]> git.sesse.net Git - ccbs/blobdiff - bigscreen/groupscreen.cpp
Fix so groups larger than nine are properly centered around the next player.
[ccbs] / bigscreen / groupscreen.cpp
index 219660ae71a9e6d91d41ec772f5f1f9ed42b2482..a9251a316a0ed663ee9ec5d900c953ee25fa069b 100644 (file)
@@ -78,13 +78,15 @@ void GroupScreen::draw_column_headings(std::vector<TextDefer> &td, const Group &
                x += colwidth[col] + 20;
        }
 
-       my_draw_text_deferred(td, "Total", 12.0, x + colwidth[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
-       x += colwidth[num_scores + 1] + 20;
+       if (num_scores > 1) {
+               my_draw_text_deferred(td, "Total", 12.0, x + colwidth[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
+               x += colwidth[num_scores + 1] + 20;
+       }
        my_draw_text_deferred(td, "Rank", 12.0, x + colwidth[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
 }      
        
 // show all the players and the scores
-void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, const std::vector<unsigned> &colwidth)
+void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, unsigned min_player, const std::vector<unsigned> &colwidth)
 {
        unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
        unsigned num_scores = group.players[0].scores.size();
@@ -95,6 +97,8 @@ void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, co
        for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i) {
                if (m++ % num_machines != machine)
                        continue;
+               if (m-1 < min_player)
+                       continue;
 
                my_draw_text_deferred(td, i->nick, 18.0, 20, y);
 
@@ -124,7 +128,7 @@ void GroupScreen::draw_scores(std::vector<TextDefer> &td, const Group &group, co
                }
 
                // draw total
-               {
+               if (num_scores > 1) {
                        char text[16];
                        std::sprintf(text, "%u", i->total);
                        
@@ -181,8 +185,10 @@ void GroupScreen::find_column_widths(const Group &group, std::vector<unsigned> &
                        colwidth.push_back(0);
                        colwidth.push_back(0);
                }
-               
-               colwidth[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
+       
+               if (num_scores > 1) {
+                       colwidth[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
+               }
                colwidth[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
 
                // if we're at long titles and that works, don't try the short ones
@@ -190,9 +196,13 @@ void GroupScreen::find_column_widths(const Group &group, std::vector<unsigned> &
                        
                for (unsigned i = 0; i <= num_scores + 2; ++i)
                        sumcolwidth += colwidth[i] + 20;
-                       
+               
                if (sumcolwidth < 780)
                        break;
+
+               if (mode == 0) {
+                       colwidth.erase(colwidth.begin(), colwidth.end());
+               }
        }
 
        /* 
@@ -276,15 +286,12 @@ void GroupScreen::draw_next_up_single(unsigned char *buf, const Group &group,
         */
        const Player *next_player = get_next_player(group);
        const Score *next_song = NULL;
-       unsigned num_played = 0;  // will not always be completely accurate, but always as accurate as we need it :-)
 
        for (unsigned i = 0; i < num_random_songs; ++i) {
                unsigned j = (i + next_player->position - 1) % num_random_songs;
                if (next_player->scores[j].score == -1) {
                        next_song = &(next_player->scores[j]);
                        break;
-               } else {
-                       ++num_played;
                }
        }
 
@@ -295,19 +302,129 @@ void GroupScreen::draw_next_up_single(unsigned char *buf, const Group &group,
                        if (next_player->scores[j].score == -1) {
                                next_song = &(next_player->scores[j]);
                                break;
-                       } else {
-                               ++num_played;
                        }
                }
        }
 
        if (next_song != NULL) {
+               // find out how many songs we've played in all
+               unsigned num_played = 0;
+               for (unsigned i = 0; i < num_scores; ++i) {
+                       if (next_player->scores[i].score != -1) {
+                               ++num_played;
+                       }
+               }
+       
                bool last_song = (num_played == num_scores - 1);
                        
                draw_next_up_player(buf, group, *next_player, *next_song, last_song, song_scores, player_scores, max_score, min_score);
        }
 }
 
+/*
+ * Some tournaments allow versus play in the initial rounds to save time; this is
+ * of course for random songs only. In this case, the scheme from draw_next_up_single()
+ * is somewhat changed, as we zig-zag across pairs instead of players. (If there's a
+ * stray person left in the group, that player plays the song by him-/herself as in
+ * a usual single tournament.
+ */
+void GroupScreen::draw_next_up_versus(unsigned char *buf, const Group &group,
+       std::map<unsigned, unsigned> &song_scores, std::map<unsigned, unsigned> &player_scores,
+       const std::vector<unsigned> &max_score, const std::vector<unsigned> &min_score)
+{
+       // Find out how many random songs there are (equal for all players).
+       unsigned num_random_songs = 0;
+       for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i) {
+               if (!i->chosen)
+                       ++num_random_songs;
+       }
+
+       // Find the next player and what song he/she is supposed to play, if any.
+       const Player *next_player = get_next_player(group);
+       const Score *next_song = NULL;
+       unsigned song_num;
+
+       for (unsigned i = 0; i < num_random_songs; ++i) {
+               unsigned j = (i + (next_player->position - 1) / 2) % num_random_songs;
+               if (next_player->scores[j].score == -1) {
+                       next_song = &(next_player->scores[j]);
+                       song_num = j;
+                       break;
+               }
+       }
+       
+       /*
+        * If there's no match, we're on the chosen songs (or done),
+        * so just delegate to draw_up_single().
+        */
+       if (next_song == NULL) {
+               draw_next_up_single(buf, group, song_scores, player_scores, max_score, min_score);
+               return;
+       }
+       
+       /*
+        * Look for a player with the same amount of random songs played _and_ missing
+        * the same song.
+        */ 
+       unsigned num_songs_played = 0;
+       for (unsigned i = 0; i < num_random_songs; ++i) {
+               if (next_player->scores[i].score != -1) {
+                       ++num_songs_played;
+               }
+       }
+       
+       unsigned m = 0;
+       const Player *other_player = NULL;
+       for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
+               if ((m++ % num_machines != machine))
+                       continue;
+               if (i->id == next_player->id)
+                       continue;
+               
+               unsigned this_songs_played = 0;
+               for (unsigned j = 0; j < num_random_songs; ++j) {
+                       if (i->scores[j].score != -1) {
+                               ++this_songs_played;
+                       }
+               }
+
+               if (this_songs_played != num_songs_played)
+                       continue;
+
+               if (i->scores[song_num].score == -1) {
+                       other_player = &(*i);
+                       break;
+               }       
+       }
+
+       // If we didn't find another player, just draw the one we have as usual.
+       if (other_player == NULL) {
+               draw_next_up_player(buf, group, *next_player, *next_song, false,
+                       song_scores, player_scores, max_score, min_score);
+               return;
+       }
+       
+       // OK, we have two players. Draw their nicks and the scores
+       widestring text = widestring("Next players: ") + next_player->nick + widestring(" and ") + other_player->nick;
+       unsigned this_width = my_draw_text(text, NULL, 24.0);
+       my_draw_text(text, buf, 24.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 420);
+
+       if (next_song->song.id != -1) {
+               this_width = my_draw_text(next_song->song.title, NULL, 20.0);
+               my_draw_text(next_song->song.title, buf, 20.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 457);
+
+               Highscore hs;
+               conn.perform(FetchHighscore(next_song->song.id, &hs));
+
+               if (hs.score != -1) {
+                       text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) +
+                               widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name;
+                       this_width = my_draw_text(text, NULL, 16.0);
+                       my_draw_text(text, buf, 16.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 487);
+               }
+       }
+}
+
 void GroupScreen::draw_next_up_player(unsigned char *buf, const Group &group, const Player &player, const Score &song, bool last_song,
        std::map<unsigned, unsigned> &song_scores, std::map<unsigned, unsigned> &player_scores,
        const std::vector<unsigned> &max_score, const std::vector<unsigned> &min_score)
@@ -420,7 +537,7 @@ void GroupScreen::draw_next_up_player(unsigned char *buf, const Group &group, co
                if (player.total + max_score_this_song > lead_beat && (lead_beat != win_beat)) {
                        int lead_need = std::max(lead_beat - player.total + 1, 0U);
 
-                       if (lead_need > 0) {
+                       if (lead_need > 1) {
                                text = widestring("Needs to lead: ") + widestring(pqxx::to_string(lead_need));
                                this_width = my_draw_text(text, NULL, 18.0);
                                my_draw_text(text, buf, 18.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, y);
@@ -443,6 +560,7 @@ void GroupScreen::draw_next_up_player(unsigned char *buf, const Group &group, co
                }
 
                if (group.num_qualifying > 0 &&
+                   group.num_qualifying != group.players.size() &&
                                player.total + max_score_this_song > unsigned(qualify_beat_worst_case) &&
                                (unsigned(qualify_beat_worst_case) != win_beat)) {
                        int qual_need = std::max(qualify_beat_worst_case - player.total + 1, 0U);
@@ -490,7 +608,30 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
        draw_main_heading(td);
        find_column_widths(group, colwidth);
        draw_column_headings(td, group, colwidth);
-       draw_scores(td, group, colwidth);
+
+       // Find out which player is next. we want to show SHOW_PLAYERS players, centered
+       // around this as much as possible. (Usually, this will mean all, but not always.)
+       unsigned show_players = get_show_players(group);
+       const Player *center_player = get_next_player(group);
+       
+       // find the index (kind of backwards...)
+       int player_index = -1;
+       for (unsigned i = 0; i < group.players.size(); ++i) {
+               if (&(group.players[i]) == center_player) {
+                       player_index = i;
+                       break;
+               }
+       }
+
+       assert(player_index >= 0);
+
+       int min_player = player_index - signed(show_players) / 2;
+       if (min_player + show_players > group.players.size()) // FIXME: songs_per_machine
+               min_player = group.players.size() - show_players;
+       if (min_player < 0)
+               min_player = 0;
+
+       draw_scores(td, group, min_player, colwidth);
        
        unsigned num_scores = group.players[0].scores.size();
 
@@ -537,11 +678,10 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
                max_score.push_back(max_score_tp);
                min_score.push_back(min_score_tp);
        }
-
+       
        // now finally find min and max rank, and draw it all
-       unsigned show_players = get_show_players(group);
        unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
-       for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players; ++i) {
+       for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players+min_player; ++i) {
                unsigned best_rank = 1, worst_rank = 1;
                for (unsigned j = 0; j < group.players.size(); ++j) {
                        if (i == j)
@@ -561,11 +701,17 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
                
                if (i % num_machines != machine)
                        continue;
+               if (signed(i) < min_player)
+                       continue;
                
                // find out where to place this
                unsigned x = 40 + colwidth[0];
                for (unsigned j = 1; j <= num_scores + 1; ++j)
                        x += colwidth[j] + 20;
+
+               // minor correction :-)
+               if (num_scores <= 1)
+                       x -= 20;
                
                unsigned this_width = my_draw_text(text, NULL, 22.0);
                my_draw_text_deferred(td, text, 22.0, x + colwidth[num_scores + 2] / 2 - this_width / 2, y);
@@ -575,8 +721,11 @@ void GroupScreen::draw(unsigned char *buf, unsigned width, unsigned height)
                else 
                        y += 40;
        }
-       
-       draw_next_up_single(buf, group, song_scores, player_scores, max_score, min_score);
+
+       if (players_per_machine == 2)
+               draw_next_up_versus(buf, group, song_scores, player_scores, max_score, min_score);
+       else 
+               draw_next_up_single(buf, group, song_scores, player_scores, max_score, min_score);
        
        valid = true;
        draw_all_deferred_text(buf, td, last_text);