\r
namespace caspar { namespace core {\r
\r
+struct item\r
+{\r
+ pixel_format_desc pix_desc;\r
+ std::vector<safe_ptr<device_buffer>> textures;\r
+ frame_transform transform;\r
+};\r
+\r
struct layer\r
{\r
- std::vector<render_item> items;\r
- blend_mode::type blend_mode;\r
+ std::vector<item> items;\r
+ blend_mode::type blend_mode;\r
\r
layer(blend_mode::type blend_mode) : blend_mode(blend_mode)\r
{\r
\r
BOOST_FOREACH(auto& layer, upper)\r
{\r
- boost::remove_erase_if(layer.items, [](const render_item& item){return !(item.transform.field_mode & field_mode::upper);});\r
+ boost::remove_erase_if(layer.items, [](const item& item){return !(item.transform.field_mode & field_mode::upper);});\r
BOOST_FOREACH(auto& item, layer.items)\r
item.transform.field_mode = field_mode::upper;\r
}\r
\r
BOOST_FOREACH(auto& layer, lower)\r
{\r
- boost::remove_erase_if(layer.items, [](const render_item& item){return !(item.transform.field_mode & field_mode::lower);});\r
+ boost::remove_erase_if(layer.items, [](const item& item){return !(item.transform.field_mode & field_mode::lower);});\r
BOOST_FOREACH(auto& item, layer.items)\r
item.transform.field_mode = field_mode::lower;\r
}\r
\r
- draw(std::move(upper), *draw_buffer);\r
- draw(std::move(lower), *draw_buffer);\r
+ draw(std::move(upper), draw_buffer);\r
+ draw(std::move(lower), draw_buffer);\r
}\r
else\r
{\r
- draw(std::move(layers), *draw_buffer);\r
+ draw(std::move(layers), draw_buffer);\r
}\r
\r
auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
return host_buffer;\r
}\r
\r
- void draw(std::vector<layer>&& layers, \r
- device_buffer& draw_buffer)\r
+ void draw(std::vector<layer>&& layers, \r
+ safe_ptr<device_buffer>& draw_buffer)\r
{\r
std::shared_ptr<device_buffer> layer_key_buffer;\r
\r
}\r
\r
void draw_layer(layer&& layer, \r
- device_buffer& draw_buffer,\r
+ safe_ptr<device_buffer>& draw_buffer,\r
std::shared_ptr<device_buffer>& layer_key_buffer)\r
{ \r
if(layer.items.empty())\r
auto layer_draw_buffer = create_device_buffer(4);\r
\r
BOOST_FOREACH(auto& item, layer.items)\r
- draw_item(std::move(item), *layer_draw_buffer, local_key_buffer, layer_key_buffer); \r
+ draw_item(std::move(item), layer_draw_buffer, local_key_buffer, layer_key_buffer); \r
\r
- render_item item;\r
- item.pix_desc.pix_fmt = pixel_format::bgra;\r
- item.pix_desc.planes = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
- item.textures = list_of(layer_draw_buffer);\r
- item.transform = frame_transform();\r
- item.blend_mode = layer.blend_mode;\r
-\r
- kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, nullptr, nullptr);\r
+ draw_params draw_params;\r
+ draw_params.pix_desc.pix_fmt = pixel_format::bgra;\r
+ draw_params.pix_desc.planes = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
+ draw_params.textures = list_of(layer_draw_buffer);\r
+ draw_params.transform = frame_transform();\r
+ draw_params.blend_mode = layer.blend_mode;\r
+ draw_params.background = draw_buffer;\r
+\r
+ kernel_.draw(channel_.ogl(), std::move(draw_params));\r
}\r
else // fast path\r
{\r
std::swap(local_key_buffer, layer_key_buffer);\r
}\r
\r
- void draw_item(render_item&& item, \r
- device_buffer& draw_buffer, \r
+ void draw_item(item&& item, \r
+ safe_ptr<device_buffer>& draw_buffer, \r
std::shared_ptr<device_buffer>& local_key_buffer, \r
std::shared_ptr<device_buffer>& layer_key_buffer)\r
- { \r
+ { \r
+ draw_params draw_params;\r
+ draw_params.pix_desc = std::move(item.pix_desc);\r
+ draw_params.textures = std::move(item.textures);\r
+ draw_params.transform = std::move(item.transform);\r
+ draw_params.blend_mode = blend_mode::normal;\r
+\r
if(item.transform.is_key)\r
{\r
local_key_buffer = local_key_buffer ? local_key_buffer : create_device_buffer(1);\r
- kernel_.draw(channel_.ogl(), std::move(item), *local_key_buffer, nullptr, nullptr);\r
+\r
+ draw_params.background = local_key_buffer;\r
+ draw_params.local_key = nullptr;\r
+ draw_params.layer_key = nullptr;\r
+\r
+ kernel_.draw(channel_.ogl(), std::move(draw_params));\r
}\r
else\r
{\r
- kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);\r
- local_key_buffer = nullptr;\r
+ draw_params.background = draw_buffer;\r
+ draw_params.local_key = std::move(local_key_buffer);\r
+ draw_params.layer_key = layer_key_buffer;\r
+\r
+ kernel_.draw(channel_.ogl(), std::move(draw_params));\r
} \r
}\r
\r
if(frame.get_frame_transform().field_mode == field_mode::empty)\r
return;\r
\r
- core::render_item item;\r
+ item item;\r
item.pix_desc = frame.get_pixel_format_desc();\r
item.textures = frame.get_textures();\r
item.transform = transform_stack_.back();\r