const int REALTIME_FPS = 30;
const QColor light(250, 238, 226, 255);
-const QColor dark ( 40, 40, 39, 255);
-const QColor dark2( 25, 25, 23, 255);
+const QColor dark(40, 40, 39, 255);
+const QColor dark2(25, 25, 23, 255);
-const QPen AbstractScopeWidget::penThick(QBrush(QColor(250,250,250)), 2, Qt::SolidLine);
-const QPen AbstractScopeWidget::penThin (QBrush(QColor(250,250,250)), 1, Qt::SolidLine);
-const QPen AbstractScopeWidget::penLight(QBrush(QColor(200,200,250,150)), 1, Qt::SolidLine);
-const QPen AbstractScopeWidget::penDark (QBrush(QColor(0,0,20,250)), 1, Qt::SolidLine);
+const QPen AbstractScopeWidget::penThick(QBrush(QColor(250, 250, 250)), 2, Qt::SolidLine);
+const QPen AbstractScopeWidget::penThin(QBrush(QColor(250, 250, 250)), 1, Qt::SolidLine);
+const QPen AbstractScopeWidget::penLight(QBrush(QColor(200, 200, 250, 150)), 1, Qt::SolidLine);
+const QPen AbstractScopeWidget::penDark(QBrush(QColor(0, 0, 20, 250)), 1, Qt::SolidLine);
AbstractScopeWidget::AbstractScopeWidget(Monitor *projMonitor, Monitor *clipMonitor, bool trackMouse, QWidget *parent) :
- QWidget(parent),
- m_projMonitor(projMonitor),
- m_clipMonitor(clipMonitor),
- m_mousePos(0,0),
- m_mouseWithinWidget(false),
- offset(5),
- m_accelFactorHUD(1),
- m_accelFactorScope(1),
- m_accelFactorBackground(1),
- m_semaphoreHUD(1),
- m_semaphoreScope(1),
- m_semaphoreBackground(1),
- initialDimensionUpdateDone(false)
+ QWidget(parent),
+ m_projMonitor(projMonitor),
+ m_clipMonitor(clipMonitor),
+ m_mousePos(0, 0),
+ m_mouseWithinWidget(false),
+ offset(5),
+ m_accelFactorHUD(1),
+ m_accelFactorScope(1),
+ m_accelFactorBackground(1),
+ m_semaphoreHUD(1),
+ m_semaphoreScope(1),
+ m_semaphoreBackground(1),
+ initialDimensionUpdateDone(false)
{
m_scopePalette = QPalette();
bool b = true;
b &= connect(this, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customContextMenuRequested(QPoint)));
- b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
+ //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
- b &= connect(this, SIGNAL(signalHUDRenderingFinished(uint,uint)), this, SLOT(slotHUDRenderingFinished(uint,uint)));
- b &= connect(this, SIGNAL(signalScopeRenderingFinished(uint,uint)), this, SLOT(slotScopeRenderingFinished(uint,uint)));
- b &= connect(this, SIGNAL(signalBackgroundRenderingFinished(uint,uint)), this, SLOT(slotBackgroundRenderingFinished(uint,uint)));
+ b &= connect(this, SIGNAL(signalHUDRenderingFinished(uint, uint)), this, SLOT(slotHUDRenderingFinished(uint, uint)));
+ b &= connect(this, SIGNAL(signalScopeRenderingFinished(uint, uint)), this, SLOT(slotScopeRenderingFinished(uint, uint)));
+ b &= connect(this, SIGNAL(signalBackgroundRenderingFinished(uint, uint)), this, SLOT(slotBackgroundRenderingFinished(uint, uint)));
b &= connect(m_aRealtime, SIGNAL(toggled(bool)), this, SLOT(slotResetRealtimeFactor(bool)));
b &= connect(m_aAutoRefresh, SIGNAL(toggled(bool)), this, SLOT(slotAutoRefreshToggled(bool)));
Q_ASSERT(b);
scopeConfig.sync();
}
-QString AbstractScopeWidget::configName() { return "Scope_" + m_widgetName; }
+QString AbstractScopeWidget::configName()
+{
+ return "Scope_" + m_widgetName;
+}
void AbstractScopeWidget::prodHUDThread()
{
void AbstractScopeWidget::forceUpdate(bool doUpdate)
{
// qDebug() << "Force update called in " << widgetName() << ". Arg: " << doUpdate;
- if (!doUpdate) { return; }
+ if (!doUpdate) {
+ return;
+ }
m_newHUDUpdates.fetchAndAddRelaxed(1);
m_newScopeUpdates.fetchAndAddRelaxed(1);
m_newBackgroundUpdates.fetchAndAddRelaxed(1);
void AbstractScopeWidget::mouseReleaseEvent(QMouseEvent *event)
{
+ if (!m_aAutoRefresh->isChecked()) m_activeRender->sendFrameUpdate();
prodHUDThread();
prodScopeThread();
prodBackgroundThread();
m_menu->exec(this->mapToGlobal(pos));
}
-uint AbstractScopeWidget::calculateAccelFactorHUD(uint oldMseconds, uint) { return ceil((float)oldMseconds*REALTIME_FPS/1000 ); }
-uint AbstractScopeWidget::calculateAccelFactorScope(uint oldMseconds, uint) { return ceil((float)oldMseconds*REALTIME_FPS/1000 ); }
-uint AbstractScopeWidget::calculateAccelFactorBackground(uint oldMseconds, uint) { return ceil((float)oldMseconds*REALTIME_FPS/1000 ); }
+uint AbstractScopeWidget::calculateAccelFactorHUD(uint oldMseconds, uint)
+{
+ return ceil((float)oldMseconds*REALTIME_FPS / 1000);
+}
+uint AbstractScopeWidget::calculateAccelFactorScope(uint oldMseconds, uint)
+{
+ return ceil((float)oldMseconds*REALTIME_FPS / 1000);
+}
+uint AbstractScopeWidget::calculateAccelFactorBackground(uint oldMseconds, uint)
+{
+ return ceil((float)oldMseconds*REALTIME_FPS / 1000);
+}
///// Slots /////
m_accelFactorHUD = accel;
}
- if ( (m_newHUDFrames > 0 && m_aAutoRefresh->isChecked()) || m_newHUDUpdates > 0) {
+ if ((m_newHUDFrames > 0 && m_aAutoRefresh->isChecked()) || m_newHUDUpdates > 0) {
// qDebug() << "Trying to start a new HUD thread for " << m_widgetName
// << ". New frames/updates: " << m_newHUDFrames << "/" << m_newHUDUpdates;
prodHUDThread();;
m_accelFactorScope = accel;
}
- if ( (m_newScopeFrames > 0 && m_aAutoRefresh->isChecked()) || m_newScopeUpdates > 0) {
+ if ((m_newScopeFrames > 0 && m_aAutoRefresh->isChecked()) || m_newScopeUpdates > 0) {
// qDebug() << "Trying to start a new scope thread for " << m_widgetName
// << ". New frames/updates: " << m_newScopeFrames << "/" << m_newScopeUpdates;
prodScopeThread();
m_accelFactorBackground = accel;
}
- if ( (m_newBackgroundFrames > 0 && m_aAutoRefresh->isChecked()) || m_newBackgroundUpdates > 0) {
+ if ((m_newBackgroundFrames > 0 && m_aAutoRefresh->isChecked()) || m_newBackgroundUpdates > 0) {
// qDebug() << "Trying to start a new background thread for " << m_widgetName
// << ". New frames/updates: " << m_newBackgroundFrames << "/" << m_newBackgroundUpdates;
prodBackgroundThread();;
m_activeRender = (isClipMonitor) ? m_clipMonitor->render : m_projMonitor->render;
- b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
+ //b &= connect(m_activeRender, SIGNAL(rendererPosition(int)), this, SLOT(slotRenderZoneUpdated()));
b &= connect(m_activeRender, SIGNAL(frameUpdated(QImage)), this, SLOT(slotRenderZoneUpdated(QImage)));
Q_ASSERT(b);
}
}
+bool AbstractScopeWidget::autoRefreshEnabled()
+{
+ return m_aAutoRefresh->isChecked();
+}
+
void AbstractScopeWidget::slotAutoRefreshToggled(bool autoRefresh)
{
+ if (isVisible()) emit requestAutoRefresh(autoRefresh);
// TODO only if depends on input
if (autoRefresh) {
forceUpdate();
Has to be called in the implementing object. */
void init();
+ /** Does this scope have auto-refresh enabled */
+ bool autoRefreshEnabled();
+
///// Unimplemented /////
virtual QString widgetName() const = 0;
To check whether the mouse has leaved the widget, see m_mouseWithinWidget. */
void signalMousePositionChanged();
+ /** Do we need the renderer to send its frames to us? */
+ void requestAutoRefresh(bool);
+
private:
/** Counts the number of frames that have been rendered in the active monitor.
m_vectorscopeDock->setWidget(m_vectorscope);
addDockWidget(Qt::TopDockWidgetArea, m_vectorscopeDock);
connect(m_vectorscopeDock, SIGNAL(visibilityChanged(bool)), m_vectorscope, SLOT(forceUpdate(bool)));
+ connect(m_vectorscopeDock, SIGNAL(visibilityChanged(bool)), this, SLOT(slotUpdateScopeFrameRequest()));
+ connect(m_vectorscope, SIGNAL(requestAutoRefresh(bool)), this, SLOT(slotUpdateScopeFrameRequest()));
+ m_scopesList.append(m_vectorscopeDock);
m_waveform = new Waveform(m_projectMonitor, m_clipMonitor, this);
m_waveformDock = new QDockWidget(i18n("Waveform"), this);
m_waveformDock->setWidget(m_waveform);
addDockWidget(Qt::TopDockWidgetArea, m_waveformDock);
connect(m_waveformDock, SIGNAL(visibilityChanged(bool)), m_waveform, SLOT(forceUpdate(bool)));
+ connect(m_waveformDock, SIGNAL(visibilityChanged(bool)), this, SLOT(slotUpdateScopeFrameRequest()));
+ connect(m_waveform, SIGNAL(requestAutoRefresh(bool)), this, SLOT(slotUpdateScopeFrameRequest()));
+ m_scopesList.append(m_waveformDock);
m_RGBParade = new RGBParade(m_projectMonitor, m_clipMonitor, this);
m_RGBParadeDock = new QDockWidget(i18n("RGB Parade"), this);
m_RGBParadeDock->setWidget(m_RGBParade);
addDockWidget(Qt::TopDockWidgetArea, m_RGBParadeDock);
connect(m_RGBParadeDock, SIGNAL(visibilityChanged(bool)), m_RGBParade, SLOT(forceUpdate(bool)));
+ connect(m_RGBParadeDock, SIGNAL(visibilityChanged(bool)), this, SLOT(slotUpdateScopeFrameRequest()));
+ connect(m_RGBParade, SIGNAL(requestAutoRefresh(bool)), this, SLOT(slotUpdateScopeFrameRequest()));
+ m_scopesList.append(m_RGBParadeDock);
m_histogram = new Histogram(m_projectMonitor, m_clipMonitor, this);
m_histogramDock = new QDockWidget(i18n("Histogram"), this);
m_histogramDock->setWidget(m_histogram);
addDockWidget(Qt::TopDockWidgetArea, m_histogramDock);
connect(m_histogramDock, SIGNAL(visibilityChanged(bool)), m_histogram, SLOT(forceUpdate(bool)));
+ connect(m_histogramDock, SIGNAL(visibilityChanged(bool)), this, SLOT(slotUpdateScopeFrameRequest()));
+ connect(m_histogram, SIGNAL(requestAutoRefresh(bool)), this, SLOT(slotUpdateScopeFrameRequest()));
+ m_scopesList.append(m_histogramDock);
m_undoViewDock = new QDockWidget(i18n("Undo History"), this);
connect(m_clipMonitor, SIGNAL(adjustMonitorSize()), this, SLOT(slotAdjustClipMonitor()));
connect(m_projectMonitor, SIGNAL(adjustMonitorSize()), this, SLOT(slotAdjustProjectMonitor()));
+ connect(m_projectMonitor, SIGNAL(requestFrameForAnalysis(bool)), this, SLOT(slotMonitorRequestRenderFrame(bool)));
+
connect(m_clipMonitor, SIGNAL(saveZone(Render *, QPoint)), this, SLOT(slotSaveZone(Render *, QPoint)));
connect(m_projectMonitor, SIGNAL(saveZone(Render *, QPoint)), this, SLOT(slotSaveZone(Render *, QPoint)));
}
return mimetype;
}
+void MainWindow::slotMonitorRequestRenderFrame(bool request)
+{
+ if (request) {
+ m_projectMonitor->render->sendFrameForAnalysis = true;
+ return;
+ } else {
+ for (int i = 0; i < m_scopesList.count(); i++) {
+ if (m_scopesList.at(i)->isVisible() && tabifiedDockWidgets(m_scopesList.at(i)).isEmpty() && static_cast<AbstractScopeWidget *>(m_scopesList.at(i)->widget())->autoRefreshEnabled()) {
+ request = true;
+ break;
+ }
+ }
+ }
+ if (!request) {
+ m_projectMonitor->render->sendFrameForAnalysis = false;
+ }
+}
+
+void MainWindow::slotUpdateScopeFrameRequest()
+{
+ // We need a delay to make sure widgets are hidden after a close event for example
+ QTimer::singleShot(500, this, SLOT(slotDoUpdateScopeFrameRequest()));
+}
+
+void MainWindow::slotDoUpdateScopeFrameRequest()
+{
+ // Check scopes
+ bool request = false;
+ for (int i = 0; i < m_scopesList.count(); i++) {
+ if (!m_scopesList.at(i)->widget()->visibleRegion().isEmpty() && static_cast<AbstractScopeWidget *>(m_scopesList.at(i)->widget())->autoRefreshEnabled()) {
+ kDebug() << "SCOPE VISIBLE: " << static_cast<AbstractScopeWidget *>(m_scopesList.at(i)->widget())->widgetName();
+ request = true;
+ break;
+ }
+ }
+ if (!request) {
+ if (!m_projectMonitor->effectSceneDisplayed())
+ m_projectMonitor->render->sendFrameForAnalysis = false;
+ m_clipMonitor->render->sendFrameForAnalysis = false;
+ } else {
+ m_projectMonitor->render->sendFrameForAnalysis = true;
+ m_clipMonitor->render->sendFrameForAnalysis = true;
+ }
+}
+
#include "mainwindow.moc"
class RGBParade;
class KActionCollection;
+
class MainWindow : public KXmlGuiWindow
{
Q_OBJECT
KComboBox *m_timecodeFormat;
+ /** This list holds all the scopes used in Kdenlive, allowing to manage some global settings */
+ QList <QDockWidget *> m_scopesList;
+
QMenu *m_videoEffectsMenu;
QMenu *m_audioEffectsMenu;
QMenu *m_customEffectsMenu;
void slotShowTitleBars(bool show);
void slotSwitchTitles();
+ /** @brief The monitor informs that it needs (or not) to have frames sent by the renderer. */
+ void slotMonitorRequestRenderFrame(bool request);
+ /** @brief Check if someone needs the render frame sent. */
+ void slotUpdateScopeFrameRequest();
+ void slotDoUpdateScopeFrameRequest();
+
signals:
Q_SCRIPTABLE void abortRenderJob(const QString &url);
};
m_monitorRefresh->setVisible(!show);
#endif
m_effectView->setVisible(show);
+ emit requestFrameForAnalysis(show);
if (show) {
render->doRefresh();
m_effectScene->slotZoomFit();
return m_effectScene;
}
-MonitorRefresh::MonitorRefresh(QWidget* parent) : \
+bool Monitor::effectSceneDisplayed()
+{
+ return m_effectView->isVisible();
+}
+
+MonitorRefresh::MonitorRefresh(QWidget* parent) :
QWidget(parent),
m_renderer(NULL)
{
void setTimePos(const QString &pos);
QStringList getZoneInfo() const;
void slotEffectScene(bool show = true);
+ bool effectSceneDisplayed();
signals:
void renderPosition(int);
void adjustMonitorSize();
void zoneUpdated(QPoint);
void saveZone(Render *, QPoint);
+ /** @brief Editing transitions / effects over the monitor requires thr renderer to send frames as QImage.
+ * This causes a major slowdown, so we only enable it if required */
+ void requestFrameForAnalysis(bool);
};
#endif
#endif
self->emitFrameNumber(mlt_frame_get_position(frame_ptr));
- if (frame_ptr->convert_image)
+ if (self->sendFrameForAnalysis && frame_ptr->convert_image) {
self->emitFrameUpdated(frame);
+ }
if (frame.get_double("_speed") == 0.0) {
self->emitConsumerStopped();
} else if (frame.get_double("_speed") < 0.0 && mlt_frame_get_position(frame_ptr) <= 0) {
Render::Render(const QString & rendererName, int winid, int /* extid */, QString profile, QWidget *parent) :
QObject(parent),
m_isBlocked(0),
+ sendFrameForAnalysis(false),
m_name(rendererName),
m_mltConsumer(NULL),
m_mltProducer(NULL),
return doc.toString();
}
+
+void Render::sendFrameUpdate()
+{
+ if (m_mltProducer) {
+ Mlt::Frame * frame = m_mltProducer->get_frame();
+ emitFrameUpdated(*frame);
+ delete frame;
+ }
+}
+
+
#include "renderer.moc"
*
* It creates a new "framebuffer" producer, which must have its "resource"
* property set to "video.mpg?0.6", where "video.mpg" is the path to the
- * clip and "0.6" is the speed in percentile. The newly created producer
+ * clip and "0.6" is the speed in percentage. The newly created producer
* will have its "id" property set to "slowmotion:parentid:speed", where
* "parentid" is the id of the original clip in the ClipManager list and
* "speed" is the current speed. */
#ifdef Q_WS_MAC
void showFrame(Mlt::Frame&);
#endif
+ /** @brief This property is used to decide if the renderer should convert it's frames to QImage for use in other Kdenlive widgets. */
+ bool sendFrameForAnalysis;
QList <int> checkTrackSequence(int);
+ void sendFrameUpdate();
private: