}\r
}\r
\r
-void ogl_device::blend_func_separate(int c1, int c2, int a1, int a2)\r
+void ogl_device::blend_func(int c1, int c2, int a1, int a2)\r
{\r
std::array<int, 4> func = {c1, c2, a1, a2};\r
\r
if(blend_func_ != func)\r
{\r
blend_func_ = func;\r
- glBlendFuncSeparate(c1, c2, a1, a2);\r
+ GL(glBlendFuncSeparate(c1, c2, a1, a2));\r
}\r
}\r
\r
+void ogl_device::blend_func(int c1, int c2)\r
+{\r
+ blend_func(c1, c2, c1, c2);\r
+}\r
+\r
}}\r
\r