OBJS-$(CONFIG_ADPCM_IMA_QT_DECODER) += adpcm.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_IMA_QT_ENCODER) += adpcmenc.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_IMA_RAD_DECODER) += adpcm.o adpcm_data.o
+OBJS-$(CONFIG_ADPCM_IMA_SSI_DECODER) += adpcm.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_IMA_SMJPEG_DECODER) += adpcm.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_IMA_WAV_DECODER) += adpcm.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_IMA_WAV_ENCODER) += adpcmenc.o adpcm_data.o
* MAXIS EA ADPCM decoder by Robert Marston (rmarston@gmail.com)
* THP ADPCM decoder by Marco Gerards (mgerards@xs4all.nl)
* Argonaut Games ADPCM decoder by Zane van Iperen (zane@zanevaniperen.com)
+ * Simon & Schuster Interactive ADPCM decoder by Zane van Iperen (zane@zanevaniperen.com)
*
* This file is part of FFmpeg.
*
case AV_CODEC_ID_ADPCM_IMA_WS:
case AV_CODEC_ID_ADPCM_YAMAHA:
case AV_CODEC_ID_ADPCM_AICA:
+ case AV_CODEC_ID_ADPCM_IMA_SSI:
nb_samples = buf_size * 2 / ch;
break;
}
*samples++ = adpcm_ima_expand_nibble(&c->status[st], v & 0x0F, 3);
}
break;
+ case AV_CODEC_ID_ADPCM_IMA_SSI:
+ while (bytestream2_get_bytes_left(&gb) > 0) {
+ int v = bytestream2_get_byteu(&gb);
+ *samples++ = adpcm_ima_qt_expand_nibble(&c->status[0], v >> 4 , 3);
+ *samples++ = adpcm_ima_qt_expand_nibble(&c->status[st], v & 0x0F, 3);
+ }
+ break;
case AV_CODEC_ID_ADPCM_IMA_OKI:
while (bytestream2_get_bytes_left(&gb) > 0) {
int v = bytestream2_get_byteu(&gb);
ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_OKI, sample_fmts_s16, adpcm_ima_oki, "ADPCM IMA Dialogic OKI");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_QT, sample_fmts_s16p, adpcm_ima_qt, "ADPCM IMA QuickTime");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_RAD, sample_fmts_s16, adpcm_ima_rad, "ADPCM IMA Radical");
+ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_SSI, sample_fmts_s16, adpcm_ima_ssi, "ADPCM IMA Simon & Schuster Interactive");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_SMJPEG, sample_fmts_s16, adpcm_ima_smjpeg, "ADPCM IMA Loki SDL MJPEG");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WAV, sample_fmts_s16p, adpcm_ima_wav, "ADPCM IMA WAV");
ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WS, sample_fmts_both, adpcm_ima_ws, "ADPCM IMA Westwood");
.long_name = NULL_IF_CONFIG_SMALL("ADPCM Argonaut Games"),
.props = AV_CODEC_PROP_INTRA_ONLY | AV_CODEC_PROP_LOSSY,
},
+ {
+ .id = AV_CODEC_ID_ADPCM_IMA_SSI,
+ .type = AVMEDIA_TYPE_AUDIO,
+ .name = "adpcm_ima_ssi",
+ .long_name = NULL_IF_CONFIG_SMALL("ADPCM IMA Simon & Schuster Interactive"),
+ .props = AV_CODEC_PROP_INTRA_ONLY | AV_CODEC_PROP_LOSSY,
+ },
/* AMR */
{
#include "libavutil/version.h"
#define LIBAVCODEC_VERSION_MAJOR 58
-#define LIBAVCODEC_VERSION_MINOR 67
-#define LIBAVCODEC_VERSION_MICRO 101
+#define LIBAVCODEC_VERSION_MINOR 68
+#define LIBAVCODEC_VERSION_MICRO 100
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
LIBAVCODEC_VERSION_MINOR, \