-#include "glwindow.h"
-
-/*
- * A trigger that exits whenever it's trigged (used when we change big things
- * such as starting a new tournament, and it's not really worth doing a clean
- * change).
- */
-class ExitTrigger : pqxx::trigger {
-public:
- ExitTrigger(pqxx::connection_base &conn, const PGSTD::string &name)
- : pqxx::trigger(conn, name) {}
- virtual ~ExitTrigger() throw () {}
+#include <tinyptc.h>
+#include "flagtrigger.h"
+#include "widestring.h"
+#include "fetch_current_tournament.h"
+#include "fonts.h"
+
+Tournament active_tournament;
+unsigned char framebuf[800 * 600 * 4];
+
+void init(pqxx::connection &conn)
+{
+ conn.perform(FetchCurrentTournament(&active_tournament));
+
+ if (active_tournament.id == -1) {
+ std::fprintf(stderr, "No active tournament\n");
+ } else {
+ std::fprintf(stderr, "Current tournament is %d (name: '%s')\n",
+ active_tournament.id, active_tournament.name.c_str());
+ }
+}
+
+void main_loop(pqxx::connection &conn)
+{
+ if (active_tournament.id == -1) {
+ // No active tournament, sleep a second or so and exit
+ sleep(1);
+ return;
+ }
+
+ memset(framebuf, 0, 800*600*4);