\r
BOOST_FOREACH(auto& item, layer) \r
{\r
- item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
+ item.transform.set_blend_mode(image_transform::blend_mode::normal); // Disable blending, it will be used when merging back into render stack.\r
draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer); \r
}\r
\r
local_key_buffer.second = create_device_buffer(1);\r
}\r
\r
+ // No transparancy for key\r
item.transform.set_opacity(1.0);\r
item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
\r