int scd;
int qp;
- int forced_idr;
-
int tier;
int tile_columns;
param->min_qp_allowed = avctx->qmin;
}
- param->intra_refresh_type = svt_enc->forced_idr + 1;
+ param->intra_refresh_type = 2; /* Real keyframes only */
if (svt_enc->la_depth >= 0)
param->look_ahead_distance = svt_enc->la_depth;
{ "sc_detection", "Scene change detection", OFFSET(scd),
AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
- { "forced-idr", "If forcing keyframes, force them as IDR frames", OFFSET(forced_idr),
- AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, VE },
-
{ "tile-columns", "Log2 of number of tile columns to use", OFFSET(tile_columns), AV_OPT_TYPE_INT, {.i64 = 0}, 0, 4, VE},
{ "tile-rows", "Log2 of number of tile rows to use", OFFSET(tile_rows), AV_OPT_TYPE_INT, {.i64 = 0}, 0, 6, VE},