+ for (unsigned mode = 0; mode < 2; ++mode) {
+ for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+ unsigned col = 1;
+
+ if (colwidth.size() == 0)
+ colwidth.push_back(0);
+
+ colwidth[0] = std::max(colwidth[0], my_draw_text(i->nick, NULL, 18.0));
+
+ for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
+ if (colwidth.size() < col+1)
+ colwidth.push_back(0);
+
+ if (j->chosen) {
+ colwidth[col] = std::max(colwidth[col], my_draw_text((mode == 0) ? j->song.title : j->song.short_title, NULL, 12.0) +
+ max_num_width + 10);
+ } else {
+ colwidth[col] = std::max(colwidth[col], my_draw_text(j->song.short_title, NULL, 12.0));
+ colwidth[col] = std::max(colwidth[col], max_num_width);
+ }
+ }
+ }
+
+ num_scores = group.players[0].scores.size();
+
+ if (colwidth.size() < num_scores + 2) {
+ colwidth.push_back(0);
+ colwidth.push_back(0);
+ }
+
+ colwidth[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
+ colwidth[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
+
+ // if we're at long titles and that works, don't try the short ones
+ sumcolwidth = 0;
+
+ for (unsigned i = 0; i <= num_scores + 2; ++i)
+ sumcolwidth += colwidth[i] + 20;
+
+ if (sumcolwidth < 780)
+ break;
+ }
+
+ /*
+ * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
+ * total and rank jumping around.
+ */
+ if (sumcolwidth < 780) {
+ int first_chosen_col = -1;
+ unsigned col = 1;
+
+ for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
+ if (i->chosen) {
+ first_chosen_col = col;
+ break;
+ }
+ }
+
+ if (first_chosen_col != -1) {
+ colwidth[first_chosen_col] += 780 - sumcolwidth;
+ }
+ }
+}
+
+// some refactoring done, more should be
+void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
+{
+ std::vector<TextDefer> td;
+
+ scores_changed.reset_flag();
+ set_screen_size(width, height);
+
+ /*
+ * We'll probably need some values from here later on (although not all), just fetch them
+ * all while we're at it.
+ */
+ std::map<unsigned, unsigned> song_scores, player_scores;
+ conn.perform(FetchMaxScoreForSongs(tournament, &song_scores));
+ conn.perform(FetchMaxScoreForPlayers(tournament, round, &player_scores));
+
+ Group group;
+ conn.perform(FetchGroup(tournament, round, parallel, &group));
+ gettimeofday(&last_updated, NULL);
+
+ memset(buf, 0, width * height * 4);
+
+ std::vector<unsigned> colwidth;
+
+ draw_main_heading(td);
+ find_column_widths(group, colwidth);
+ draw_column_headings(td, group, colwidth);
+ draw_scores(td, group, colwidth);
+
+ unsigned num_scores = group.players[0].scores.size();
+