed_)\r
187                 {\r
188                         screen_height_ = window_.GetHeight();\r
189                         screen_width_ = window_.GetWidth();\r
190                 }\r
191                 \r
192                 GL(glViewport(0, 0, screen_width_, screen_height_));\r
193 \r
194                 std::pair<float, float> target_ratio = None();\r
195                 if(stretch_ == fill)\r
196                         target_ratio = Fill();\r
197                 else if(stretch_ == uniform)\r
198                         target_ratio = Uniform();\r
199                 else if(stretch_ == uniform_to_fill)\r
200                         target_ratio = UniformToFill();\r
201 \r
202                 width_ = target_ratio.first;\r
203                 height_ = target_ratio.second;\r
204         }\r
205                 \r
206         std::pair<float, float> None()\r
207         {\r
208                 float width = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
209                 float height = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
210 \r
211                 return std::make_pair(width, height);\r
212         }\r
213 \r
214         std::pair<float, float> Uniform()\r
215         {\r
216                 float aspect = static_cast<float>(square_width_)/static_cast<float>(square_height_);\r
217                 float width = std::min(1.0f, static_cast<float>(screen_height_)*aspect/static_cast<float>(screen_width_));\r
218                 float height = static_cast<float>(screen_width_*width)/static_cast<float>(screen_height_*aspect);\r
219 \r
220                 return std::make_pair(width, height);\r
221         }\r
222 \r
223         std::pair<float, float> Fill()\r
224         {\r
225                 return std::make_pair(1.0f, 1.0f);\r
226         }\r
227 \r
228         std::pair<float, float> UniformToFill()\r
229         {\r
230                 float wr = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
231                 float hr = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
232                 float r_inv = 1.0f/std::min(wr, hr);\r
233 \r
234                 float width = wr*r_inv;\r
235                 float height = hr*r_inv;\r
236 \r
237                 return std::make_pair(width, height);\r
238         }\r
239 \r
240         void render(const safe_ptr<const core::read_frame>& frame)\r
241         {                       \r
242                 glBindTexture(GL_TEXTURE_2D, texture_);\r
243                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[0]);\r
244 \r
245                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, format_desc_.width, format_desc_.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
246 \r
247                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[1]);\r
248 \r
249                 glBufferData(GL_PIXEL_UNPACK_BUFFER, format_desc_.size, 0, GL_STREAM_DRAW);\r
250 \r
251                 auto ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);\r
252                 if(ptr)\r
253                 {\r
254                         fast_memcpy(reinterpret_cast<char*>(ptr), frame->image_data().begin(), frame->image_data().size());\r
255                         glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // release the mapped buffer\r
256                 }\r
257 \r
258                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);\r
259                                 \r
260                 GL(glClear(GL_COLOR_BUFFER_BIT));                       \r
261                 glBegin(GL_QUADS);\r
262                                 glTexCoord2f(0.0f,        1.0f);        glVertex2f(-width_, -height_);\r
263                                 glTexCoord2f(1.0f,        1.0f);        glVertex2f( width_, -height_);\r
264                                 glTexCoord2f(1.0f,        0.0f);        glVertex2f( width_,  height_);\r
265                                 glTexCoord2f(0.0f,        0.0f);        glVertex2f(-width_,  height_);\r
266                 glEnd();\r
267                 \r
268                 glBindTexture(GL_TEXTURE_2D, 0);\r
269 \r
270                 std::rotate(pbos_.begin(), pbos_.begin() + 1, pbos_.end());\r
271         }\r
272                 \r
273         void send(const safe_ptr<const core::read_frame>& frame)\r
274         {\r
275                 active_.get();\r
276                 active_ = executor_.begin_invoke([=]\r
277                 {\r
278                         perf_timer_.restart();\r
279                         sf::Event e;\r
280                         while(window_.GetEvent(e))\r
281                         {\r
282                                 if(e.Type == sf::Event::Resized)\r
283                                          calculate_aspect();\r
284                         }\r
285                         render(frame);\r
286                         window_.Display();\r
287                         graph_->update_value("frame-time", static_cast<float>(perf_timer_.elapsed()/format_desc_.interval*0.5));\r
288                 });\r
289         }\r
290 \r
291         std::wstring print() const\r
292         {\r
293                 return L"ogl[" + boost::lexical_cast<std::wstring>(screen_index_) + L"]";\r
294         }\r
295 \r
296         size_t buffer_depth() const{return 2;}\r
297 };\r
298 \r
299 ogl_consumer::ogl_consumer(ogl_consumer&& other) : impl_(std::move(other.impl_)){}\r
300 ogl_consumer::ogl_consumer(unsigned int screen_index, stretch stretch, bool windowed) : impl_(new implementation(screen_index, stretch, windowed)){}\r
301 void ogl_consumer::send(const safe_ptr<const core::read_frame>& frame){impl_->send(frame);}\r
302 size_t ogl_consumer::buffer_depth() const{return impl_->buffer_depth();}\r
303 void ogl_consumer::initialize(const core::video_format_desc& format_desc)\r
304 {\r
305         // TODO: Ugly\r
306         if(impl_->executor_.is_running())\r
307                 impl_.reset(new implementation(impl_->screen_index_, impl_->stretch_, impl_->windowed_));\r
308         impl_->initialize(format_desc);\r
309 }\r
310 std::wstring ogl_consumer::print() const {return impl_->print();}\r
311 \r
312 safe_ptr<core::frame_consumer> create_ogl_consumer(const std::vector<std::wstring>& params)\r
313 {\r
314         if(params.size() < 1 || params[0] != L"OGL")\r
315                 return core::frame_consumer::empty();\r
316         \r
317         unsigned int screen_index = 0;\r
318         stretch stretch = stretch::fill;\r
319         bool windowed = true;\r
320         \r
321         if(params.size() > 1) \r
322                 screen_index = lexical_cast_or_default<int>(params[2], screen_index);\r
323 \r
324         if(params.size() > 2) \r
325                 windowed = lexical_cast_or_default<bool>(params[3], windowed);\r
326 \r
327         return make_safe<ogl_consumer>(screen_index, stretch, windowed);\r
328 }\r
329 \r
330 }