+ if (this_songs_played != num_songs_played)
+ continue;
+
+ if (i->scores[song_num].score == -1) {
+ other_player = &(*i);
+ break;
+ }
+ }
+
+ // If we didn't find another player, just draw the one we have as usual.
+ if (other_player == NULL) {
+ draw_next_up_player(buf, group, *next_player, *next_song, false,
+ song_scores, player_scores, max_score, min_score);
+ return;
+ }
+
+ // OK, we have two players. Draw their nicks and the scores
+ widestring text = widestring("Next players: ") + next_player->nick + widestring(" and ") + other_player->nick;
+ unsigned this_width = my_draw_text(text, NULL, 24.0);
+ my_draw_text(text, buf, 24.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 420);
+
+ if (next_song->song.id != -1) {
+ this_width = my_draw_text(next_song->song.title, NULL, 20.0);
+ my_draw_text(next_song->song.title, buf, 20.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 457);
+
+ Highscore hs;
+ conn.perform(FetchHighscore(next_song->song.id, &hs));
+
+ if (hs.score != -1) {
+ text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) +
+ widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name;
+ this_width = my_draw_text(text, NULL, 16.0);
+ my_draw_text(text, buf, 16.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 487);
+ }
+ }
+}
+
+void GroupScreen::draw_next_up_player(unsigned char *buf, const Group &group, const Player &player, const Score &song, bool last_song,
+ std::map<unsigned, unsigned> &song_scores, std::map<unsigned, unsigned> &player_scores,
+ const std::vector<unsigned> &max_score, const std::vector<unsigned> &min_score)
+{
+ widestring text = widestring("Next player: ") + player.nick;
+ unsigned this_width = my_draw_text(text, NULL, 24.0);
+ my_draw_text(text, buf, 24.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 420);
+
+ if (song.song.id != -1) {
+ this_width = my_draw_text(song.song.title, NULL, 20.0);
+ my_draw_text(song.song.title, buf, 20.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 457);
+
+ Highscore hs;
+ conn.perform(FetchHighscore(song.song.id, &hs));
+
+ if (hs.score != -1) {
+ text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) +
+ widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name;
+ this_width = my_draw_text(text, NULL, 16.0);
+ my_draw_text(text, buf, 16.0, (LOGICAL_SCREEN_WIDTH/2) - this_width/2, 487);
+ }
+ }
+
+ // only show lead/win/qualify for the last song
+ if (last_song) {
+ /*
+ * Find out how much we need to lead, how much we need to be guaranteed
+ * to win the group, and how much we need to secure qualification.
+ */
+
+ // find the best score we can get
+ unsigned max_score_this_song;
+ if (song.song.id != -1) {
+ // random song, or we know what song the player picked
+ max_score_this_song = song_scores[song.song.id];
+ } else {
+ max_score_this_song = player_scores[player.id];
+ }
+
+ unsigned y = 520;
+
+ // see what score this player must beat to lead
+ unsigned lead_beat = 0, win_beat = 0;
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (group.players[i].id == player.id)
+ continue;
+
+ lead_beat = std::max(lead_beat, group.players[i].total);
+ }
+
+ // find the best max score among the others
+ for (unsigned i = 0; i < group.players.size(); ++i) {
+ if (group.players[i].id == player.id)
+ continue;
+
+ win_beat = std::max(win_beat, max_score[i]);