const Player *get_next_player(const Group &group);
void draw_next_up_player(unsigned char *buf, const Group &group, const Player &player, const Score &song, bool last_song,
std::map<unsigned, unsigned> &song_scores, std::map<unsigned, unsigned> &player_scores,
const Player *get_next_player(const Group &group);
void draw_next_up_player(unsigned char *buf, const Group &group, const Player &player, const Score &song, bool last_song,
std::map<unsigned, unsigned> &song_scores, std::map<unsigned, unsigned> &player_scores,