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[kdenlive] / src / beziercurve / beziersplinewidget.cpp
index 8f6eff0de98102de8b4656fa63af9f6271ebe55e..dca3f40f4c207e6eaa220c4368094bc72c4b1525 100644 (file)
  ***************************************************************************/
 
 #include "beziersplinewidget.h"
+#include "colortools.h"
+#include "dragvalue.h"
+#include "kdenlivesettings.h"
 
-#include <QPainter>
-#include <QMouseEvent>
+#include <QVBoxLayout>
 
-#include <KDebug>
+#include <KIcon>
+#include <KLocalizedString>
 
-BezierSplineWidget::BezierSplineWidget(QWidget* parent) :
-        QWidget(parent),
-        m_mode(ModeNormal),
-        m_currentPointIndex(-1)
-{
-    setMouseTracking(true);
-    setAutoFillBackground(false);
-    setAttribute(Qt::WA_OpaquePaintEvent);
-    setMinimumSize(150, 150);
-    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
-}
 
-CubicBezierSpline BezierSplineWidget::spline()
+BezierSplineWidget::BezierSplineWidget(const QString& spline, QWidget* parent) :
+        QWidget(parent),
+        m_mode(ModeRGB),
+        m_showPixmap(true)
 {
-    return m_spline;
+    QVBoxLayout *layout = new QVBoxLayout(this);
+    layout->addWidget(&m_edit);
+    QWidget *widget = new QWidget(this);
+    m_ui.setupUi(widget);
+    layout->addWidget(widget);
+
+    m_ui.buttonLinkHandles->setIcon(KIcon(QLatin1String("insert-link")));
+    m_ui.buttonZoomIn->setIcon(KIcon(QLatin1String("zoom-in")));
+    m_ui.buttonZoomOut->setIcon(KIcon(QLatin1String("zoom-out")));
+    m_ui.buttonGridChange->setIcon(KIcon(QLatin1String("view-grid")));
+    m_ui.buttonShowPixmap->setIcon(QIcon(QPixmap::fromImage(ColorTools::rgbCurvePlane(QSize(16, 16), ColorTools::COL_Luma, 0.8))));
+    m_ui.buttonResetSpline->setIcon(KIcon(QLatin1String("view-refresh")));
+    m_ui.buttonShowAllHandles->setIcon(KIcon(QLatin1String("draw-bezier-curves")));
+    m_ui.widgetPoint->setEnabled(false);
+
+    m_pX = new DragValue(i18n("In"), 0, 3, 0, 1, -1, QString(), false, this);
+    m_pX->setStep(0.001);
+    m_pY = new DragValue(i18n("Out"), 0, 3, 0, 1, -1, QString(), false, this);
+    m_pY->setStep(0.001);
+    m_h1X = new DragValue(i18n("X"), 0, 3, -2, 2, -1, QString(), false, this);
+    m_h1X->setStep(0.001);
+    m_h1Y = new DragValue(i18n("Y"), 0, 3, -2, 2, -1, QString(), false, this);
+    m_h1Y->setStep(0.001);
+    m_h2X = new DragValue(i18n("X"), 0, 3, -2, 2, -1, QString(), false, this);
+    m_h2X->setStep(0.001);
+    m_h2Y = new DragValue(i18n("Y"), 0, 3, -2, 2, -1, QString(), false, this);
+    m_h2Y->setStep(0.001);
+
+    m_ui.layoutP->addWidget(m_pX);
+    m_ui.layoutP->addWidget(m_pY);
+    m_ui.layoutH1->addWidget(new QLabel(i18n("Handle 1:")));
+    m_ui.layoutH1->addWidget(m_h1X);
+    m_ui.layoutH1->addWidget(m_h1Y);
+    m_ui.layoutH2->addWidget(new QLabel(i18n("Handle 2:")));
+    m_ui.layoutH2->addWidget(m_h2X);
+    m_ui.layoutH2->addWidget(m_h2Y);
+
+    CubicBezierSpline s;
+    s.fromString(spline);
+    m_edit.setSpline(s);
+
+    connect(&m_edit, SIGNAL(modified()), this, SIGNAL(modified()));
+    connect(&m_edit, SIGNAL(currentPoint(BPoint)), this, SLOT(slotUpdatePointEntries(BPoint)));
+
+    connect(m_pX, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double,bool)));
+    connect(m_pY, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double,bool)));
+    connect(m_h1X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double,bool)));
+    connect(m_h1Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double,bool)));
+    connect(m_h2X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double,bool)));
+    connect(m_h2Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double,bool)));
+
+    connect(m_ui.buttonLinkHandles, SIGNAL(toggled(bool)), this, SLOT(slotSetHandlesLinked(bool)));
+    connect(m_ui.buttonZoomIn, SIGNAL(clicked()), &m_edit, SLOT(slotZoomIn()));
+    connect(m_ui.buttonZoomOut, SIGNAL(clicked()), &m_edit, SLOT(slotZoomOut()));
+    connect(m_ui.buttonGridChange, SIGNAL(clicked()), this, SLOT(slotGridChange()));
+    connect(m_ui.buttonShowPixmap, SIGNAL(toggled(bool)), this, SLOT(slotShowPixmap(bool)));
+    connect(m_ui.buttonResetSpline, SIGNAL(clicked()), this, SLOT(slotResetSpline()));
+    connect(m_ui.buttonShowAllHandles, SIGNAL(toggled(bool)), this, SLOT(slotShowAllHandles(bool)));
+
+    m_edit.setGridLines(KdenliveSettings::bezier_gridlines());
+    m_ui.buttonShowPixmap->setChecked(KdenliveSettings::bezier_showpixmap());
+    slotShowPixmap(m_ui.buttonShowPixmap->isChecked());
+    m_ui.buttonShowAllHandles->setChecked(KdenliveSettings::bezier_showallhandles());
 }
 
-void BezierSplineWidget::setSpline(const CubicBezierSpline& spline)
+QString BezierSplineWidget::spline() const
 {
-    // TODO: cleanup
-    m_spline.fromString(spline.toString());
+    return m_edit.spline().toString();
 }
 
-void BezierSplineWidget::paintEvent(QPaintEvent* event)
+void BezierSplineWidget::setMode(BezierSplineWidget::CurveModes mode)
 {
-    Q_UNUSED(event);
-
-    QPainter p(this);
-
-    p.fillRect(rect(), palette().background());
-
-    int    wWidth = width() - 1;
-    int    wHeight = height() - 1;
-
-    /*
-     * Spline
-     */
-    double prevY = wHeight - m_spline.value(0.) * wHeight;
-    double prevX = 0.;
-    double curY;
-    double normalizedX = -1;
-    int x;
-    
-    p.setPen(QPen(Qt::black, 1, Qt::SolidLine));
-    for (x = 0 ; x < wWidth ; ++x) {
-        normalizedX = x / (double)wWidth;
-        curY = wHeight - m_spline.value(normalizedX, true) * wHeight;
-        
-        /*
-         * Keep in mind that QLineF rounds doubles
-         * to ints mathematically, not just rounds down
-         * like in C
-         */
-        p.drawLine(QLineF(prevX, prevY,
-                          x, curY));
-        prevX = x;
-        prevY = curY;
-    }
-    p.drawLine(QLineF(prevX, prevY ,
-                      x, wHeight - m_spline.value(1.0, true) * wHeight));
-
-    /*
-     * Points + Handles
-     */
-    p.setPen(QPen(Qt::red, 1, Qt::SolidLine));
-    BPoint point;
-    QPolygon handle(4);
-    handle.setPoints(4,
-                     1,  -2,
-                     4,  1,
-                     1,  4,
-                     -2, 1);
-    for (int i = 0; i < m_spline.points().count(); ++i) {
-        point = m_spline.points().at(i);
-        if (i == m_currentPointIndex)
-            p.setBrush(QBrush(QColor(Qt::red), Qt::SolidPattern));
-
-        p.drawConvexPolygon(handle.translated(point.h1.x() * wWidth, wHeight - point.h1.y() * wHeight));
-        p.drawEllipse(QRectF(point.p.x() * wWidth - 3,
-                            wHeight - 3 - point.p.y() * wHeight, 6, 6));
-        p.drawConvexPolygon(handle.translated(point.h2.x() * wWidth, wHeight - point.h2.y() * wHeight));
-
-        if ( i == m_currentPointIndex)
-            p.setBrush(QBrush(Qt::NoBrush));
+    if (m_mode != mode) {
+        m_mode = mode;
+        if (m_showPixmap)
+            slotShowPixmap();
     }
 }
 
-void BezierSplineWidget::resizeEvent(QResizeEvent* event)
+void BezierSplineWidget::slotGridChange()
 {
-    m_spline.setPrecision(width());
-    QWidget::resizeEvent(event);
+    m_edit.setGridLines((m_edit.gridLines() + 1) % 9);
+    KdenliveSettings::setBezier_gridlines(m_edit.gridLines());
 }
 
-void BezierSplineWidget::mousePressEvent(QMouseEvent* event)
+void BezierSplineWidget::slotShowPixmap(bool show)
 {
-    double x = event->pos().x() / (double)(width() - 1);
-    double y = 1.0 - event->pos().y() / (double)(height() - 1);
-
-    point_types selectedPoint;
-    int closestPointIndex = nearestPointInRange(QPointF(x, y), width(), height(), &selectedPoint);
-
-    if (event->button() == Qt::RightButton && closestPointIndex > 0 && closestPointIndex < m_spline.points().count() - 1 && selectedPoint == PTypeP) {
-        m_spline.removePoint(closestPointIndex);
-        setCursor(Qt::ArrowCursor);
-        m_mode = ModeNormal;
-        if (closestPointIndex < m_currentPointIndex)
-            --m_currentPointIndex;
-        update();
-        emit modified();
-        return;
-    } else if (event->button() != Qt::LeftButton) {
-        return;
+    if (m_showPixmap != show) {
+        m_showPixmap = show;
+        KdenliveSettings::setBezier_showpixmap(show);
+        if (show && (int)m_mode < 6)
+            m_edit.setPixmap(QPixmap::fromImage(ColorTools::rgbCurvePlane(m_edit.size(), (ColorTools::ColorsRGB)((int)m_mode), 1, palette().background().color().rgb())));
+        else if (show && m_mode == ModeHue)
+            m_edit.setPixmap(QPixmap::fromImage(ColorTools::hsvCurvePlane(m_edit.size(), QColor::fromHsv(200, 200, 200), ColorTools::COM_H, ColorTools::COM_H)));
+        else
+            m_edit.setPixmap(QPixmap());
     }
+}
 
-    if (closestPointIndex < 0) {
-        BPoint po;
-        po.p = QPointF(x, y);
-        po.h1 = QPointF(x-0.05, y-0.05);
-        po.h2 = QPointF(x+0.05, y+0.05);
-        m_currentPointIndex = m_spline.addPoint(po);
-        m_currentPointType = PTypeP;
-        /*if (!d->jumpOverExistingPoints(newPoint, -1)) return;*/
+void BezierSplineWidget::slotUpdatePointEntries(const BPoint &p)
+{
+    blockSignals(true);
+    if (p == BPoint()) {
+        m_ui.widgetPoint->setEnabled(false);
     } else {
-        m_currentPointIndex = closestPointIndex;
-        m_currentPointType = selectedPoint;
+        m_ui.widgetPoint->setEnabled(true);
+        m_pX->blockSignals(true);
+        m_pY->blockSignals(true);
+        m_h1X->blockSignals(true);
+        m_h1Y->blockSignals(true);
+        m_h2X->blockSignals(true);
+        m_h2Y->blockSignals(true);
+        m_pX->setValue(p.p.x());
+        m_pY->setValue(p.p.y());
+        m_h1X->setValue(p.h1.x());
+        m_h1Y->setValue(p.h1.y());
+        m_h2X->setValue(p.h2.x());
+        m_h2Y->setValue(p.h2.y());
+        m_pX->blockSignals(false);
+        m_pY->blockSignals(false);
+        m_h1X->blockSignals(false);
+        m_h1Y->blockSignals(false);
+        m_h2X->blockSignals(false);
+        m_h2Y->blockSignals(false);
+        m_ui.buttonLinkHandles->setChecked(p.handlesLinked);
     }
+    blockSignals(false);
+}
 
-    BPoint point = m_spline.points()[m_currentPointIndex];
-    QPointF p;
-    switch (m_currentPointType) {
-    case PTypeH1:
-        p = point.h1;
-        break;
-    case PTypeP:
-        p = point.p;
-        break;
-    case PTypeH2:
-        p = point.h2;
-    }
+void BezierSplineWidget::slotUpdatePointP(double value, bool final)
+{
+    Q_UNUSED(value)
 
-    m_grabOriginalX = p.x();
-    m_grabOriginalY = p.y();
-    m_grabOffsetX = p.x() - x;
-    m_grabOffsetY = p.y() - y;
-
-    switch (m_currentPointType) {
-        case PTypeH1:
-            point.h1 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
-            break;
-        case PTypeP:
-            point.p = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
-            break;
-        case PTypeH2:
-            point.h2 = QPointF(x + m_grabOffsetX, y + m_grabOffsetY);
-    }
-    m_spline.setPoint(m_currentPointIndex, point);
-    
-    //d->m_draggedAwayPointIndex = -1;
+    BPoint p = m_edit.getCurrentPoint();
 
-    m_mode = ModeDrag;
+    p.setP(QPointF(m_pX->value(), m_pY->value()));
 
-    update();
+    m_edit.updateCurrentPoint(p, final);
 }
 
-void BezierSplineWidget::mouseReleaseEvent(QMouseEvent* event)
+void BezierSplineWidget::slotUpdatePointH1(double value, bool final)
 {
-    if (event->button() != Qt::LeftButton)
-        return;
+    Q_UNUSED(value)
 
-    setCursor(Qt::ArrowCursor);
-    m_mode = ModeNormal;
-    
-    emit modified();
+    BPoint p = m_edit.getCurrentPoint();
+
+    p.setH1(QPointF(m_h1X->value(), m_h1Y->value()));
+
+    m_edit.updateCurrentPoint(p, final);
 }
 
-void BezierSplineWidget::mouseMoveEvent(QMouseEvent* event)
+void BezierSplineWidget::slotUpdatePointH2(double value, bool final)
 {
-    double x = event->pos().x() / (double)(width() - 1);
-    double y = 1.0 - event->pos().y() / (double)(height() - 1);
-    
-    if (m_mode == ModeNormal) { // If no point is selected set the the cursor shape if on top
-        point_types type;
-        int nearestPointIndex = nearestPointInRange(QPointF(x, y), width(), height(), &type);
-        
-        if (nearestPointIndex < 0)
-            setCursor(Qt::ArrowCursor);
-        else
-            setCursor(Qt::CrossCursor);
-    } else { // Else, drag the selected point
-        /*bool crossedHoriz = event->pos().x() - width() > MOUSE_AWAY_THRES ||
-        event->pos().x() < -MOUSE_AWAY_THRES;
-        bool crossedVert =  event->pos().y() - height() > MOUSE_AWAY_THRES ||
-        event->pos().y() < -MOUSE_AWAY_THRES;
-        
-        bool removePoint = (crossedHoriz || crossedVert);
-        
-        if (!removePoint && d->m_draggedAwayPointIndex >= 0) {
-            // point is no longer dragged away so reinsert it
-            QPointF newPoint(d->m_draggedAwayPoint);
-            d->m_grab_point_index = d->m_curve.addPoint(newPoint);
-            d->m_draggedAwayPointIndex = -1;
-        }
-        
-        if (removePoint &&
-            (d->m_draggedAwayPointIndex >= 0))
-            return;
-        */
-        
-        setCursor(Qt::CrossCursor);
-        
-        x += m_grabOffsetX;
-        y += m_grabOffsetY;
-        
-        double leftX, rightX;
-        BPoint point = m_spline.points()[m_currentPointIndex];
-        switch (m_currentPointType) {
-        case PTypeH1:
-            rightX = point.p.x();
-            if (m_currentPointIndex == 0)
-                leftX = -1000;
-            else
-                leftX = m_spline.points()[m_currentPointIndex - 1].p.x();
-            x = qBound(leftX, x, rightX);
-            point.h1 = QPointF(x, y);
-            break;
-        case PTypeP:
-            if (m_currentPointIndex == 0) {
-                leftX = 0.0;
-                rightX = 0.0;
-                /*if (d->m_curve.points().count() > 1)
-                 *           rightX = d->m_curve.points()[d->m_grab_point_index + 1].x() - POINT_AREA;
-                 *       else
-                 *           rightX = 1.0;*/
-            } else if (m_currentPointIndex == m_spline.points().count() - 1) {
-                leftX = 1.0;//m_spline.points()[m_currentPointIndex - 1].p.x();
-                rightX = 1.0;
-            } else {
-                //// the 1E-4 addition so we can grab the dot later.
-                leftX = m_spline.points()[m_currentPointIndex - 1].p.x();// + POINT_AREA;
-                rightX = m_spline.points()[m_currentPointIndex + 1].p.x();// - POINT_AREA;
-            }
-            x = qBound(leftX, x, rightX);
-            y = qBound(0., y, 1.);
-            point.p = QPointF(x, y);
-            break;
-        case PTypeH2:
-            leftX = point.p.x();
-            if (m_currentPointIndex == m_spline.points().count() - 1)
-                rightX = 1001;
-            else
-                rightX = m_spline.points()[m_currentPointIndex + 1].p.x();
-            x = qBound(leftX, x, rightX);
-            point.h2 = QPointF(x, y);
-        };
-
-        m_spline.setPoint(m_currentPointIndex, point);
-        
-        /*if (removePoint && d->m_curve.points().count() > 2) {
-            d->m_draggedAwayPoint = d->m_curve.points()[d->m_grab_point_index];
-            d->m_draggedAwayPointIndex = d->m_grab_point_index;
-            d->m_curve.removePoint(d->m_grab_point_index);
-            d->m_grab_point_index = bounds(d->m_grab_point_index, 0, d->m_curve.points().count() - 1);
-        }
-        
-        d->setCurveModified();*/
-        update();
-    }
+    Q_UNUSED(value)
+
+    BPoint p = m_edit.getCurrentPoint();
+
+    p.setH2(QPointF(m_h2X->value(), m_h2Y->value()));
+
+    m_edit.updateCurrentPoint(p, final);
 }
 
-void BezierSplineWidget::leaveEvent(QEvent* event)
+void BezierSplineWidget::slotSetHandlesLinked(bool linked)
 {
-    QWidget::leaveEvent(event);
+    BPoint p = m_edit.getCurrentPoint();
+    p.handlesLinked = linked;
+    m_edit.updateCurrentPoint(p);
 }
 
-int BezierSplineWidget::nearestPointInRange(QPointF p, int wWidth, int wHeight, BezierSplineWidget::point_types* sel)
+void BezierSplineWidget::slotResetSpline()
 {
-    double nearestDistanceSquared = 1000;
-    point_types selectedPoint;
-    int nearestIndex = -1;
-    int i = 0;
-
-    double distanceSquared;
-    foreach(const BPoint & point, m_spline.points()) {
-        distanceSquared = pow(point.h1.x() - p.x(), 2) + pow(point.h1.y() - p.y(), 2);
-        if (distanceSquared < nearestDistanceSquared) {
-            nearestIndex = i;
-            nearestDistanceSquared = distanceSquared;
-            selectedPoint = PTypeH1;
-        }
-        distanceSquared = pow(point.p.x() - p.x(), 2) + pow(point.p.y() - p.y(), 2);
-        if (distanceSquared < nearestDistanceSquared) {
-            nearestIndex = i;
-            nearestDistanceSquared = distanceSquared;
-            selectedPoint = PTypeP;
-        }
-        distanceSquared = pow(point.h2.x() - p.x(), 2) + pow(point.h2.y() - p.y(), 2);
-        if (distanceSquared < nearestDistanceSquared) {
-            nearestIndex = i;
-            nearestDistanceSquared = distanceSquared;
-            selectedPoint = PTypeH2;
-        }
-        ++i;
-    }
-
-    if (nearestIndex >= 0) {
-        BPoint point = m_spline.points()[nearestIndex];
-        QPointF p2;
-        switch (selectedPoint) {
-        case PTypeH1:
-            p2 = point.h1;
-            break;
-        case PTypeP:
-            p2 = point.p;
-            break;
-        case PTypeH2:
-            p2 = point.h2;
-        }
-        if (qAbs(p.x() - p2.x()) * (wWidth - 1) < 5 && qAbs(p.y() - p2.y()) * (wHeight - 1) < 5) {
-            *sel = selectedPoint;
-            return nearestIndex;
-        }
-    }
+    m_edit.setSpline(CubicBezierSpline());
+}
 
-    return -1;
+void BezierSplineWidget::slotShowAllHandles(bool show)
+{
+    m_edit.setShowAllHandles(show);
+    KdenliveSettings::setBezier_showallhandles(show);
 }
 
 #include "beziersplinewidget.moc"