}\r
}\r
\r
-void ogl_device::blend_func_separate(int c1, int c2, int a1, int a2)\r
+void ogl_device::blend_func(int c1, int c2, int a1, int a2)\r
{\r
std::array<int, 4> func = {c1, c2, a1, a2};\r
\r
if(blend_func_ != func)\r
{\r
blend_func_ = func;\r
- glBlendFuncSeparate(c1, c2, a1, a2);\r
+ GL(glBlendFuncSeparate(c1, c2, a1, a2));\r
}\r
}\r
\r
+void ogl_device::blend_func(int c1, int c2)\r
+{\r
+ blend_func(c1, c2, c1, c2);\r
+}\r
+\r
}}\r
\r
void begin_read(host_buffer& dest, device_buffer& source);\r
void begin_read(device_buffer& dest, host_buffer& source);\r
\r
- void blend_func_separate(int c1, int c2, int a1, int a2);\r
+ void blend_func(int c1, int c2, int a1, int a2);\r
+ void blend_func(int c1, int c2);\r
\r
void use(shader& shader);\r
\r
saturation,\r
color,\r
luminosity,\r
+ mix,\r
blend_mode_count \r
};\r
};\r
}\r
else\r
{\r
- ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); \r
+ switch(params.blend_mode)\r
+ {\r
+ case blend_mode::mix:\r
+ ogl.blend_func(GL_ONE, GL_ONE); \r
+ break;\r
+ default: \r
+ ogl.blend_func(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); \r
+ } \r
}\r
\r
// Setup image-adjustements\r
std::shared_ptr<device_buffer> local_key;\r
std::shared_ptr<device_buffer> layer_key;\r
\r
- draw_params() : blend_mode(blend_mode::normal){}\r
+ draw_params() \r
+ : blend_mode(blend_mode::normal)\r
+ {\r
+ }\r
};\r
\r
class image_kernel : boost::noncopyable\r
return;\r
\r
std::shared_ptr<device_buffer> local_key_buffer;\r
+ std::shared_ptr<device_buffer> local_mix_buffer;\r
\r
if(layer.blend_mode != blend_mode::normal && layer.items.size() > 1)\r
{\r
auto layer_draw_buffer = create_device_buffer(4);\r
\r
BOOST_FOREACH(auto& item, layer.items)\r
- draw_item(std::move(item), layer_draw_buffer, local_key_buffer, layer_key_buffer); \r
- \r
- draw_params draw_params;\r
- draw_params.pix_desc.pix_fmt = pixel_format::bgra;\r
- draw_params.pix_desc.planes = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
- draw_params.textures = list_of(layer_draw_buffer);\r
- draw_params.transform = frame_transform();\r
- draw_params.blend_mode = layer.blend_mode;\r
- draw_params.background = draw_buffer;\r
-\r
- kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+ draw_item(std::move(item), layer_draw_buffer, layer_key_buffer, local_key_buffer, local_mix_buffer); \r
+ \r
+ draw_device_buffer(layer_draw_buffer, std::move(local_mix_buffer), blend_mode::normal); \r
+ draw_device_buffer(draw_buffer, std::move(layer_draw_buffer), layer.blend_mode);\r
}\r
else // fast path\r
{\r
BOOST_FOREACH(auto& item, layer.items) \r
- draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer); \r
+ draw_item(std::move(item), draw_buffer, layer_key_buffer, local_key_buffer, local_mix_buffer); \r
+ \r
+ draw_device_buffer(draw_buffer, std::move(local_mix_buffer), blend_mode::normal);\r
} \r
- \r
+\r
std::swap(local_key_buffer, layer_key_buffer);\r
}\r
\r
void draw_item(item&& item, \r
safe_ptr<device_buffer>& draw_buffer, \r
+ std::shared_ptr<device_buffer>& layer_key_buffer, \r
std::shared_ptr<device_buffer>& local_key_buffer, \r
- std::shared_ptr<device_buffer>& layer_key_buffer)\r
+ std::shared_ptr<device_buffer>& local_mix_buffer)\r
{ \r
draw_params draw_params;\r
draw_params.pix_desc = std::move(item.pix_desc);\r
\r
kernel_.draw(channel_.ogl(), std::move(draw_params));\r
}\r
+ else if(item.transform.is_mix)\r
+ {\r
+ local_mix_buffer = local_mix_buffer ? local_mix_buffer : create_device_buffer(4);\r
+\r
+ draw_params.background = local_mix_buffer;\r
+ draw_params.local_key = std::move(local_key_buffer);\r
+ draw_params.layer_key = layer_key_buffer;\r
+\r
+ draw_params.blend_mode = blend_mode::mix;\r
+\r
+ kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+ }\r
else\r
{\r
+ draw_device_buffer(draw_buffer, std::move(local_mix_buffer), blend_mode::normal);\r
+ \r
draw_params.background = draw_buffer;\r
draw_params.local_key = std::move(local_key_buffer);\r
draw_params.layer_key = layer_key_buffer;\r
kernel_.draw(channel_.ogl(), std::move(draw_params));\r
} \r
}\r
+\r
+ void draw_device_buffer(safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>&& source_buffer, blend_mode::type blend_mode = blend_mode::normal)\r
+ {\r
+ if(!source_buffer)\r
+ return;\r
+\r
+ draw_params draw_params;\r
+ draw_params.pix_desc.pix_fmt = pixel_format::bgra;\r
+ draw_params.pix_desc.planes = list_of(pixel_format_desc::plane(source_buffer->width(), source_buffer->height(), 4));\r
+ draw_params.textures = list_of(source_buffer);\r
+ draw_params.transform = frame_transform();\r
+ draw_params.blend_mode = blend_mode;\r
+ draw_params.background = draw_buffer;\r
+\r
+ kernel_.draw(channel_.ogl(), std::move(draw_params));\r
+ }\r
\r
safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
{\r
" \n" \r
"vec4 blend(vec4 fore) \n"\r
"{ \n"\r
- " vec4 back = texture2D(background, gl_TexCoord[1].st).bgra; \n"\r
+ " vec4 back = texture2D(background, gl_TexCoord[1].st).bgra; \n" \r
+ " \n" \r
+ " if(blend_mode == 29) // mix \n"\r
+ " return fore + back; \n"\r
+ " \n" \r
" fore.rgb = get_blend_color(back.rgb, fore.rgb); \n"\r
" return fore + (1.0-fore.a)*back; \n"\r
"} \n"; \r
"uniform bool has_local_key; \n"\r
"uniform bool has_layer_key; \n"\r
"uniform int blend_mode; \n"\r
+ "uniform int alpha_mode; \n"\r
"uniform int pixel_format; \n"\r
" \n"\r
"uniform float opacity; \n"\r
, saturation(1.0)\r
, field_mode(field_mode::progressive)\r
, is_key(false)\r
+ , is_mix(false)\r
{\r
std::fill(fill_translation.begin(), fill_translation.end(), 0.0);\r
std::fill(fill_scale.begin(), fill_scale.end(), 1.0);\r
levels.gamma *= other.levels.gamma;\r
field_mode = static_cast<field_mode::type>(field_mode & other.field_mode);\r
is_key |= other.is_key;\r
+ is_mix |= other.is_mix;\r
return *this;\r
}\r
\r
result.levels.gamma = do_tween(time, source.levels.gamma, dest.levels.gamma, duration, tweener);\r
result.field_mode = static_cast<field_mode::type>(source.field_mode & dest.field_mode);\r
result.is_key = source.is_key | dest.is_key;\r
+ result.is_mix = source.is_mix | dest.is_mix;\r
\r
return result;\r
}\r
\r
field_mode::type field_mode;\r
bool is_key;\r
+ bool is_mix;\r
\r
frame_transform& frame_transform::operator*=(const frame_transform &other);\r
frame_transform frame_transform::operator*(const frame_transform &other) const;\r
d_frame1->get_frame_transform().volume = 0.0;\r
d_frame2->get_frame_transform().volume = delta2;\r
\r
- //if(info_.type == transition::mix)\r
- //{\r
- // d_frame1->get_frame_transform().set_opacity(delta1); \r
- // d_frame2->get_frame_transform().set_opacity(delta2);\r
-\r
- // s_frame1->get_frame_transform().set_opacity(1.0-delta1); \r
- // s_frame2->get_frame_transform().set_opacity(1.0-delta2); \r
- //}\r
+ if(info_.type == transition::mix)\r
+ {\r
+ d_frame1->get_frame_transform().opacity = delta1; \r
+ d_frame1->get_frame_transform().is_mix = true;\r
+ d_frame2->get_frame_transform().opacity = delta2;\r
+ d_frame2->get_frame_transform().is_mix = true;\r
+\r
+ s_frame1->get_frame_transform().opacity = 1.0-delta1; \r
+ s_frame1->get_frame_transform().is_mix = true;\r
+ s_frame2->get_frame_transform().opacity = 1.0-delta2; \r
+ s_frame2->get_frame_transform().is_mix = true;\r
+ }\r
if(info_.type == transition::slide)\r
{\r
d_frame1->get_frame_transform().fill_translation[0] = (-1.0+delta1)*dir; \r
<external-key>true</external-key>\r
</decklink>\r
<screen>\r
+ <key-only>true</key-only>\r
<device>1</device>\r
</screen>\r
</consumers>\r