void begin_read(host_buffer& dest, device_buffer& source);\r
void begin_read(device_buffer& dest, host_buffer& source);\r
\r
- void blend_func_separate(int c1, int c2, int a1, int a2);\r
+ void blend_func(int c1, int c2, int a1, int a2);\r
+ void blend_func(int c1, int c2);\r
\r
void use(shader& shader);\r
\r