-#include "glwindow.h"
-
-/*
- * A trigger that exits whenever it's trigged (used when we change big things
- * such as starting a new tournament, and it's not really worth doing a clean
- * change).
- */
-class ExitTrigger : pqxx::trigger {
-public:
- ExitTrigger(pqxx::connection_base &conn, const PGSTD::string &name)
- : pqxx::trigger(conn, name) {}
- virtual ~ExitTrigger() throw () {}
+#include <tinyptc.h>
+#include "flagtrigger.h"
+#include "widestring.h"
+#include "fetch_current_tournament.h"
+#include "fetch_list_of_active_groups.h"
+#include "fetch_list_of_finished_groups.h"
+#include "fetch_group.h"
+#include "fetch_auxilliary_screens.h"
+#include "fonts.h"
+#include "groupscreen.h"
+#include "top10scorescreen.h"
+#include "top5chosenscreen.h"
+#include "splitscreen.h"
+#include "rotatescreen.h"
+
+Tournament active_tournament;
+std::vector<SkeletonGroup> active_groups;
+std::vector<GenericScreen *> screens;
+GenericScreen *mainscreen = NULL;
+unsigned char framebuf[800 * 600 * 4], screenbuf[800 * 600 * 4];
+
+void init(pqxx::connection &conn)
+{
+ std::vector<widestring> aux_screens;
+
+ if (screens.size() == 0 || mainscreen != screens[0])
+ delete mainscreen;
+
+ for (std::vector<GenericScreen *>::const_iterator i = screens.begin(); i != screens.end(); ++i) {
+ delete *i;
+ }
+ screens.erase(screens.begin(), screens.end());
+
+ conn.perform(FetchCurrentTournament(&active_tournament));
+ conn.perform(FetchListOfActiveGroups(&active_groups));
+
+ if (active_tournament.id == -1) {
+ std::fprintf(stderr, "No active tournament\n");
+ } else {
+ std::fprintf(stderr, "Current tournament is %d\n", active_tournament.id);
+
+ for (std::vector<SkeletonGroup>::const_iterator i = active_groups.begin(); i != active_groups.end(); ++i) {
+ std::fprintf(stderr, "tourn: %u round: %u parallel: %u num_machines: %u\n",
+ i->tournament, i->round, i->parallel, i->num_machines);
+
+ // memory leaks here?
+ for (unsigned j = 0; j < i->num_machines; ++j) {
+ RotateScreen *rs = new RotateScreen();
+ screens.push_back(rs);
+ rs->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, j, i->num_machines));
+ }
+ }
+ }
+
+ RotateScreen *aux_screen = new RotateScreen();
+ screens.push_back(aux_screen);