+
+ // if we're in a fade, complete it before doing anything else
+ if (in_fade) {
+ struct timeval now;
+ gettimeofday(&now, NULL);
+
+ if (!fade_found_start_time) {
+ fade_found_start_time = true;
+ fade_started = now;
+ }
+
+ double elapsed_fade = double(now.tv_sec - fade_started.tv_sec) +
+ double(now.tv_usec - fade_started.tv_usec) * 1.0e-6;
+
+ if (elapsed_fade > 5.5 || (!same_fade && elapsed_fade > 0.5)) {
+ in_fade = false;
+
+ // ugly hack here? :-)
+ subscreens[current_screen].screen->draw(subscreens[current_screen].buf);
+
+ memcpy(buf, subscreens[current_screen].buf, 800 * 600 * 4);
+ } else {
+ // find the fade factors
+ int fr, fg, fb, fa;
+ if (same_fade) {
+ if (elapsed_fade < 0.5) {
+ fr = fg = fb = fa = unsigned(elapsed_fade/0.5 * 256.0);
+ } else {
+ fr = fg = fb = fa = unsigned((elapsed_fade-0.5)/5.0 * 256.0);
+ }
+ } else {
+ fr = fg = fb = fa = unsigned(elapsed_fade/0.5 * 256.0);
+ }
+
+ unsigned char *sptr1 = fadefrom_buf;
+ unsigned char *sptr2 = subscreens[current_screen].buf;
+ unsigned char *dptr = buf;