]> git.sesse.net Git - ccbs/blobdiff - bigscreen/groupscreen.cpp
Parametrize color scheme into a separate header file.
[ccbs] / bigscreen / groupscreen.cpp
index 750cec44ea9df56f17fb53a00c1f496218973338..6639f4c057db0a83494ebe10e5c07963d9c1656e 100644 (file)
@@ -1,7 +1,9 @@
 #include <cstdio>
 #include <algorithm>
 #include <map>
+#include <assert.h>
 
+#include "design.h"
 #include "resolution.h"
 #include "groupscreen.h"
 #include "fetch_group.h"
@@ -26,13 +28,12 @@ bool GroupScreen::check_invalidated()
                return true;
        if (!scores_changed.get_flag())
                return false;
+       scores_changed.reset_flag();
 
        bool needs_update;
        conn.perform(FetchNeedsUpdate(last_updated, tournament, round, parallel, &needs_update));
 
-       if (!needs_update)
-               scores_changed.reset_flag();
-       
+       valid = !needs_update;
        return needs_update;
 }
 
@@ -60,7 +61,7 @@ void GroupScreen::draw_main_heading(std::vector<TextDefer> &td)
        }
 
        unsigned width = my_draw_text(heading, NULL, 40.0);
-       my_draw_text_deferred(td, heading, 40.0, LOGICAL_SCREEN_WIDTH/2 - width/2, 60);
+       my_draw_text_deferred(td, heading, 40.0, LOGICAL_SCREEN_WIDTH/2 - width/2, 60, MAIN_HEADING_RED, MAIN_HEADING_GREEN, MAIN_HEADING_BLUE);
 }
 
 // make column headings from the first player's songs
@@ -73,20 +74,20 @@ void GroupScreen::draw_column_headings(std::vector<TextDefer> &td, const Group &
        for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
                if (!i->chosen) {
                        unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
-                       my_draw_text_deferred(td, i->song.short_title, 12.0, x + colwidth[col] / 2 - this_width / 2, 100);
+                       my_draw_text_deferred(td, i->song.short_title, 12.0, x + colwidth[col] / 2 - this_width / 2, 100, COLUMN_HEADING_RED, COLUMN_HEADING_GREEN, COLUMN_HEADING_BLUE);
                }
                x += colwidth[col] + 20;
        }
 
        if (num_scores > 1) {
-               my_draw_text_deferred(td, "Total", 12.0, x + colwidth[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
+               my_draw_text_deferred(td, "Total", 12.0, x + colwidth[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100, COLUMN_HEADING_RED, COLUMN_HEADING_GREEN, COLUMN_HEADING_BLUE);
                x += colwidth[num_scores + 1] + 20;
        }
-       my_draw_text_deferred(td, "Rank", 12.0, x + colwidth[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
+       my_draw_text_deferred(td, "Rank", 12.0, x + colwidth[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100, COLUMN_HEADING_RED, COLUMN_HEADING_GREEN, COLUMN_HEADING_BLUE);
 }      
        
 // show all the players and the scores
-void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
+void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, unsigned min_player, const std::vector<unsigned> &colwidth)
 {
        unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
        unsigned num_scores = group.players[0].scores.size();
@@ -97,8 +98,10 @@ void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, co
        for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i) {
                if (m++ % num_machines != machine)
                        continue;
+               if (m-1 < min_player)
+                       continue;
 
-               my_draw_text_deferred(td, i->nick, 18.0, 20, y);
+               my_draw_text_deferred(td, i->nick, 18.0, 20, y, ROW_HEADING_RED, ROW_HEADING_GREEN, ROW_HEADING_BLUE);
 
                x = 40 + colwidth[0];
 
@@ -194,16 +197,20 @@ void GroupScreen::find_column_widths(const Group &group, std::vector<unsigned> &
                        
                for (unsigned i = 0; i <= num_scores + 2; ++i)
                        sumcolwidth += colwidth[i] + 20;
-                       
-               if (sumcolwidth < 780)
+               
+               if (sumcolwidth < LOGICAL_SCREEN_WIDTH - 20)
                        break;
+
+               if (mode == 0) {
+                       colwidth.erase(colwidth.begin(), colwidth.end());
+               }
        }
 
        /* 
         * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
         * total and rank jumping around.
         */
-       if (sumcolwidth < 780) {
+       if (sumcolwidth < LOGICAL_SCREEN_WIDTH - 20) {
                int first_chosen_col = -1;
                unsigned col = 1;
 
@@ -215,7 +222,7 @@ void GroupScreen::find_column_widths(const Group &group, std::vector<unsigned> &
                }
 
                if (first_chosen_col != -1) {
-                       colwidth[first_chosen_col] += 780 - sumcolwidth;
+                       colwidth[first_chosen_col] += LOGICAL_SCREEN_WIDTH - 20 - sumcolwidth;
                }
        }
 }
@@ -595,14 +602,43 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
        conn.perform(FetchGroup(tournament, round, parallel, &group));
        gettimeofday(&last_updated, NULL);
 
-       memset(buf, 0, width * height * 4);
+       unsigned char *ptr = buf;
+       for (unsigned i = 0; i < width * height; ++i) {
+               *ptr++ = BACKGROUND_BLUE;
+               *ptr++ = BACKGROUND_GREEN;
+               *ptr++ = BACKGROUND_RED;
+               *ptr++ = 0;
+       }
 
        std::vector<unsigned> colwidth;
        
        draw_main_heading(td);
        find_column_widths(group, colwidth);
        draw_column_headings(td, group, colwidth);
-       draw_scores(td, group, colwidth);
+
+       // Find out which player is next. we want to show SHOW_PLAYERS players, centered
+       // around this as much as possible. (Usually, this will mean all, but not always.)
+       unsigned show_players = get_show_players(group);
+       const Player *center_player = get_next_player(group);
+       
+       // find the index (kind of backwards...)
+       int player_index = -1;
+       for (unsigned i = 0; i < group.players.size(); ++i) {
+               if (&(group.players[i]) == center_player) {
+                       player_index = i;
+                       break;
+               }
+       }
+
+       assert(player_index >= 0);
+
+       int min_player = player_index - signed(show_players) / 2;
+       if (min_player + show_players > group.players.size()) // FIXME: songs_per_machine
+               min_player = group.players.size() - show_players;
+       if (min_player < 0)
+               min_player = 0;
+
+       draw_scores(td, group, min_player, colwidth);
        
        unsigned num_scores = group.players[0].scores.size();
 
@@ -649,11 +685,10 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
                max_score.push_back(max_score_tp);
                min_score.push_back(min_score_tp);
        }
-
+       
        // now finally find min and max rank, and draw it all
-       unsigned show_players = get_show_players(group);
        unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
-       for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players; ++i) {
+       for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players+min_player; ++i) {
                unsigned best_rank = 1, worst_rank = 1;
                for (unsigned j = 0; j < group.players.size(); ++j) {
                        if (i == j)
@@ -673,6 +708,8 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
                
                if (i % num_machines != machine)
                        continue;
+               if (signed(i) < min_player)
+                       continue;
                
                // find out where to place this
                unsigned x = 40 + colwidth[0];