bool vsync;\r
\r
configuration()\r
- : name(L"ogl")\r
+ : name(L"Screen consumer")\r
, screen_index(0)\r
, stretch(fill)\r
, windowed(true)\r
if(!GLEW_VERSION_2_1)\r
BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 2.1 support."));\r
\r
- window_.Create(sf::VideoMode(screen_width_, screen_height_, 32), narrow(L"Screen consumer " + channel_and_format()), config_.windowed ? sf::Style::Resize | sf::Style::Close : sf::Style::Fullscreen);\r
+ window_.Create(sf::VideoMode(screen_width_, screen_height_, 32), narrow(print()), config_.windowed ? sf::Style::Resize | sf::Style::Close : sf::Style::Fullscreen);\r
window_.ShowMouseCursor(false);\r
window_.SetPosition(screen_x_, screen_y_);\r
window_.SetSize(screen_width_, screen_height_);\r
\r
std::wstring print() const\r
{ \r
- return config_.name + channel_and_format();\r
+ return config_.name + L" " + channel_and_format();\r
}\r
\r
void calculate_aspect()\r