+
+ // add all finished screens to the auxilliary screens
+ std::vector<SkeletonGroup> finished_groups;
+ conn.perform(FetchListOfFinishedGroups(active_tournament.id, &finished_groups));
+
+ for (std::vector<SkeletonGroup>::const_iterator i = finished_groups.begin(); i != finished_groups.end(); ++i) {
+ aux_screen->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, 0, 1));
+ }